Age, Biography and Wiki

Satoru Iwata was born on 6 December, 1959 in Sapporo, Hokkaido, Japan, is a Japanese video game executive (1959–2015). Discover Satoru Iwata's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 55 years old?

Popular As N/A
Occupation N/A
Age 55 years old
Zodiac Sign Sagittarius
Born 6 December, 1959
Birthday 6 December
Birthplace Sapporo, Hokkaido, Japan
Date of death 11 July, 2015
Died Place Kyoto University Hospital, Kyoto, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 6 December. He is a member of famous Designer with the age 55 years old group.

Satoru Iwata Height, Weight & Measurements

At 55 years old, Satoru Iwata height not available right now. We will update Satoru Iwata's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Who Is Satoru Iwata's Wife?

His wife is Kayoko Iwata (岩田 佳代子)

Family
Parents Not Available
Wife Kayoko Iwata (岩田 佳代子)
Sibling Not Available
Children Not Available

Satoru Iwata Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Satoru Iwata worth at the age of 55 years old? Satoru Iwata’s income source is mostly from being a successful Designer. He is from Japan. We have estimated Satoru Iwata's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Designer

Satoru Iwata Social Network

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Timeline

Satoru Iwata (岩田 聡) was a Japanese businessman, video game programmer, video game designer, and producer.

1959

Satoru Iwata was born on December 6, 1959, and raised in Sapporo, Japan, where his father served as a prefectural official.

Throughout middle and high school, Iwata displayed leadership skills through service as class president, student council president, and club president at various times.

His first experience with computers was in middle school with a demo computer that used telephone lines.

Iwata would frequent the Sapporo subway and play a simple numeric game, called Game 31, until he mastered it.

1974

With money saved up from a dish-washing job and some additional allowance from his father, Iwata purchased an HP-65, the first programmable calculator, in 1974.

1975

After entering Hokkaido Sapporo South High School in April 1975, he began developing his own games during his junior year.

The several simple number games Iwata produced, such as Volleyball and Missile Attack, made use of an electronic calculator he shared with his schoolmates.

1978

He obtained his first computer, a Commodore PET, in 1978.

He dismantled and studied the machine out of his desire to understand it.

The computer coincidentally had a central processing unit (MOS 6502) similar to the one used by Nintendo for the Nintendo Entertainment System (NES), a gaming console for which he would later develop games.

Following high school, Iwata was admitted to the Tokyo Institute of Technology in April 1978, where he majored in computer science.

Tomohiko Uematsu, an engineering professor, noted Iwata's proficiency with software programming and remarked that Iwata could write programs faster and more accurately than any of his other students.

While attending the school, he was one of several unpaid interns at Commodore Japan, assisting the subsidiary's head engineer—Yash Terakura —with technical and software-development tasks.

One of his main reasons for taking the job was to spend more time around computers and learn of details not openly available to the public.

Terakura would later serve as a mentor to Iwata, teaching him about hardware engineering to supplement Iwata's already extensive software knowledge.

1980

In 1980, he joined the game developer HAL Laboratory while attending the university.

1983

At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983.

Games to which he contributed include EarthBound and many games in the Kirby series.

1993

Following a downturn and near-bankruptcy, Iwata became the president of HAL in 1993 at the insistence of Nintendo president Hiroshi Yamauchi and brought financial stability.

In the following years, he worked in the development of the Pokémon and Super Smash Bros. series.

2000

Iwata joined Nintendo as the head of its corporate planning division in 2000.

2002

He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015.

He was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.

Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school.

He majored in computer science at the Tokyo Institute of Technology.

Nintendo saw growth under Iwata and, when Yamauchi retired, he became the company's president in May 2002.

Under Iwata's direction, Nintendo developed the Nintendo DS and Wii game consoles, helping the company achieve financial success.

As a self-declared gamer, he focused on expanding the appeal of video games across demographics through a "blue ocean" business strategy.

2009

Nintendo attained record profits by 2009, and Barron's placed Iwata among the top 30 CEOs worldwide.

Iwata expanded his strategy by defining a quality-of-life product line for the Wii that evolved into a ten-year strategy to create standalone products.

Later hardware such as the Nintendo 3DS and Wii U proved far less profitable than the Wii, and Nintendo's net sales fell by two thirds from 2009 to 2012; the company saw its first operating losses in 30 years during this time.

2011

Iwata voluntarily halved his salary in 2011 and again in 2014.

2014

In June 2014, a tumor in Iwata's bile duct was discovered during a routine physical exam.

It was removed, and Iwata returned to work in October of that year.

2015

In 2015, after several years of refusal, Iwata put a portion of Nintendo's focus into the rapidly growing mobile game market; a landmark partnership with mobile provider DeNA was established that March.

Throughout his career, Iwata built a relationship with Nintendo fans through social media and his regular appearances in Iwata Asks and Nintendo Direct, becoming the public face of the company.

The problem resurfaced in 2015, and Iwata died at the age of 55 from its complications on July 11.

Members of the gaming industry and fans alike offered tributes through public announcements and social media, and fans worldwide established temporary memorials.

Iwata was posthumously awarded the Lifetime Achievement Award at the 2015 Golden Joystick Awards and the 2016 D.I.C.E. Awards.