Age, Biography and Wiki

Steve Ince was born on 21 February, 1958, is a British writer and game designer (born 1958). Discover Steve Ince's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 66 years old?

Popular As N/A
Occupation Writer, Game Designer
Age 66 years old
Zodiac Sign Pisces
Born 21 February 1958
Birthday 21 February
Birthplace N/A
Nationality

We recommend you to check the complete list of Famous People born on 21 February. He is a member of famous Writer with the age 66 years old group.

Steve Ince Height, Weight & Measurements

At 66 years old, Steve Ince height not available right now. We will update Steve Ince's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

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Who Is Steve Ince's Wife?

His wife is June Sutherby

Family
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Wife June Sutherby
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Steve Ince Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Steve Ince worth at the age of 66 years old? Steve Ince’s income source is mostly from being a successful Writer. He is from . We have estimated Steve Ince's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Writer

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Timeline

1958

Steve Ince (born 21 February 1958) is a British writer and game designer, known for his work on Revolution Software titles such as the Broken Sword series, and is working on a freelance basis.

Before entering the video game industry, Ince earned a degree in astronomy and astrophysics at the University of Newcastle-upon-Tyne.

1979

Before entering the game industry, Ince earned a degree in astronomy and astrophysics at the University of Newcastle-upon-Tyne (1979).

1993

In 1993, Ince was employed by Revolution Software, where he worked on titles such as Beneath a Steel Sky, the Broken Sword series, In Cold Blood and Gold and Glory: The Road to El Dorado.

After a few jobs, including writing and drawing a cartoon strip for a local newspaper, he managed to get a job at Revolution Software in February 1993, about two years after the company was founded.

He was hired by Revolution as an artist to work on what would become Broken Sword: The Shadow of the Templars, but he also worked on Beneath a Steel Sky, which had already been in production for some time.

As he was also doing a lot of organising, Revolution's MD Charles Cecil asked him to become producer of the Broken Sword: The Shadow of the Templars, and he was also the producer of its sequel, Broken Sword: The Smoking Mirror.

As producer, Ince sat in on a lot of story and design meetings, and in time he became more and more involved in the designing and writing side of the games.

2000

Besides his work on the Broken Sword series, he also worked on other games by Revolution: In Cold Blood (2000) and Gold and Glory: The Road to El Dorado (2000).

In Cold Blood was the first game where he had a big hand in the writing and it was the first game for which he wrote any dialogue.

2003

For the third episode in the series, Broken Sword: The Sleeping Dragon (2003), he co-wrote the story and the dialogue, and became lead designer on the project.

2004

He left the company in 2004, and set up a new website, Steve Ince Solutions, offering solutions for writing and design in the video game industry.

Ince is also a creator of various comic strips and in 2004 a collection of one of his comic strips was published by BookSurge Publishing.

For Broken Sword: The Sleeping Dragon, Ince received a nomination for Excellence in Writing at the Game Developers Choice Awards 2004.

In May 2004, when Revolution had to let go most of its members because a project didn't get signed, Ince set up a new website, Steve Ince Solutions, where he offered solutions for writing and design in the game industry.

In the next month he became a writer for AllintheGame Ltd., one of the biggest UK talent agencies for voice acting and production.

In the same month he added a blog Writing and Design, a spin-off of his older blog Life in the Crescent at his existing website, Juniper Crescent.

He was also working on comic strips, and in 2004 a collection of his strips Juniper Crescent and The Sapphire Claw became available as Crescent And Claw, Vol. 1 (BookSurge Publishing).

During this time he also worked as script editor on Wanted: A Wild Western Adventure (Revistronic, 2004), as writer on The Three Musketeers (Legendo, 2005), and as script editor on Agatha Christie: And Then There Were None (Awe Games, 2005).

2005

In 2005 he launched Juniper Games, a label under which he would develop his own games, which was followed by the release of its first game, Mr. Smoozles Goes Nutso.

He also announced a new company, InceSight, through which he offered his skills and experience to developers and publishers in need of assistance in the fields of writing and game design.

Ince wrote down his ideas on game design in a series on Developing Thoughts, and in a book entitled Writing for Video Games.

As writer, designer or script editor Ince has been working on a number of games, most notably Agatha Christie: And Then There Were None, The Witcher, So Blonde and The Whispered World.

On 29 April 2005 Ince launched Juniper Games, a label under which he would develop his own games.

He added a new website and announced his debut game, Juniper Crescent – The Sapphire Claw, based on his comic strip Scout the One-Eyed cat. Because of lack of funding the game, with its complex art and animation, wasn't finished.

On 26 August 2005 Ince announced a new company, InceSight, through which he offered his skills and experience to those developers and publishers in need of a proven professional in the fields of writing and game design.

On 16 November 2005, Juniper Games presented an arcade-style adventure game entitled Mr. Smoozles Goes Nutso. The game was based on his online serial comic strip Mr. Smoozles, and featured an original soundtrack by composer Josh Winiberg.

2006

When the fourth game, Broken Sword: The Angel of Death (2006), was first being discussed, he was asked to be involved, but he was already working freelance and committed to another project, So Blonde, an opportunity for him to write a whole game almost from ground up.

It went on sale in September 2006, and was made available to download for free in June 2008.

Besides working on new games in this period, Ince also wrote a book called Writing for Video Games (A & C Black, 2006).

His book, with a foreword by Revolution's Tony Warriner, deals with all aspects of game production and the writer's role in the development process, and which skills are required.

It includes for instance chapters on "Interactive Narrative" and "Dialog and Logic", and examples of a design document and script are added.

Previously he had already written on game design, and in 2006–2007 he wrote down more of his ideas in a series on Developing Thoughts.

After the extensive series Ince continued to publish on aspects of game design.

2007

Other games Ince worked on since then are The Witcher (CDProjekt, 2007); Delicious – Emily's Tea Garden (GameHouse, 2008); So Blonde (Wizarbox, 2008); Delicious – Emily's Holiday Season (GameHouse, 2009); Rhianna Ford and the Da Vinci Letter (Green Clover Games, 2010); Alice in Wonderland (Gimagin/Merscom, 2010); Special Enquiry Detail: The Hand that Feeds (Floodlight Games, 2010), So Blonde: Back to the Island (Wizarbox, 2010), and The Whispered World (Daedalic Entertainment, 2010).

For So Blonde Ince was contacted by Wizarbox, whose crew had already done some concept work of the main character, some of the locations, and they had an idea for the story.

2008

In 2008 he received another nomination from the Writers' Guild of Great Britain in the category of Best Video Game Script for the game So Blonde.

2009

When Revolution started working on remakes of the first two Broken Sword games for newer platforms in 2009 and 2010, Ince became involved again.

During this time he also worked on Spare Parts, The Witcher 2: Assassins of Kings, and ScanMe, and on casual/hidden object games, such as Rhianna Ford and The Da Vinci Letter and two Special Enquiry Detail games.

2012

As of February 2012 Ince is represented by the SMART Talent agency.