Age, Biography and Wiki
Simon Viklund (Simon Wiklund) was born on 1 December, 1979 in Stockholm, Sweden, is a Swedish freelance composer and game designer. Discover Simon Viklund's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 44 years old?
Popular As |
Simon Wiklund |
Occupation |
Composer · music producer · sound designer · game designer |
Age |
44 years old |
Zodiac Sign |
Sagittarius |
Born |
1 December, 1979 |
Birthday |
1 December |
Birthplace |
Stockholm, Sweden |
Nationality |
Sweden
|
We recommend you to check the complete list of Famous People born on 1 December.
He is a member of famous Composer with the age 44 years old group.
Simon Viklund Height, Weight & Measurements
At 44 years old, Simon Viklund height not available right now. We will update Simon Viklund's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
Family |
Parents |
Not Available |
Wife |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Simon Viklund Net Worth
His net worth has been growing significantly in 2023-2024. So, how much is Simon Viklund worth at the age of 44 years old? Simon Viklund’s income source is mostly from being a successful Composer. He is from Sweden. We have estimated Simon Viklund's net worth, money, salary, income, and assets.
Net Worth in 2024 |
$1 Million - $5 Million |
Salary in 2024 |
Under Review |
Net Worth in 2023 |
Pending |
Salary in 2023 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
Composer |
Simon Viklund Social Network
Timeline
Simon Viklund (born Simon Wiklund, December 1, 1979) is a Swedish freelance video game composer, music producer, sound designer and game designer, who was first known for his work on the 2008 game Bionic Commando Rearmed, in which he was a creative director and composer.
He is also known for his work on the Payday series as a composer and the voice of the character Bain.
Simon Viklund was born in Stockholm on December 1, 1979.
He began learning music through the violin as child, and later received classical piano lessons for about seven years.
He also taught himself to play the guitar and bass guitar.
As a teenager he sang in the local church choir, and was briefly a singer in a band established by his friends in high school.
He studied arts in high school, but later became more interested in music.
Wiklund began to write music in the late 90s with the help of a computer program called FastTracker 2.
None of his music was released at the time, because he was personally unsatisfied with his creations.
He subsequently led the development of Bionic Commando Rearmed, a remake of the 1988 NES version commissioned by Capcom; Viklund also composed the game's soundtrack, which was praised for its faithful reimagining of the original 8-bit arrangements.
At Overkill, he served as the creative director and sound designer for the company's first game, Payday: The Heist, and also composed its soundtrack, drawing inspiration from the 1995 crime film Heat.
He also voiced Bain, the main narrator and contract broker in the game.
In 2000, Viklund joined his friend Ulf Andersson's company, Grin, and worked on most of the company's games, which included Bionic Commando: Rearmed.
Wiklund joined Grin in 2000 and acted as a composer and sound designer on most of the company's projects, starting with its first game, Ballistics.
He later changed his surname to Viklund as people abroad often mispronounced his name, as 'W' and 'V' have similar pronunciations in Swedish.
Viklund was also involved in developing the PC version of Tom Clancy's Ghost Recon Advanced Warfighter (2006) and its 2007 sequel, which were published by Ubisoft.
In 2008, Viklund's music was labelled by Swedish magazine Nöjesguiden as "chip house" music, while Viklund considered his music to be from a variety of inspirations, ultimately becoming "8-bit-inspired dance music".
In an interview with VGMO, Viklund described the musical style of his tracks to be "a mix between the music I find suitable for the project in question, the music I enjoy, and the music I have the skills to produce."
In Ballistics and Bandits: Phoenix Rising, he cited the Quake III soundtrack, Fatboy Slim, and The Chemical Brothers as inspirations for the rock, techno, big beat, and industrial sound.
When it came to the soundtrack of Bionic Commando Rearmed, Viklund was influenced by groups such as The Crystal Method and Justice, inspirations that he says can be "[heard] ... clearly in the music".
The soundtrack of Payday 2 featured a wide variety of music, especially when it came to the music for the game's downloadable content.
The trailer for "The Big Bank" DLC featured an opera piece composed by Viklund, who wrote the lyrics in Swedish and had them translated to Italian to be performed by opera singers.
The music for his first two projects, Ballistics and Bandits: Phoenix Rising, were made with FastTracker 2, while the tracks for Bionic Commando series and Payday: The Heist, were made with Jeskola Buzz.
Grin went bankrupt in 2009, leading Viklund, Ulf Andersson and his brother Bo to found Overkill Software.
Elements of Viklund's Bionic Commando Rearmed soundtrack were also incorporated into Bionic Commando (2009), which was mainly scored by Jamie Christopherson, while Viklund served as the sound designer.
Aside from Grin's projects, he also worked on Triotech's Wasteland Racers 2071 (2006).
Viklund began work on Bionic Commando Rearmed 2 as its creative director in 2009, before Grin went bankrupt four months into its development.
Development was transferred to Fatshark, and Viklund was hired as a creative advisor and composer.
Viklund, along with the Andersson brothers and other Grin employees, founded Overkill Software in 2009.
He was also commissioned by Capcom for Final Fight: Double Impact (2010) and Street Fighter III: 3rd Strike Online Edition (2011), for which he composed the music.
Viklund would reprise his role as composer and the voice of Bain in Payday 2, released in 2013.
In 2013, for Payday 2, he moved on to using Ableton Live, supplemented with a Native Instruments Komplete keyboard and the reFX Nexus 2 Synthesizer plug-in.
Viklund left Overkill in 2015 to become a freelancer.
On August 18, 2015, Viklund left Overkill to focus on his personal and freelance music projects.
However, he continued to voice Bain and produce music in Payday 2 as a freelancer.
In 2016, he joined 10 Chambers Collective, another company founded by Ulf Andersson, while continuing his freelance projects.
In 2016, Viklund co-founded a new company with Ulf Andersson, 10 Chambers Collective, while also continuing to work on his freelance projects.
He also signed an exclusive songwriter agreement with BMG in the same year.
Viklund composed the soundtrack to Robonauts in 2017, and worked as a game designer, narrative director, and composer for 10 Chambers' first project, GTFO.
Viklund's compositions are primarily based on elements of electronic music genres such as techno, big beat, electro-funk, or dubstep, but some have been based on rock, industrial music and rap.