Age, Biography and Wiki

Yahtzee Croshaw (Benjamin Richard Croshaw) was born on 24 May, 1983 in Rugby, Warwickshire, England, is a British video game journalist and author (born 1983). Discover Yahtzee Croshaw's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 40 years old?

Popular As Benjamin Richard Croshaw
Occupation Journalist, video game critic, author, video game developer, humourist, audiobook narrator
Age 40 years old
Zodiac Sign Gemini
Born 24 May, 1983
Birthday 24 May
Birthplace Rugby, Warwickshire, England
Nationality United Kingdom

We recommend you to check the complete list of Famous People born on 24 May. He is a member of famous Journalist with the age 40 years old group.

Yahtzee Croshaw Height, Weight & Measurements

At 40 years old, Yahtzee Croshaw height not available right now. We will update Yahtzee Croshaw's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Who Is Yahtzee Croshaw's Wife?

His wife is Kess (m. 2018)

Family
Parents Not Available
Wife Kess (m. 2018)
Sibling Not Available
Children 2

Yahtzee Croshaw Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Yahtzee Croshaw worth at the age of 40 years old? Yahtzee Croshaw’s income source is mostly from being a successful Journalist. He is from United Kingdom. We have estimated Yahtzee Croshaw's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Journalist

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Timeline

1983

Benjamin Richard "Yahtzee" Croshaw (born 24 May 1983) is a British journalist, video game critic, author, humourist, video game developer, and audiobook narrator.

1998

Croshaw's first publicly released game was the Arthur Yahtzee trilogy created in Visual Basic 3 and released in 1998.

He also wrote a selection of interactive fiction games through Z-Code, including Offensive Probing, Arthur Yahtzee: The Curse of Hell's Cheesecake, The Sorceror's Appraisal, and the Countdown trilogy tied to his Chzo Mythos.

2000

Croshaw then developed many freeware games in Adventure Game Studio from 2000 to 2007, including the Rob Blanc trilogy, Lunchtime of the Damned (the inaugural episode of Reality-On-The-Norm), The Trials of Odysseus Kent, the four part Chzo Mythos, Adventures In The Galaxy Of Fantabulous Wonderment, the 1213 series, and Trilby: The Art of Theft.

The latter two games were noted for pushing the engine beyond what it was designed for.

In the 2000s Croshaw created a number of webcomics, namely Chris and Trilby, Cowboy Comics!, The Adventures of Angular Mike, and Yahtzee Takes On The World!, which ran from December 20, 2000 to September 22, 2002.

He also uploaded two unpublished novels to his website, Fog Juice and Articulate Jim: A Search for Something.

Croshaw was previously a staff writer for the Adventure Gamers website.

2003

Croshaw had earlier in 2003 made a horror-themed total conversion mod for the original Duke Nukem 3D called Age of Evil.

2007

He is best known for his video game review series Zero Punctuation, which he produced for The Escapist from 2007 to 2023, and its spiritual successor Fully Ramblomatic, which he releases through Second Wind.

Croshaw has developed and released over two dozen indie games, including both freeware and commercial titles.

He has also published six novels through Dark Horse Books.

Zero Punctuation was a video-review column Croshaw released every Wednesday on The Escapist between 2007 and 2023.

The series began with his review of the demo of The Darkness, which quickly grew in popularity.

After one more review, Croshaw was hired to continue the series on The Escapist.

Reviews were typically posted initially on The Escapists site, then uploaded to The Escapists YouTube channel a week later.

The addition of the series to The Escapist led to a large growth in site traffic, and the series became the most popular feature on The Escapist, with each episode consistently receiving hundreds of thousands of views, and the most popular episodes surpassing a million views.

Throughout the series's lifetime, Croshaw became known for his rapid-fire delivery (from which the series's title is derived), along with his harsh critique of both the games he reviewed and the broader video game industry, as well as the crude humour and illustrations contained in his reviews.

Additionally, Croshaw coined the term "PC Master Race" in one review, which then became common parlance among PC gamers.

Reviews were roughly five minutes in length, and contained no numerical rating or score, regarding which Croshaw has stated "that's fucking nonsense when you're criticizing from a subjective artistic standpoint."

On 6 November 2023, Croshaw announced his resignation from The Escapist alongside other colleagues following the abrupt firing of editor-in-chief Nick Calandra that same day, effectively ending Zero Punctuation as a series.

Two days later, Calandra and Croshaw announced the creation of Second Wind, a new outlet on which Croshaw would continue weekly video-reviews under the title Fully Ramblomatic.

2009

He had previously charged to access the special editions for several of these games, but released everything for free in 2009.

2010

Outside of creative works, Croshaw was one of four founders of the Mana Bar, an Australian cocktail bar and video gaming lounge which opened in 2010, and had closed by 2015.

Builds of the Chzo Mythos and other games were released in 2010 for Linux on icculus.org, later updated in 2015 to the now open source AGS runtime.

In 2010, Croshaw's first published novel Mogworld, was released by Dark Horse Books.

Tor.com's Chris Greenland stated that the book "isn't going to bowl anyone over," while adding that "Croshaw undoubtedly has a strong, unique voice and I would hate to see that limited to only critiques."

Later that same year, the short story collection Machine of Death was published, featuring a story by Croshaw titled "Exhaustion From Having Sex With a Minor".

The Times Herald-Record's Jim Higgins described the story as "a talky tale of political intrigue that could be straight out of Isaac Asimov's Foundation series, with a snappy twist at the end that O. Henry might appreciate."

2012

In April 2012, Croshaw released the Cave Story inspired Poacher, developed in GameMaker Studio, which he would use to make all his subsequent games.

2014

In a 2014 Vice interview, Croshaw disclosed that he had been asked to pitch a script for the then-in-development Duke Nukem Forever by a producer.

He did so, however the script was rejected due to not fitting the producer's vision of Duke Nukem as a character.

2015

In 2015, Croshaw released the mobile game Hatfall in collaboration with Addicting Games and Defy Media.

PC Magazine's Will Greenwald scored the game 3.5/5, describing the game as "a funny little take on casual mobile games that doesn't offer any depth or complexity," while adding that the game "does a good job of taking the piss out of games (and you as the player) with the sharp-tongued Britishness of Yahtzee's writing and the minimalism of his animations."

In November 2013, Croshaw released the beta version of the Lovecraftian horror roguelike The Consuming Shadow, On 30 July 2015, the full game was released.

Destructoid's Stephen Turner scored the game 4/10, describing the game as "more Frankenstein's Monster than Eldritch Abomination, shambling along [...] with once fresh parts, dug up from here and there."

On 20 November, a new version of the game was released on Steam, which included new features.

2019

In May 2019, Croshaw began a new video series called Dev Diary, wherein he would develop 12 freeware games over the course of a year.

Yahtzee does all the artwork for his games himself in MS Paint, lending his games what Wonder How Two described as "a delightfully old-school Sierra look, like in King's Quest 3."

The music in a number of his games was composed by Mark Lovegrove.