Age, Biography and Wiki

Seamus Blackley (Jonathan Blackley) was born on 1968, is an American video game designer. Discover Seamus Blackley's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 56 years old?

Popular As Jonathan Blackley
Occupation Video game designer, agent
Age 56 years old
Zodiac Sign N/A
Born 1968
Birthday
Birthplace N/A
Nationality

We recommend you to check the complete list of Famous People born on . He is a member of famous Game Designer with the age 56 years old group.

Seamus Blackley Height, Weight & Measurements

At 56 years old, Seamus Blackley height not available right now. We will update Seamus Blackley's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
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Who Is Seamus Blackley's Wife?

His wife is Caroline Quinn

Family
Parents Not Available
Wife Caroline Quinn
Sibling Not Available
Children Not Available

Seamus Blackley Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Seamus Blackley worth at the age of 56 years old? Seamus Blackley’s income source is mostly from being a successful Game Designer. He is from . We have estimated Seamus Blackley's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Game Designer

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Timeline

1968

Jonathan "Seamus" Blackley (born 1968) is an American video game designer and former agent with Creative Artists Agency representing video game creators.

1990

After entering Tufts University to study electrical engineering, Blackley switched to study physics and graduated in 1990, Summa cum Honore en Tesis.

As an undergraduate, he published his first paper in the Journal of Magnetic Resonance.

1992

As far back as 1992, we started looking for new ways to fly on the PC.

Seamus Blackley, a physics expert and experienced pilot, had just been hired on at Looking Glass Technologies, and he was well placed to see where the current simulators fell short of what they could be.

1993

After college, he studied high energy physics at the Fermi National Accelerator Laboratory, until the Superconducting Supercollider project was cancelled in 1993.

Blackley then went to work at Blue Sky Productions, later called Looking Glass Studios.

In addition to his work on Ultima Underworld and System Shock, Blackley helped to create the sophisticated physics system in Flight Unlimited.

He is mentioned in the Flight Unlimited manual as follows:

1995

Following the completion of Flight Unlimited in 1995, Blackley planned to use that game's computational fluid dynamics (CFDs) code to create a combat flight simulator called Flight Combat.

However, a new manager at Looking Glass Studios demanded that Blackley instead design a direct sequel to Flight Unlimited as to directly compete with Microsoft Flight Simulator.

Blackley refused and was fired, leaving the company in late 1995.

After Looking Glass, Blackley worked at DreamWorks Interactive as executive producer of Jurassic Park: Trespasser, a video game sequel to the film The Lost World: Jurassic Park.

Trespasser was designed to use a physics-rich game engine for much of the animation for the game.

1997

The game was to have been shipped by late 1997 as part of a deal that Dreamworks had made with a computer chip manufacturer, but the game was only partially completed; the chip deal fell through, and the budget for the game was significantly cut.

1998

Though the title was eventually published in 1998, its failure became renowned, and Blackley took full responsibly for its faults.

During press events for Trespasser, Blackley had met Bill Gates, then the CEO of Microsoft.

1999

Gates had been impressed with the technical achievements of Trespasser, and he helped Blackley to secure a job at Microsoft in February 1999 as Program Manager for Entertainment Graphics, initially working on DirectX.

During 1999, Sony introduced the PlayStation 2, which they marketed as a platform for the living room that would outdo Microsoft Windows and Linux.

Blackley said that this announcement raised concerns within Microsoft of how they could challenge Sony.

Blackley had already recognized that part of Microsoft's problems for gaming support was the vast number of possible configurations they had to deal with, and their attempts with technologies like DirectX to standardize these.

While on a flight from Boston back to Seattle after visiting his girlfriend, Blackley came up with the idea of having Microsoft design its own console, with standardized hardware, and able to tap into a larger pool of hardware resources due to the company's influence as to beat Sony at its own game.

This led to the initial Xbox proposal, which Gates eventually approved, and helped assemble the team that designed and built the device.

He then promoted the Xbox to game developers around the world.

2001

He is best known for creating and designing the original Xbox in 2001.

2002

Blackley left Microsoft in 2002 to co-found Capital Entertainment Group with former Microsoft co-worker Kevin Bachus after his time developing the Xbox.

CEG aimed to reform the financing models available in the game industry, following the Hollywood studio model, to provide more flexibility and creative control to game makers, and loosen the grip publishers had on control of the game industry.

2003

CEG was unable to complete a game before folding in 2003.

From 2003 through May 2011, Blackley represented video game developers at the Creative Artists Agency, evolving the position of video games within the entertainment industry.

2007

In 2007, Blackley received the P.T. Barnum Award from Tufts University for his exceptional work in the field of media and entertainment.

2012

In February 2012, Blackley cofounded Innovative Leisure in order to recruit game programmers from the Golden age of arcade video games to write mobile games.

2017

In 2017 Blackley took a post running the research and development team for the augmented reality startup Daqri to explore methods of producing more powerful holograms and in 2018 became the CEO of tech startup Pacific Light and Hologram.

2019

In 2019, Blackley appeared as himself on the 172nd episode of the webseries Angry Video Game Nerd, answering questions regarding development of the video game Trespasser.

During the COVID-19 pandemic, Blackley gained attention for instructional Twitter threads on baking sourdough bread using ancient yeast and historical baking methods.