Age, Biography and Wiki

Tobias Bernstrup was born on 1970 in Sweden, is a Swedish artist. Discover Tobias Bernstrup's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 54 years old?

Popular As N/A
Occupation N/A
Age 54 years old
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Born 1970
Birthday
Birthplace Sweden
Nationality Sweden

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Tobias Bernstrup Height, Weight & Measurements

At 54 years old, Tobias Bernstrup height not available right now. We will update Tobias Bernstrup's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
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Wife Not Available
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Children Not Available

Tobias Bernstrup Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Tobias Bernstrup worth at the age of 54 years old? Tobias Bernstrup’s income source is mostly from being a successful artist. He is from Sweden. We have estimated Tobias Bernstrup's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income artist

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Timeline

1970

Tobias Bernstrup (born 17 July 1970 in Gothenburg, Sweden) is a Swedish contemporary artist working with videos, interactive works, live performances and electronic music.

1995

In 1995 Bernstrup worked in close collaboration with artist Palle Torsson, receiving international recognition as among the first visual artists to use computer games in their art practice.

Their project Museum Meltdown consisted of a series of site specific computer game installations in European art museums.

Using the graphics engine of existing video games such as Doom, Duke Nukem 3D, Quake and Half-Life they transformed the museum architecture into violent first-person shooter games, allowing the museum visitor to wander around a virtual version of the museum killing people and blowing up masterpieces.

Torsson and Bernstrup's early video game-based projects and game representations of museums have subsequently been followed up by other by artists such as Florian Muser & Imre Osswald, Felix Stephan Huber (Germany), Feng Mengbo (China) and Kolkoz (France).

Bernstrup has continued working with game environments, reconstructing existing urban spaces such as Berlin's Potsdamer Platz and Paris' La Défense.

Focusing on the artificial quality of surfaces, he linked these virtual spaces to his digital alter ego and music both in animated videos and in live performances.

Several of his songs from videos and performances have been released by museums, galleries art institutions on CD or vinyl.

As a recording artist Bernstrup is also known for his close collaboration and electronic compositions for Swedish video artist Annika Larsson.

1998

He received an MFA from Royal College University of Fine Arts Stockholm in 1998, where he also met up with artist colleague Palle Torsson.

Tobias Bernstrup belongs to a group of visual artists who produce music and perform it, and who consider this process as part of their practice as visual artists.

Using the visual language of pop culture, video games, sci-fi, classicism and gothic noir, he has created a stage persona with gender-crossing live performances dressed in elaborate costumes of shiny rubber and heavy make up.

In videos and animations often inhabited by his digital alter ego/Avatar and in live performances where the artist dresses as a computer game character, he raises questions about representation of identity, the body and physical space in both virtual and non-virtual realities, closely linked to critical ideas of irrealism and simulacra.

His video and live works are interconnected, however, while his videos focus on the extreme and exaggerated, his presence on the stage is a more modest physicality.

His virtual world allows for one's desires to be realized within the realms of the “game,” whereas on stage, Bernstrup's presence limits the viewer to his style and specificities.

His external appearance of fetish and cross-dressing, including buckles and skin-tight rubber, is tame compared to transgressions of the individual.