Age, Biography and Wiki

Stieg Hedlund was born on 1965 in Portland, Oregon, is an American video game designer. Discover Stieg Hedlund's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 59 years old?

Popular As N/A
Occupation Game designer, video game artist, writer
Age 59 years old
Zodiac Sign N/A
Born 1965
Birthday
Birthplace Portland, Oregon
Nationality United States

We recommend you to check the complete list of Famous People born on . He is a member of famous Game designer with the age 59 years old group.

Stieg Hedlund Height, Weight & Measurements

At 59 years old, Stieg Hedlund height not available right now. We will update Stieg Hedlund's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Stieg Hedlund Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Stieg Hedlund worth at the age of 59 years old? Stieg Hedlund’s income source is mostly from being a successful Game designer. He is from United States. We have estimated Stieg Hedlund's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

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Timeline

1935

StarCraft: GameSpot's Greatest Games of All Time, Academy of Interactive Arts & Sciences Game of the Year, Computer Gaming World Game of the Year, PC PowerPlay's Game of the Year, PC Gamer's Real-time strategy Game of the Year, Games Domain Strategy Game of the Year, GameInformer's 35th Greatest Game of All Time.

Diablo II: Guinness Book of World Records Fastest Selling Computer Game Ever Sold, Interactive Achievement Awards Computer Game of the Year, Interactive Achievement Awards Computer Role Playing Game of the Year, Interactive Achievement Awards Game of the Year, PC Gamer No. 16 "50 Best Games of All Time", PC Gamer No. 82 "Top 100 Games", Computer and Video Games No. 25, "The 101 Best PC Games Ever", GamePro No. 11 "The 32 Best PC Games", Destructoid No. 7 "Top Video Games of the Decade".

1965

Stieg Hedlund (born 1965) is a computer and video game designer, artist, and writer who has worked on more than thirty games in the video game industry.

He is best known for his work in action RPGs, and has also worked on games on real-time strategy, tactical shooter, beat-'em-up and action-adventure games.

1990

Hedlund moved on to Japanese publisher Koei in 1990, which had established a North American subsidiary, Koei Corporation, in California two years earlier.

Working at Koei both in Northern California and Japan, he either created or was the lead designer for a number of games including Liberty or Death, Celtic Tales: Balor of the Evil Eye, Gemfire and Saiyuki: Journey West.

1994

After working on an unreleased Lord of the Rings–based title for Electronic Arts in the early '90s, Hedlund began working for the Sega Technical Institute (STI) in 1994, where, as an artist and game designer, he worked on titles like Comix Zone, The Ooze and Sonic X-treme.

1995

In 1995, shortly after Hedlund left the company, the subsidiary ceased its game development efforts.

1996

In 1996, three years after he first interviewed with the company, Hedlund ran into the three founders of Condor.

He was impressed by the potential of their latest game, Diablo, and immediately joined the team taking on the lead design role.

Three months before the release of Diablo, Blizzard acquired Condor and renamed the company Blizzard North.

Diablo would go on to become one of the most highly rated games of 1996.

In the wake of Diablo's success, Hedlund designed Diablo II which performed well (For more details, visit Diablo II Awards and Sales).

While at Blizzard, he also participated in the design of both StarCraft and the Diablo II: Lord of Destruction expansion pack.

1998

StarCraft was the best-selling PC game of 1998 and received numerous Game of the Year awards.

2000

On April 17, 2000, Hedlund announced that he would be leaving Blizzard North "as soon as his responsibilities for Diablo II (had) been fulfilled" in order to start a new game-development firm called Full-On Amusement Company with business partners, programmers, and artists from Virgin Interactive, Sega, Sony Computer Entertainment, Electronic Arts, and Maxis.

During this time, Hedlund collaborated with director David Lynch on his unreleased Woodcutters from Fiery Ships game project.

Later in 2000, Hedlund joined Konami as the company's Creative Director and worked on titles such as the iconic Frogger and Contra series.

2001

Diablo II: LOD was released in 2001, and helped to “reinforce the staying power of an already legendary RPG”.

It too received numerous awards, including several for Best Expansion Pack of the Year, and tied with Baldur’s Gate II for Best RPG of the Year.

2002

In 2002, he went to work as Creative Director for Ubisoft/ Red Storm Entertainment on games such as Tom Clancy's Ghost Recon 2 and Tom Clancy's Rainbow Six: Lockdown, as well as contributing to Tom Clancy's Ghost Recon: Advanced Warfighter.

He also spent some time with Oddworld Inhabitants doing foundational work for Oddworld: Stranger's Wrath.

2004

Beginning in August 2004, Hedlund signed on with Perpetual Entertainment as Design Director for Gods & Heroes: Rome Rising, officially announced in March 2005.

2006

The game was shown at E3 2006 and received several "Best of Show" awards, with particular notice being paid to its innovative "minion" system.

2007

Although it was well into “content complete” beta testing by September 2007, the technology behind the game could not be stabilized, and after numerous delays and several rounds of layoffs the game was "indefinitely suspended" in mid-October 2007 even as further stability testing was underway.

Hedlund left the company during its ensuing dissolution in the months that followed.

2009

In 2009, he was chosen by IGN as one of the top 100 game creators of all time.

2011

The game was published in June 2011.

After leaving Perpetual, Hedlund founded Turpitude an independent game development firm, along with partner Natalie Fay.

As the Chief Creative Officer for Turpitude Design, Stieg oversees the team of game designers and producers working on the company's projects.

Turpitude would fade into obscurity, and Hedlund would go on to work for nWay Inc. and Zynga.

IGN named Hedlund as being one of the top 100 game creators of all time (number 62).

His games have an average rating of 88%, and have received numerous awards including:

Diablo: GameSpot's Game of the Year Award, and No. 1 spot of all PC games.