Age, Biography and Wiki

Fumito Ueda was born on 19 April, 1970 in Tatsuno, Hyōgo, Japan, is a Japanese video game designer. Discover Fumito Ueda's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 53 years old?

Popular As N/A
Occupation Game director, screenwriter, game designer
Age 53 years old
Zodiac Sign Aries
Born 19 April, 1970
Birthday 19 April
Birthplace Tatsuno, Hyōgo, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 19 April. He is a member of famous director with the age 53 years old group.

Fumito Ueda Height, Weight & Measurements

At 53 years old, Fumito Ueda height not available right now. We will update Fumito Ueda's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
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Wife Not Available
Sibling Not Available
Children Not Available

Fumito Ueda Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Fumito Ueda worth at the age of 53 years old? Fumito Ueda’s income source is mostly from being a successful director. He is from Japan. We have estimated Fumito Ueda's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income director

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Timeline

Fumito Ueda (上田 文人) is a Japanese video game designer.

1977

He was also influenced by the work of Kenji Eno, and the manga series Galaxy Express 999 (1977–1981).

Ueda's games are considered to have a distinctive style, which Ueda himself describes as "design by subtraction", with sparse landscapes, oversaturated lighting and minimalist story to give his games a personal and distinctive feel.

Ueda also said that, in video games, ideas for a gameplay mechanic should be made first, then complemented by a game's story.

1993

Born in Tatsuno, Ueda graduated from the Osaka University of Arts in 1993.

1995

In 1995, after trying to make a living as a visual artist, Ueda decided to pursue a career in the video game industry.

He joined the developer WARP and worked as an animator on the game Enemy Zero for the Sega Saturn under the director Kenji Eno.

He described his time there as "arduous", as the game was behind schedule and everyone on the project had to work more than normal to meet the release deadline.

Eno, who also owned the company, did not think he was that great a digital artist, but handpicked Ueda because of his talent with concepts and design.

Ueda worked at WARP for a year and a half.

1997

In 1997, Ueda joined Sony Computer Entertainment as a first-party developer.

In Sony Computer Entertainment's Japan Studio, he began work on Ico.

After Ico, Ueda and his small team, better known as Team Ico, started work on Shadow of the Colossus.

2001

Ueda is best known as the director and lead designer of Ico (2001) and Shadow of the Colossus (2005) while leading Team Ico at Japan Studio, and The Last Guardian (2016) through his own development company GenDesign.

His games have achieved cult status and are distinguished by their usage of minimal plot and scenario using fictional languages, and use of overexposed, desaturated light.

He has been described by some as an auteur of video games.

2007

In February 2007, Japanese gaming magazine Famitsu reported that Ueda and his team were working on a game for the PlayStation 3.

No details about the unnamed title were revealed.

2008

In 2008, in the August edition of PlayStation Magazine, Sony Worldwide Studios boss Shuhei Yoshida commented that both Ico and Shadow of the Colossus took 4 years to develop as a hint that the game was under production, but was not close to release.

In 2008, IGN ranked Ueda as one of their top 100 game creators of all time, saying that his knack for "creating atmospheric puzzle playgrounds with mute or near-mute characters instills a sense of isolation, yet provides an endearing feeling of hope as the protagonists seek simply to find an exodus or redemption from their weather-worn, ornate prisons".

2009

The game was revealed at E3 2009 as The Last Guardian, the trailer for which suggests a saga involving elements of both Ico and Shadow of the Colossus wherein a young boy resembling Ico partners up with a colossus-sized companion to complete puzzles.

Ueda later confirmed The Last Guardian to be related to the two previous installments.

In an interview with G4tv.com in 2009 he expressed admiration for the method of cut-scene story-telling in Valve's Half-Life 2, and when questioned directly expressed an interest in making a first person game.

2011

Ueda left Sony in December 2011, although he remained under contract to finish work on The Last Guardian.

2014

Around mid-2014, he formed GenDesign (stylized as genDESIGN), made up of former members from Team Ico to help complete development of The Last Guardian.

2016

At E3 2015, The Last Guardian was announced for release on October 25, 2016, but was later delayed to December 6, 2016.

2018

In September 2018, Ueda revealed that the studio was at the prototyping stage of designing a new game, supported with funding from the investment fund Kowloon Nights.

2020

In March 2020, Epic Games announced that they would be fully funding development, with the two companies splitting profits in half.

In 2021, the new game was teased in one of GenDesign's New Year post cards, which features screenshots from Ueda's three previous games and an unidentified screenshot of a person under a mechanical structure, which is thought to be from the new game.

He described himself as a very inquisitive child saying "I enjoyed catching and keeping living things, such as fish or birds. Other than that, I liked both watching and making animation. Basically, I seemed to be interested in things that moved."

Among his favorite subjects in school was art.

He commented, "If I was not in the games industry, I would want to become a classical artist. Though I regard not only games but also anything that expresses something – be it films, novels or manga – as forms of art."

Ueda played many Sega Mega Drive games, which influenced his work.

He was also a fan of the Amiga computer platform games Flashback and Another World during his teen years.

Other games that influenced his work include The Legend of Zelda, Virtua Fighter, and Prince of Persia.