Age, Biography and Wiki

Martin Galway was born on 3 January, 1966 in Belfast, Northern Ireland, is an Irish chiptune musician. Discover Martin Galway's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 58 years old?

Popular As Martin Galway
Occupation Composer
Age 58 years old
Zodiac Sign Capricorn
Born 3 January, 1966
Birthday 3 January
Birthplace Belfast, Northern Ireland
Nationality United Kingdom

We recommend you to check the complete list of Famous People born on 3 January. He is a member of famous Composer with the age 58 years old group.

Martin Galway Height, Weight & Measurements

At 58 years old, Martin Galway height not available right now. We will update Martin Galway's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Martin Galway Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Martin Galway worth at the age of 58 years old? Martin Galway’s income source is mostly from being a successful Composer. He is from United Kingdom. We have estimated Martin Galway's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Composer

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Timeline

1966

Martin Galway (born 3 January 1966, Belfast, Northern Ireland) is one of the best known composers of chiptune video game music for the Commodore 64 and the ZX Spectrum.

His works include Rambo: First Blood Part II, Comic Bakery and Wizball's scores, as well as the music used in the loader for the C64 version of Arkanoid.

Galway was the first musician to get published with sampled sounds on the Commodore, with the theme for the Arkanoid conversion.

When asked about how he did it, he answered:

"I figured out how samples were played by hacking into someone else's code... OK, I admit it... It was a drum synthesizer package called Digidrums, actually, so you could still say I was the first to include samples in a piece of music. ... Never would I claim to have invented that technique, I just got it published first. In fact, I couldn't really figure out where they got the sample data, just that they were wiggling the volume register, so I tried to make up my own drum sample sounds in realtime – which is the flatulence stuff that shipped in Arkanoid. ... After the project was in the shops I gained access to some real drum samples, and I slid those into my own custom version of the tune. The one that's in the shops is kind of a collage of farts & burps, don't you think?... Later I was able to acquire some proper drum samples and by Game Over it got quite sophisticated."

1990

Galway was appointed as Audio Director at Origin Systems in 1990.

1996

He worked at Digital Anvil from 1996.

Galway's most recent post was working as Audio Director for Cloud Imperium Games on their upcoming PC game Star Citizen, created by Chris Roberts of Wing Commander.

2015

Star Citizen was expected to release Q1 2015.

Galway has since left this post.