Age, Biography and Wiki

Monte Cook was born on 29 January, 1968 in Watertown, South Dakota, U.S., is an American writer and game designer. Discover Monte Cook's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 56 years old?

Popular As N/A
Occupation Writer, game designer
Age 56 years old
Zodiac Sign Aquarius
Born 29 January, 1968
Birthday 29 January
Birthplace Watertown, South Dakota, U.S.
Nationality United States

We recommend you to check the complete list of Famous People born on 29 January. He is a member of famous Writer with the age 56 years old group.

Monte Cook Height, Weight & Measurements

At 56 years old, Monte Cook height not available right now. We will update Monte Cook's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
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Who Is Monte Cook's Wife?

His wife is Sue Weinlein (divorced)

Family
Parents Not Available
Wife Sue Weinlein (divorced)
Sibling Not Available
Children Not Available

Monte Cook Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Monte Cook worth at the age of 56 years old? Monte Cook’s income source is mostly from being a successful Writer. He is from United States. We have estimated Monte Cook's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Writer

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Timeline

1968

Monte Cook (born January 29, 1968) is an American professional tabletop role-playing game designer and writer, best known for his work on Dungeons & Dragons.

1988

Cook has been a professional game designer since 1988, working primarily on role-playing games.

Much of his early work was for Iron Crown Enterprises as an editor and writer for the Rolemaster and Champions lines.

Cook was at one point the editor in charge of both the "Campaign Classics" line of books for the Hero System and the Rolemaster line.

Cook worked for Iron Crown Enterprises for four years; two as a freelancer and two as a full-time designer.

1990

During this period, Cook wrote the multi-genre setting Dark Space (1990), which was a blend of fantasy, science-fiction, and horror.

Cook became the line editor for Hero System, replacing Rob Bell, who left ICE in 1990.

Cook left ICE in the early 1990s.

1992

Cook began working for TSR in 1992 as a freelancer: "writing a whole slew of stuff for the old Marvel game that never came out because the game got canceled".

1994

In 1994 Cook came to work at TSR as a game designer.

1995

Cook designed Dungeons & Dragons modules such as Labyrinth of Madness (1995) and A Paladin in Hell (1998), and dozens of supplements to the Planescape line including The Planewalker's Handbook (1996) and Dead Gods (1998).

1999

Cook also designed the conspiracy game Dark•Matter in 1999.

After TSR was purchased by Wizards of the Coast, Cook became a senior designer, and was part of the team working on the D&D game's third edition.

Cook, Jonathan Tweet, and Skip Williams all contributed to the 3rd edition Players Handbook, Dungeon Master's Guide, and Monster Manual, and then each designer wrote one of the books based on those contributions.

Cook was proud of the work he did on the new Dungeon Master's Guide, especially after Gary Gygax gave his team feedback on the book: "He said that the material in the new DMG would help him become a better DM... That was really cool–and satisfying in a 'completion of the circle' sort of way."

2000

In 2000, Cook said of his involvement with Wizards of the Coast and Dungeons & Dragons: "It's a great time to be working here... because every product is big, important, and innovative."

2001

Cook left Wizards of the Coast in 2001.

Cook wrote the adventure Beyond the Veil (2001), one of the later releases in the "Penumbra" line of d20 System books from Atlas Games.

Cook formed the new company Malhavoc Press in 2001 to work with the Sword and Sorcery Studios imprint of White Wolf, starting with the d20 The Book of Eldritch Might (2001) as his first product.

The Book of Eldritch Might was the first commercial book sold exclusively as a PDF to be published by a print company.

It was an immediate success and has been credited with demonstrating the viability of PDF publishing within the role-playing industry.

2002

Cook also worked on Return to the Temple of Elemental Evil, and the d20 Call of Cthulhu (February 2002).

This and other early Malhavoc products were initially released only in electronic format, though print versions of most of them have since been released by White Wolf, Inc. Malhavoc Press worked with Fiery Dragon Productions after Fiery Dragon ended their arrangement with Sword & Sorcery in 2002, and the majority of the licensed work from Fiery Dragon was through their arrangement with Malhavoc.

Cook's work under the Malhavoc banner has included Arcana Unearthed: A Variant Players Handbook.

Cook set the d20 rulebook Arcana Unearthed in his giant-dominated world of "The Diamond Throne".

2004

He caused controversy in mid-2004 by exclusively selling his electronic d20 material with the DriveThruRPG.com store, which then used only a proprietary digital rights management-encrypted PDF system.

He eventually succumbed to pressure from his customers to sell his products in standard-PDF form, and DriveThruRPG has more recently done the same.

2006

In August 2006, Malhavoc released Ptolus, a campaign setting based on Monte Cook's home game that was used as the playtest campaign for the third edition D&D designers.

Shortly after the release of Ptolus, which Cook has often described as the culmination of his original ambitions for Malhavoc, he announced that he would be focusing on writing fiction and other unspecified forms of creative work, rather than role-playing games, for the foreseeable future.

White Wolf and Goodman Games announced his final RPG books.

2007

Monte Cook's World of Darkness, his own take on White Wolf's modern horror setting, was released at Gen Con 2007.

From Goodman Games is Dungeon Crawl Classics: #50, Vault of the Iron Overlord, which was also targeted for the same Gen Con release.

2008

However, due to demand by fans reading his LiveJournal, and posting their desires on the Malhavoc message boards, Monte Cook released one more RPG product in early 2008, The Book of Experimental Might.

This was quickly followed by The Book of Experimental Might II: Bloody, Bold and Resolute.

2011

Cook returned to Wizards of the Coast in 2011.

On September 20, 2011, Mike Mearls announced that Cook would be taking over his "Legends & Lore" column for the Wizards of the Coast website.

2012

In January 2012, it was revealed that Cook was to be the lead designer for the 5th edition of Dungeons & Dragons.

In April 2012, Cook announced his departure from Wizards of the Coast due to "differences of opinion with the company" but not "with [his] fellow designers".

Cook co-founded Monte Cook Games, LLC with Shanna Germain in 2012, which is a roleplaying game company that has produced Numenera, The Strange, The Cypher System Rulebook, Invisible Sun, and No Thank You, Evil! which went to press in Fall 2015 after a Kickstarter campaign raised over $100,000 to fund its publication.

Numenera is a Kickstarter-funded table-top RPG created by Cook, set a billion years in the future in a science fantasy and post-apocalyptic setting with streamlined rules that prioritize the story, the action, and the wild ideas.