Age, Biography and Wiki

Charles Cecil was born on 11 August, 1962 in York, MN, is an A british video game designer. Discover Charles Cecil's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 61 years old?

Popular As N/A
Occupation Video game designer
Age 61 years old
Zodiac Sign Leo
Born 11 August, 1962
Birthday 11 August
Birthplace York, MN
Nationality United States

We recommend you to check the complete list of Famous People born on 11 August. He is a member of famous game designer with the age 61 years old group.

Charles Cecil Height, Weight & Measurements

At 61 years old, Charles Cecil height not available right now. We will update Charles Cecil's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Who Is Charles Cecil's Wife?

His wife is Noirin Carmody

Family
Parents Not Available
Wife Noirin Carmody
Sibling Not Available
Children Not Available

Charles Cecil Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Charles Cecil worth at the age of 61 years old? Charles Cecil’s income source is mostly from being a successful game designer. He is from United States. We have estimated Charles Cecil's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

Charles Cecil Social Network

Instagram
Linkedin
Twitter Charles Cecil Twitter
Facebook Charles Cecil Facebook
Wikipedia Charles Cecil Wikipedia
Imdb

Timeline

1962

Charles Cecil (born 11 August 1962) is a British video game designer and co-founder of Revolution Software.

His family lived in the Democratic Republic of the Congo when he was still very young, but was evacuated two years after Mobutu Sese Seko's coup d'état.

He studied at Bedales School in Hampshire, England.

1980

In 1980 he began his studies in Engineering Manufacture and Management at Manchester University, where he met student Richard Turner who invited him to write text adventures for Artic Computing.

In 1980 he began his studies in mechanical engineering at Manchester University.

On a course sponsored by Ford he met student Richard Turner, who invited him to write some text adventure games for his new computer game company, Artic Computing.

He decided to take up on the invitation, for like all students, he needed beer money.

In those days, game development was the true period of being the auteur of a game, of bedroom coders, of direct contact with the customers, a relation that was lost when big game publishers took over.

1981

Cecil's first game became "Adventure B" (aka Inca Curse, published in 1981).

1982

It was followed by "Adventure C" (aka Ship of Doom, published in 1982) and "Adventure D" (aka Espionage Island, published in 1982).

1985

After completing his degree in 1985 he decided to continue his career in game development and became director of Artic.

The following year he established Paragon Programming, a game development company working with British publisher U.S. Gold.

1987

In 1987 he moved into publishing as a software development manager for U.S. Gold.

A year later he was approached by Activision and was offered the position of manager of their European development studio.

1990

In 1990, Cecil founded Revolution along with Tony Warriner, David Sykes and Noirin Carmody.

1992

For the company's first title, Lure of the Temptress (1992), Cecil conceived with others an innovative game engine, called Virtual Theatre, that was designed by Tony Warriner.

Cecil's interest in cinematic techniques and technical developments became manifest in Broken Sword: The Shadow of the Templars and the games that followed.

1994

Originally located in Hull, the company moved to York in 1994.

Cecil then became Revolution's managing director and focused on writing and design.

2003

Broken Sword 1 was a 2D point-and-click game, but by the end of the nineties Cecil took the company to 3D games with direct control, including Broken Sword: The Sleeping Dragon (2003).

He co-founded Game Republic in 2003 and has been a director on the board.

He is a member of the advisory committee for the renewed Game Republic, and has been on the advisory panel of the Edinburgh Interactive Entertainment Festival.

He is member of the advisory panel of the Evolve and Develop Conference, a board member of Screen Yorkshire, and a member of Skillset's Computer Games Skills Council.

He regularly talks at events and to mainstream press about creative and commercial aspects of the gaming industry.

2004

In 2004 with no project at hand, he, as head of the company, let everyone go.

Nevertheless, he continued to design by implementing the so-called "Hollywood model", in which each time a team is assembled to create a movie.

For the fourth Broken Sword game, Broken Sword: The Angel of Death, he decided to work with Sumo Digital.

2006

In 2006, he was awarded the status of "Development Legend" by Develop.

2011

By the end of the decade new developments made it possible to renew the back catalogue of Revolution, and in 2011 Develop ranked Revolution Software among the top 50 most successful development studios in the world.

Lure of the Temptress was followed by a string of critically and commercially successful adventure games, including Beneath a Steel Sky, the Broken Sword series, In Cold Blood and Gold and Glory: The Road to El Dorado.

Beneath a Steel Sky and the Broken Sword series are often referred to as one of the best adventures of all time, appearing on numerous "top" adventure game lists and receiving several awards and nominations.

Sales of Broken Sword 1 and 2 have made over US$100 million and have sold over 3 million copies worldwide.

New versions were downloaded by over 4 million people in 2011.

Cecil worked on various adventure games outside Revolution, including The Da Vinci Code and Doctor Who: The Adventure Games.

Cecil is currently operating as managing director of Revolution.

He was appointed Member of the Order of the British Empire in the 2011 Birthday Honours for services to the video game industry.

As a baby, Charles lived in the Democratic Republic of the Congo where his father David was sent by Unilever to reconstruct their accounting systems.

When Cecil was two and his mother Veronica was about to give birth to his sister, they were evacuated after Mobutu Sese Seko's coup d'état.

His taste for adventure may have started in those days, and the Congo would become a background in one of his games.

Cecil was then educated at Bedales School in Hampshire, England.