Age, Biography and Wiki

Shinji Hashimoto was born on 24 May, 1958 in Kitakyushu, Fukuoka, Japan, is a Japanese game producer (born 1958). Discover Shinji Hashimoto's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 68 years old?

Popular As N/A
Occupation Video game producer
Age 68 years old
Zodiac Sign Gemini
Born 24 May, 1956
Birthday 24 May
Birthplace Kitakyushu, Fukuoka, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 24 May. He is a member of famous producer with the age 68 years old group.

Shinji Hashimoto Height, Weight & Measurements

At 68 years old, Shinji Hashimoto height not available right now. We will update Shinji Hashimoto's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Shinji Hashimoto Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Shinji Hashimoto worth at the age of 68 years old? Shinji Hashimoto’s income source is mostly from being a successful producer. He is from Japan. We have estimated Shinji Hashimoto's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income producer

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Timeline

Shinji Hashimoto (橋本 真司) is a Japanese former game producer at Square Enix and currently senior advisor at Sony Music Entertainment Japan and a board member at Forwardworks.

He served as the Final Fantasy series brand manager for over a decade, was an executive officer at Square Enix board of directors and he was the Head of Square Enix's Business Division 3 for 6 years.

He is also the co-creator of the Kingdom Hearts series.

He served as corporate executive of the company's 1st Production Department during its entire existence.

In May 2021, Hashimoto announced he would be working in Square Enix Holdings as Corporate Advisor training future leaders of the company, after he stepped down from his position of executive director and Final Fantasy brand manager at Square Enix Co.

Hashimoto retired from his duties at Square Enix on May 31, 2022.

On June 16, 2022, Hashimoto announced he would be a senior advisor at Sony Music Entertainment Japan, as well as board member for ForwardWorks.

Hashimoto previously worked for the toy company Bandai.

1995

He joined Squaresoft (later known as Square Enix) in 1995, which is where he spent the rest of his career.

He was the promotions producer for Final Fantasy VII.

2008

When asked at E3 2008 about the possibility of a remake of Final Fantasy VII, he said that Square Enix is aware fans would like that, and that they are very busy making other titles first.

As Final Fantasy X-2 and Kingdom Hearts were being completed, the learning experience the team had during the Compilation of Final Fantasy VII project spawned the Fabula Nova Crystallis series which was supposed to build on it.

When Square was sharing a building in Tokyo with the Disney corporation, Hashimoto found himself conversing in an elevator with a Disney executive, and there they conceived the crossover between Square Enix and Disney called Kingdom Hearts.

Hashimoto has stated that the new features in Kingdom Hearts II were the result of the success of the first game and Disney's increased trust in Square Enix to pull off an excellent product.

While working on Front Mission Evolved, one of the challenges was balancing the speed of the real time battles the wanzers, or mechs, were having so that the game was realistic to the mechs size, but also still fast enough to be engaging.

While discussing Final Fantasy XIII, Hashimoto mentioned that Square Enix has been attempting to make localization of their game releases close the release gap between Japan and the rest of the world.