Age, Biography and Wiki

Kenji Eno was born on 5 May, 1970 in Arakawa, Tokyo, Japan, is a Japanese musician and video game designer. Discover Kenji Eno's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 42 years old?

Popular As N/A
Occupation Composer Game designer
Age 42 years old
Zodiac Sign Taurus
Born 5 May, 1970
Birthday 5 May
Birthplace Arakawa, Tokyo, Japan
Date of death 20 February, 2013
Died Place Tokyo, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 5 May. He is a member of famous Composer with the age 42 years old group.

Kenji Eno Height, Weight & Measurements

At 42 years old, Kenji Eno height not available right now. We will update Kenji Eno's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
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Children Not Available

Kenji Eno Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Kenji Eno worth at the age of 42 years old? Kenji Eno’s income source is mostly from being a successful Composer. He is from Japan. We have estimated Kenji Eno's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Composer

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Timeline

Kenji Eno (飯野賢治,) was a Japanese musician and video game designer.

1989

Eno's first job in the industry was with the nascent video game company, Interlink (responsible for the small 1989 hit, Moulin Rouge War Chronicle: Blaze of Melville).

With Interlink, Eno was given a small degree of control in his projects and the company soon released a game in the Ultra Series under his co-planning.

Unsatisfied with his role at Interlink, and interested in more direct control over the projects, Eno used his savings to found the video game development contract company, EIM, Ltd. ("Entertainment Imagination and Magnificence") (有限会社EIM) in 1989.

Eno's plan for EIM was largely modeled upon Interlink, however as a strict contract company EIM focused solely on sequels and spin-off titles.

Though Eno was now able to choose projects and control the company's output through his selections, he remained unsatisfied by the limitations imposed on EIM by the need to be faithful to the creative visions of the groups that contracted EIM's services.

1990

He gained a reputation as a maverick during the mid-1990s for creating unorthodox games like Real Sound and is perhaps best remembered today for his rebellious marketing techniques.

Outside of his homeland he was best known for his survival horror video games, D and Enemy Zero.

Apart from creating video games, Eno was also a well-regarded electronic musician and he created the scores for several of his games.

Eno founded the video game development companies EIM, Warp (later called Super Warp), and From Yellow to Orange.

He also worked in a variety of fields apart from video games and music including the automotive, cellphone, tobacco, and hotel industries.

1992

For this reason as well as growing mental instability, Eno dissolved EIM in 1992 and began work as a consultant to an automotive manufacturer.

1994

In 1994, after having his interest in games revitalized by trips to Macworld 1994 and Be-In, a local video game expo, Eno formed Warp with a small team of programmers and designers including animators Fumito Ueda (Ico and Shadow of the Colossus), Takeshi Nozue (Final Fantasy VII Advent Children) and Ichiro Itano (Macross), all of whom later became famous under different employment.

While EIM had been modeled after Interlink, Eno modeled Warp after Panasonic's 3DO department.

Warp produced a number of titles for various platforms, however its main output consisted of games designed for the 3DO Interactive Multiplayer.

Under Eno's management, Warp's games were noted for their outlandishness and unconventional production.

The game Short Warp, for example, notably came shipped with condom feelies, and the game Real Sound shipped with a bag of "herb seeds".

Eno took up radio broadcasting during this period.

1996

He developed a maverick reputation during his work with Warp, and shocked the Japanese video game press in a dramatic 1996 press conference where he burned bridges with Sony by displaying a video depicting the PlayStation logo morphing into the logo for Sega Saturn to indicate that Warp's latest game, Enemy Zero, would be a Saturn exclusive.

Furthering this reputation, at the 1996 Tokyo Game Show Warp displayed a video of themselves dancing and singing a song with lyrics roughly translated as "Enemy Zero is a good game, Warp is a good company", at the end of which Eno threw to the floor a plush doll of Muumuu, the mascot of Sony's hit game Jumping Flash!.

Warp's last four titles were designed exclusively for Sega.

2000

Due in part to the failure of the 3DO Interactive Multiplayer as a video game console, in part to Eno's growing episodes of mental instability, and dogged by mediocre sales figures for their non-3DO games, Warp disbanded shortly after the release of D2 in 2000.

Thereafter, Warp was renamed Superwarp.

Superwarp diverged from Warp in concentrating on DVDs, network services, and online music.

With Superwarp, Eno worked on 20 or 30 widely diverse projects including work with NTT DoCoMo, creation of a cell-phone purchase interface for Coca-Cola vending machines, marketing cigarettes, and designing a trendy hotel.

Eno also began blogging during this period.

2001

Eno founded From Yellow to Orange (sometimes abbreviated as fyto) in 2001 and headed the company until his death.

2005

Superwarp was disbanded in 2005 without having released a single video game title.

Eno explained that this was his final act of distancing himself from his past at WARP.

2006

In 2006, Eno announced that From Yellow to Orange was in the process of designing a game and, during an interview at E3 2006, he hinted that the game would be designed for Nintendo's Wii.

2008

In the September 2008 issue of Electronic Gaming Monthly, Eno stated in an interview that he was working on a game that would be revealed either in the "next issue, or the next, next issue of EGM."

In August 2008 Kenji Eno teamed up with Kenichi Nishi (Chibi-Robo!, Captain Rainbow, etc.) under the control of Fieldsystem, Inc. to write the score for and help develop Newtonica, a game for the iPhone and iPod Touch.

Eno attended a school for gifted children in his younger years, however the regular course of his childhood was greatly affected by the disappearance of his mother from his life during his second year of elementary school.

Eno dropped out of high school at age 17 and, after brief jobs at Canon and a telephone-appointment company, he soon entered the video game industry.

Videogames had always played an important role in his life as he started to visit arcade game rooms from an early age.

He cites Space Invaders and Pac-Man as two of the most influential games that motivated him to pursue a career in game design.

Eno got married during the development of D, he was not planning on having kids as he felt he wasn't economically stable "I was pretty broke back then, living in a one bed room apartment", however with the success of D Eno stated that he was able to "afford kids".

2009

On March 23, 2009, Nintendo released the new game entitled Kimi to Boku to Rittai (きみとぼくと立体) on the Wii's downloadable games service, Wiiware.

2013

Eno died on February 20, 2013, due to heart failure brought on by hypertension.

Uncommonly interested in video games and music from a young age, Eno had experimented extensively with programming and recording, and one of his first games, Towadoko Murder Case, placed in a regional game contest.