Age, Biography and Wiki

Chris Roberts was born on 27 May, 1968 in Redwood City, California, U.S., is an American game designer and filmmaker (born 1968). Discover Chris Roberts's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 55 years old?

Popular As N/A
Occupation Game designer, filmmaker
Age 55 years old
Zodiac Sign Gemini
Born 27 May, 1968
Birthday 27 May
Birthplace Redwood City, California, U.S.
Nationality United States

We recommend you to check the complete list of Famous People born on 27 May. He is a member of famous Game designer with the age 55 years old group.

Chris Roberts Height, Weight & Measurements

At 55 years old, Chris Roberts height not available right now. We will update Chris Roberts's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Who Is Chris Roberts's Wife?

His wife is Sandy Gardiner

Family
Parents Not Available
Wife Sandy Gardiner
Sibling Not Available
Children Not Available

Chris Roberts Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Chris Roberts worth at the age of 55 years old? Chris Roberts’s income source is mostly from being a successful Game designer. He is from United States. We have estimated Chris Roberts's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

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Timeline

1968

Chris Roberts (born May 27, 1968) is a British-American video game designer, programmer, film producer and film director.

1986

Roberts returned to the United States in 1986 to visit his parents, who had settled in Austin, Texas.

1988

He found a job at Origin Systems, where he created Times of Lore, published in 1988.

The game's interface had a strong influence on other Origin products such as the popular Ultima series.

1990

A similar game system was used in Roberts's next release for Origin, Bad Blood (1990).

Wing Commander was published later in 1990 and was highly acclaimed.

Wing Commander (and the franchise it spawned) soon became Origin's most successful product.

Roberts wasn't as heavily involved in the sequel Wing Commander II, which he only produced.

He instead concentrated on Strike Commander.

1991

First shown to the public at Summer CES 1991, the project suffered from numerous delays and was not released until 1993.

He returned to Wing Commander soon after, devising the original concept for the spin-off Wing Commander: Privateer (which his brother, Erin Roberts, produced) and being more deeply involved in Wing Commander III and Wing Commander IV.

For these sequels, Roberts directed the live-action cinematic scenes.

1995

Roberts's major role in developing the Wing Commander games led Next Generation to name him one of their "75 Most Important People in the Games Industry of 1995".

Following the traditions of Origin Systems, Chris Roberts's residence at the outskirts of Austin, Texas was named "Commander's Ranch", a reference to the Wing Commander series.

1996

Roberts left Origin in 1996 and founded Digital Anvil with Tony Zurovec and his brother Erin Roberts.

He cited disillusionment with working with large development teams and Origin parent company Electronic Arts' unwillingness to give substantial funding to games that weren't sequels.

1997

The fledgling studio set up shop in Austin and for several years worked quietly, inking a publishing deal with Microsoft in 1997.

Roberts had stated that he desired to produce films as well as games with Digital Anvil.

1999

The 1999 feature film release of Wing Commander directed by Roberts himself, starring Freddie Prinze Jr.. and featuring visual effects from Digital Anvil, failed to attract either critical praise or financial success.

2000

Digital Anvil's first finished game was Starlancer, released to a generally favorable critical reception in 2000.

Developed jointly between Warthog and Digital Anvil, the game was produced by the Roberts brothers, and Eric Peterson.

The company was acquired by Microsoft soon after, who sold two of Digital Anvil's projects, Conquest: Frontier Wars led by Eric Peterson, and Loose Cannon led by Tony Zurovec to Ubisoft.

Roberts left the company after the acquisition, abandoning the director position of his ambitious project Freelancer, although he remained with the game in a consulting role for a while.

2001

The game was commonly regarded as vaporware due to its promised release date of 2001; however, it was eventually released in 2003 with a markedly different feature set than the initial plans.

After leaving Digital Anvil, Roberts founded Point of No Return Entertainment, planning to produce films, television and games.

However, no projects materialized from Point of No Return.

2002

Roberts founded Ascendant Pictures in 2002 and served as a producer for a number of Hollywood productions including Edison, Timber Falls, Outlander, Who's Your Caddy?, The Big White, Ask the Dust, Lucky Number Slevin and Lord of War, which were almost entirely financed by a loophole in the German tax laws that was finally closed in 2006.

Roberts' activities as a film producer ended with the depletion of the funds raised by this controversial financing scheme.

2005

In 2005, actor Kevin Costner sued Ascendant Pictures for breach of contract on an unreleased film.

2010

He created the Wing Commander series while at Origin Systems and since 2010 has been working on the crowdfunded space simulator Star Citizen.

Roberts was born in Redwood City, California to a British father and an American mother, and grew up in Manchester, England.

He attended Parrs Wood High School, the same school as computer music composer Martin Galway.

As a teenager, he created several video games for the BBC Micro, including Stryker's Run, Wizadore, and King Kong.

The company was acquired by Bigfoot Entertainment in 2010.

2011

In 2011, Chris Roberts founded Cloud Imperium Games with his wife Sandi Roberts, as well as business partner and long-time international media attorney Ortwin Freyermuth, to work on a new game.

2012

In October 2012, Cloud Imperium Games launched a crowdfunding campaign on their website to produce a space simulation game, Star Citizen, and later added a Kickstarter campaign in conjunction.

By November 2012, they had earned US$6,238,563, surpassing all stretch goals set for the campaigns, and breaking video game industry crowdfunding records.

Chris Roberts had stated that if at least $23 million could be raised over the course of the crowdfunding campaign, no outside investors' or developers' funding would be required.

2013

This goal was reached October 18, 2013.

As of December 11, 2023, Cloud Imperium Games has raised over US$650 million in crowdfunding and over $63.25 million in external investments.