Age, Biography and Wiki
Jonathan Tweet was born on 1965 in Rock Island, Illinois, U.S., is an American game designer. Discover Jonathan Tweet's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 59 years old?
Popular As |
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Occupation |
Game designer, author, blogger, writer |
Age |
59 years old |
Zodiac Sign |
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Born |
1965 |
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Birthplace |
Rock Island, Illinois, U.S. |
Nationality |
United States
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We recommend you to check the complete list of Famous People born on .
He is a member of famous Game designer with the age 59 years old group.
Jonathan Tweet Height, Weight & Measurements
At 59 years old, Jonathan Tweet height not available right now. We will update Jonathan Tweet's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
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Not Available |
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Not Available |
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Not Available |
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Not Available |
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Not Available |
Who Is Jonathan Tweet's Wife?
His wife is Tracy (d. 2008)
Family |
Parents |
Not Available |
Wife |
Tracy (d. 2008) |
Sibling |
Not Available |
Children |
1 |
Jonathan Tweet Net Worth
His net worth has been growing significantly in 2023-2024. So, how much is Jonathan Tweet worth at the age of 59 years old? Jonathan Tweet’s income source is mostly from being a successful Game designer. He is from United States. We have estimated Jonathan Tweet's net worth, money, salary, income, and assets.
Net Worth in 2024 |
$1 Million - $5 Million |
Salary in 2024 |
Under Review |
Net Worth in 2023 |
Pending |
Salary in 2023 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
Game designer |
Jonathan Tweet Social Network
Timeline
Jonathan Tweet (born 1965 ) is an American game designer who has been involved in the development of the role-playing games Ars Magica, Everway, Over the Edge, Talislanta, the third edition of Dungeons & Dragons and 13th Age, and the collectible miniatures game Dreamblade.
Jonathan Tweet started playing D&D in the 1970s, when his father gave him his first Dungeons & Dragons game.
He then formed his own gaming group by recruiting classmates.
Tweet graduated from Rock Island High School class valedictorian in 1983.
He majored in psychology and sociology at his parents' alma mater, St. Olaf College in Minnesota.
There, they also met Lisa Stevens who later joined the company.
His article "Egyptian Magic for Call of Cthulhu" appeared in Different Worlds #47 (Fall 1987), the magazine's final issue.
In 1987, Tweet and Rein-Hagen designed the game Ars Magica, a game centered around wizards in the Middle Ages.
Tweet left Lion Rampant and briefly left the RPG industry in 1989 to begin a new career.
Tweet wrote Festival of the Damned (1991), an adventure published by Atlas Games for Ars Magica.
Tweet continued to run an game he created called "Al Amarja" for a group in Rock Island, Illinois, and wrote about the game in articles published in Alarums and Excursions; when John Nephew read these articles he wanted to publish the game, and the result was Over the Edge (1992), the first original game from Atlas Games.
His design on Over the Edge notably involved free-form rules and a subjective approach.
Lisa Stevens recommended to Wizards of the Coast to have Tweet work freelance to revise the Talislanta rules for Wizards to publish, and also write the first new adventure for their version of the game; Tweet also wrote a revised version of the Talislanta Guidebook (1992), and the adventure The Scent of the Beast (1992).
Tweet wrote the adventure Apocalypse (1993) for the Role Aids line by Mayfair Games.
Nephew and Tweet also designed On the Edge (1994), a collectible card game based on Over the Edge.
Tweet joined Wizards of the Coast as a full-time employee in June 1994, and brought about new product lines for the company beginning with Ars Magica, which Tweet recommended Wizards to acquire.
Tweet designed Everway, which was first published by Wizards of the Coast in 1995.
After Wizards of the Coast moved away from role-playing games, Tweet worked on Portal, a Magic: The Gathering set designed to help new players learn the game.
Tweet was lead designer on the third edition of Dungeons & Dragons.
Tweet, Monte Cook, and Skip Williams all contributed to the 3rd edition Player's Handbook, Dungeon Master's Guide, and Monster Manual, and then each designer wrote one of the books based on those contributions.
Tweet oversaw the Chainmail Miniatures Game design team, and Skaff Elias was responsible for the main design work and Chris Pramas created the game world.
Tweet became the head of the miniatures group, and the Dungeons & Dragons Miniatures Game (2003) was the result of the work by Tweet, Rob Heinsoo, and Skaff Elias.
On December 2, 2008, Tweet was laid off from Wizards of the Coast.
13th Age a d20 System RPG, designed by Heinsoo and Tweet was published by Pelgrane Press on August 3, 2013.
The pre-release version was a nominee for the RPG Geek RPG of the Year 2013.
In 2015 Tweet released Grandmother Fish, a full-color, full-sized book about evolution aimed at preschoolers.
In 2015 Tweet published Grandmother Fish, a Kickstarter-funded book described as "the first book to teach evolution to preschoolers".
While criticized by creationist organizations, it has been praised by science educators.
In 2018 Tweet released Clades and Clades Prehistoric, two card games for children and adults which demonstrate the concept of a clade.
Native to Rock Island, Illinois, Tweet is the son of Roald Tweet, an Augustana College professor emeritus and local historian, and Margaret Tweet.
In 2018 Tweet, along with children's science illustrator Karen Lewis, released two card games, Clades and Clades Prehistoric.
These animal matching games are intended to be used as tools to teach about evolution.
Clades Solo, an app version that includes both prehistoric and modern animals, was released in 2019
The third edition of Over the Edge, with a new setting and new rules, was released June 1, 2019.
An atheist since grade school, Tweet has devoted much of his personal website to his views on religion, in particular on the historical Jesus.
He also blogs about religion on the Secular Sunday School blog.
My plan was to demonstrate hell to be absurd... One Sunday, I screwed up my courage and announced to the teacher, "I don't believe in Hell."
The teacher responded with "I don't either."
With the initial foray against dogma a total failure, I called off the whole assault.