Age, Biography and Wiki

Sheldon Brown was born on 13 July, 1962 in United States, is an American artist (born 1962). Discover Sheldon Brown's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 61 years old?

Popular As N/A
Occupation Visual artist
Age 61 years old
Zodiac Sign Cancer
Born 13 July, 1962
Birthday 13 July
Birthplace United States
Nationality United States

We recommend you to check the complete list of Famous People born on 13 July. He is a member of famous artist with the age 61 years old group.

Sheldon Brown Height, Weight & Measurements

At 61 years old, Sheldon Brown height not available right now. We will update Sheldon Brown's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
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Sheldon Brown Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Sheldon Brown worth at the age of 61 years old? Sheldon Brown’s income source is mostly from being a successful artist. He is from United States. We have estimated Sheldon Brown's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income artist

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1962

Sheldon Brown (born July 13, 1962) is an American artist and former Professor of Computer Art at the University of California, San Diego where he held the John D. and Catherine T. MacArthur Foundation Endowed Chair of Digital Media and Learning.

He was the founding director of the Arthur C. Clarke Center for Human Imagination at UCSD, a co-founder of the California Institute of Information Technologies and Telecommunications, where he was Artist-in-Residence, and he was the site director of the Center for Hybrid Multicore Productivity Research at UCSD.

He has been a Visiting Arts Professor at NYU Shanghai, an Honorary Professor at Shanghai University and Professor and Research Leader at the Creative Computing Institute, University of the Arts London.

His work examines the relationships between mediated and physical experiences.

Brown's projects concerns the overlapping and reconfiguration of private and public spaces and how new forms of mediation are proliferating.

Examples include "In the Event" at the KeyArena in Seattle, where nine computers choreographed multiple video streams across 28 monitors in a real-time constructive engagement with the spectator's act of envisioning the events of the arena.

In "The Video Wind Chimes", an outdoor video installation/street lighting project, the electromagnetic spectrum used for television broadcast was transformed into the passive illumination of a nocturnal lighting system, articulated by the wind.

"Smoke and Mirrors" and "Mi Casa es tu Casa" use the contextual apparatus of museums with adjacent mission scopes to the artworld, for bringing avant-garde strategies to engage social issues to venues that use more pedantic forms of discourse.

2007

His later projects include "The Scalable City", with exhibitions at Ars Electronica, Shanghai MOCA, India International Center in New Delhi, SIGGRAPH 2007 and the National Academy of Sciences; and Istoria, which explores the intersection of the virtual and physical worlds, created with computer-controlled processes, and several interactive environments that use a cross-fertilization of virtual reality and game technologies.

Scalable City was featured on the Souvenirs from Earth television show in both Germany and France.

The project was also the subject of ACM publications including Accelerating the Scalable City.

Brown has given talks around the world, including TEDxDelMar

Game Theorist Noah-Wardrip Fruin wrote of Brown's Scalable City project that it "may not seem like gameplay at all" and provides the player little structure or agency, but still creates a pleasurable experience of destruction.