Age, Biography and Wiki

Robert J. Kuntz was born on 23 September, 1955 in Wisconsin, United States, is a Game designer. Discover Robert J. Kuntz's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 68 years old?

Popular As Robert J. Kuntz
Occupation Author, game designer
Age 68 years old
Zodiac Sign Virgo
Born 23 September, 1955
Birthday 23 September
Birthplace Wisconsin, United States
Nationality United States

We recommend you to check the complete list of Famous People born on 23 September. He is a member of famous Author with the age 68 years old group.

Robert J. Kuntz Height, Weight & Measurements

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Physical Status
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

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Robert J. Kuntz Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Robert J. Kuntz worth at the age of 68 years old? Robert J. Kuntz’s income source is mostly from being a successful Author. He is from United States. We have estimated Robert J. Kuntz's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
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Source of Income Author

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Timeline

1955

Robert J. Kuntz (born September 23, 1955) is a game designer and author of role-playing game publications.

He is best known for his contributions to various Dungeons & Dragons-related materials.

Kuntz was born September 23, 1955, in Lake Geneva, Wisconsin.

His older brother is Terry Kuntz.

Kuntz learned about miniature wargames at age 13 while skimming through an issue of Playboy; he saw a game called Dogfight listed in a section describing party gifts for Christmas.

Kuntz began playing boardgames, miniatures and play-by-mail games.

1968

Kuntz met Gary Gygax in 1968.

1972

In November 1972, Dave Arneson and Dave Megarry traveled to Lake Geneva to meet with Gary Gygax, to provide a demonstration of Blackmoor and Dungeon! While meeting at Gygax's house, Dave Arneson ran the Lake Geneva gamers through their first session of Blackmoor.

Rob Kuntz describes Dave Arneson as the referee, and the Lake Geneva players as being Gary Gygax, Ernie Gygax, Terry Kuntz, and himself.

Kuntz describes Dave Megarry as the de facto leader of the group, as he understood the Blackmoor game and campaign world.

In Wargaming magazine, Rob Kuntz wrote a short summary of their first Blackmoor session:

"Gary, myself and a few other local wargamers were the first 'lucky' fellows from Lake Geneva to experience the rigors of Blackmoor. This idea caught on deeply with Gary after an exciting adventure in which our party of heroes fought a troll, were fireballed by a magic-user, then fled to the outdoors (being chased by the Magic-user and his minions), fought four (gulp!) Balrogs, followed a map to sixteen ogres and destroyed them with a wish from a sword we had procured from the hapless troll earlier."

In 1972, at age 17 Kuntz only lived a few blocks away from Gygax, and got the chance to play in the second-ever game session of Dungeons & Dragons that was set in the World of Greyhawk, where his player character was a fighter named Robilar.

1973

Kuntz began running his own "Castle El Raja Key" campaign for Gygax in 1973.

His campaign world was known as Kalibruhn.

Gygax formed TSR in 1973 and was hired as the first full-time employee for the company in mid-1975, and soon after Rob Kuntz, Terry Kuntz, Tim Kask, and Dave Megarry also became employees.

1974

By 1974, the group of D&D players in the Greyhawk game sometimes hosted over 20 people, so Kuntz became the co-dungeon-master, so that each dungeon master could focus on smaller groups with a dozen players.

Kuntz pulled in some elements of his own campaign into Greyhawk, and some levels of El Raja Key become merged into Castle Greyhawk.

1975

Kuntz was the sixth employee of TSR and was initially hired to work in shipping, but because of the small size of the company, everyone got a chance to do some design work, allowing Kuntz to co-author the Greyhawk supplement (1975).

1976

Kuntz also co-authored Gods, Demi-Gods & Heroes (1976) with James M. Ward.

That same year Kuntz, along with Gygax and Brad Stock, redeveloped the Lankhmar wargame for publication by TSR, from the original design by Fritz Leiber and Harry Fischer.

His short fiction story "The Quest for the Vermillion Volume" appeared in The Strategic Review Vol. II #1 (February, 1976), and was the first work of fiction that TSR published.

1977

Kuntz wanted to move entirely to game design and write a supplement based on his world of Kalibruhn, but the company would not let him get more involved in creative works so Kuntz left TSR in 1977.

Kuntz went to college and then got married in the years that followed, while continuing to design his own game material.

1980

Gygax credits Kuntz with "substantial ideas" in Expedition to the Barrier Peaks (1980), which was originally run as an adventure at Origins II in 1976.

Kuntz served in the company in many positions, as designer, editor, Director of Shipping, columnist for the Dragon Magazine, Convention Chairman (Gen Con VIII & IX and Winter Fantasy 1) and oversaw the AD&D line's licensing to Judges Guild for a short time period.

As a D&D player, Kuntz developed the character of Robilar, the first character to successfully complete Tomb of Horrors, among other exploits.

Because of Kuntz' imaginative play of this character, Gary Gygax awarded him co-Dungeon Master status for Gygax's original Greyhawk home campaign.

As Gygax's friend and co-DM, Kuntz influenced the development of the Greyhawk milieu.

For example, Gygax adapted Kuntz' dark god "Tharzduun" into the entity known today as Tharizdun.

The names of the characters Tzunk and Bilarro are anagrams for his or his character's names.

Kuntz has authored or co-authored several D&D publications, including the first edition of Deities & Demigods.

Gygax was expanding Greyhawk in the early 1980s, and brought in Eric Shook and Kuntz to TSR to help him manage this creative work.

1982

Kuntz designed a two-part tournament adventure based on one that he ran while in college, called "The Maze of Xaene", set in Great Kingdom of the Greyhawk world and featuring its king Ivid V; James Ward ran this adventure in the D&D tournament at EastCon in 1982, but TSR never published the adventure.

1983

Kuntz and Tom Wham designed the board game "King of the Tabletop" which appeared in Dragon #77 (September 1983).

1984

Kuntz wrote WG5: Mordenkainen's Fantastic Adventure (1984), based on his early role-playing adventures.

1985

Kuntz continued to play and participate as a judge for Gygax in the Greyhawk campaign until Gygax closed it down in 1985 when he left TSR.

Kuntz left TSR when Gygax was forced out, and was very protective of his intellectual property, never having signed the rights to Kalibruhn to anyone.

1986

Kuntz created his own company Creations Unlimited in 1986 to hold and protect the rights to his game world and other creations.

1987

The company published a set of four linked adventures: The Maze of Zayene, Part 1: Prisoners of the Maze (1987), The Maze of Zayene Part 2: Dimensions of Flight (1987), The Maze of Zayene, Part 3: Tower Chaos (1987) and The Maze of Zayene, Part 4: The Eight Kings (1987); Kuntz created the first two adventures while he was in college, and had subsequently run them at EastCon in 1983.