Age, Biography and Wiki

Takashi Iizuka was born on 16 March, 1970 in Kawaguchi, Saitama, Japan, is a Japanese video game designer and developer. Discover Takashi Iizuka's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 53 years old?

Popular As Takashi Iizuka
Occupation Video game designer producer director writer
Age 53 years old
Zodiac Sign Pisces
Born 16 March, 1970
Birthday 16 March
Birthplace Kawaguchi, Saitama, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 16 March. He is a member of famous game designer with the age 53 years old group.

Takashi Iizuka Height, Weight & Measurements

At 53 years old, Takashi Iizuka height not available right now. We will update Takashi Iizuka's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Takashi Iizuka Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Takashi Iizuka worth at the age of 53 years old? Takashi Iizuka’s income source is mostly from being a successful game designer. He is from Japan. We have estimated Takashi Iizuka's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

1970

Takashi Iizuka (飯塚 隆) (born March 16, 1970) is a Japanese video game director, producer, designer and screenwriter.

1999

In 1999, he and a small part of Sonic Team moved to San Francisco to establish Sonic Team USA (later renamed Sega Studio USA), in order to gain feedback from the western market.

Over in the U.S. his team worked on the international release of Sonic Adventure.

Afterward, his team started to develop their own games, where he was the director and lead designer for Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, and Nights: Journey of Dreams.

In an effort to further broaden Sonic's appeal to western markets, Iizuka gave western developer, Backbone Entertainment, a shot at developing Sonic titles (Sonic Rivals and Sonic Rivals 2) under his team's supervision for the PlayStation Portable console.

2008

Since 2008, Iizuka has been the vice president of product development for the Sonic the Hedgehog series at Sega, as well as the head of Sonic Team although he has been working on games in the Sonic series since 1994.

His first collaboration with Sega involved working with Sega Technical Institute on Sonic the Hedgehog 3 as a designer.

Later, he helped supervise Traveller's Tales with the development of Sonic R.

He was also the lead designer for Nights into Dreams, and director for Sonic Adventure.

In 2008, Sega's American division, Sega Studio USA, was absorbed back into Sonic Team Japan, making Iizuka the producer for the Sonic series at Sonic Team and the head of the company as well.

2016

In 2016, Iizuka relocated to Los Angeles to become the VP of Product Development at Sega of America, while retaining his title as the head of Sonic Team.

In 2022, it was revealed that Iizuka designed a game named Devi & Pii for the Sega Genesis in 1992, but it was never released.

It would finally be released on October 27, 2022, for the Sega Genesis Mini 2, however.

Game journalist from Wired described Takashi Iizuka as a difficult man to read, as he tends to slip into corporate speak especially when discussing mixed reception of Sonic games.

His long time colleague and composer, Tomoko Sasaki, however described him as someone who "offered a different and fresh, almost unpredictable, way of thinking" and got along well with him from the very start.