Age, Biography and Wiki

Todd Howard (Todd Andrew Howard) was born on 6 October, 1970 in Lower Macungie Township, Pennsylvania, U.S., is an American video game designer, director, and producer. Discover Todd Howard's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 54 years old?

Popular As Todd Andrew Howard
Occupation Video game designer, director, producer
Age 54 years old
Zodiac Sign Libra
Born 6 October, 1970
Birthday 6 October
Birthplace Lower Macungie Township, Pennsylvania, U.S.
Nationality United States

We recommend you to check the complete list of Famous People born on 6 October. He is a member of famous Director with the age 54 years old group.

Todd Howard Height, Weight & Measurements

At 54 years old, Todd Howard height is 5′ 6″ .

Physical Status
Height 5′ 6″
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children 2

Todd Howard Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Todd Howard worth at the age of 54 years old? Todd Howard’s income source is mostly from being a successful Director. He is from United States. We have estimated Todd Howard's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Director

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Wikipedia Todd Howard Wikipedia
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Timeline

1970

Todd Andrew Howard (born 1970) is an American video game designer, director, and producer.

He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series.

Todd Andrew Howard was born in 1970 in Lower Macungie Township, Pennsylvania, to Ronald (Ron) and Priscilla Howard.

His elder brother, Jeffrey Mark (Jeff) Howard, later became the director of creative affairs for Disney, where he oversaw the production of Bambi II.

He developed an interest in computers, particularly video games, at a very young age.

1980

Howard says the 1980s role-playing video games Wizardry and Ultima III: Exodus were inspirations for his future games.

1988

During the holiday break of his senior year in college, Howard obtained a copy of Wayne Gretzky Hockey (1988) by Bethesda Softworks in Rockville, Maryland.

On Martin Luther King Jr. Day, he visited the offices of Bethesda Softworks, which he passed by daily on his commute to and from school.

He asked for a job at the company but was rejected and told that he needed to finish school as a prerequisite.

After graduating, he returned to Bethesda, seeking a job but was rejected again due to a lack of job opportunities then at the company.

Howard then started working for a smaller game company in Yorktown, Virginia, which enabled him to visit several conventions like the Consumer Electronics Show, where he continued approaching Bethesda to request being hired.

1989

Howard attended Emmaus High School in Emmaus, Pennsylvania, where he graduated in 1989.

He then attended the College of William & Mary in Williamsburg, Virginia, where he majored in business while taking computer classes for credit.

1993

He graduated from William and Mary in 1993.

Howard later stated that a business major appeared as the easiest path through college.

1994

Bethesda Softworks eventually recruited Howard in 1994 as a producer.

1995

His first game development credit for Bethesda was as the producer and designer of The Terminator: Future Shock (1995), followed by work as a designer on Skynet and The Elder Scrolls II: Daggerfall, both released in 1996.

1998

He was project leader for the first time on The Elder Scrolls Adventures: Redguard, released in 1998.

2000

In 2000, Howard was appointed project leader and designer for The Elder Scrolls III: Morrowind and the expansions that followed.

2002

The game was released in 2002 and was a critical and commercial success, winning several Game of the Year awards.

2006

He then led the creation of The Elder Scrolls IV: Oblivion (2006) as its executive producer.

2008

After this, he served as game director and executive producer of Fallout 3, released in 2008.

2009

In 2009, he spoke to developers at the D.I.C.E. Summit, sharing his rules of game development.

2011

Howard returned to The Elder Scrolls series to lead the development as the creative director of its fifth installment, The Elder Scrolls V: Skyrim, which was released in November 2011.

Howard admitted in 2011 that The Elder Scrolls IV: Oblivion had sacrificed what made The Elder Scrolls III: Morrowind "particular", saying: "With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming. But in that, we sacrificed some of what made Morrowind special: the wonder of discovery."

He said Bethesda's philosophy for The Elder Scrolls games was to allow people to "live another life, in another world".

2012

In 2012, Howard also said he was favorable to modding in video games, claiming he did not understand why many developers do not allow it.

He returned as a keynote speaker at the 2012 D.I.C.E. Summit.

He said developers should ignore demographics and installed base, and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".

Howard's work has often received attention by the generalist media and press; his games have been featured in Newsweek, CNN, USA Today, and The Today Show.

The high popularity of the games Howard has directed and produced has turned him, and some of his quotes, into Internet memes.

Howard also received the D.I.C.E. Award for "Outstanding Achievement in Game Direction" in 2012 and 2016.

2013

In 2013, IGN listed Howard 70th in a ranking of "The Top 100 Game Creators of All Time".

2014

In 2014, he was awarded the Lara of Honor, a lifetime achievement award from Germany.

2015

He subsequently directed Fallout 4, released in November 2015, and produced Fallout 76, a multiplayer installment in the series that attracted criticism upon its release in November 2018.

Howard will also serve as the executive producer of the upcoming game based on the Indiana Jones series of films, currently in development by MachineGames and Lucasfilm Games.

2016

In 2016, after the release of Fallout 4, Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the dialogue system, saying: "The way we did some dialogue stuff [in Fallout 4], that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but [it was] less successful than some other things in the game."

Howard has spoken at industry events and conferences.

Howard was the 16th recipient of a Game Developers Conference Lifetime Achievement Award.

The magazine GamePro named him among the "Top 20 Most Influential People in Gaming over the Last 20 Years".