Age, Biography and Wiki

Regan Mandryk was born on 9 December, 1975 in Winnipeg, Manitoba, Canada, is a Canadian computer scientist. Discover Regan Mandryk's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is she in this year and how she spends money? Also learn how she earned most of networth at the age of 48 years old?

Popular As N/A
Occupation N/A
Age 48 years old
Zodiac Sign Sagittarius
Born 9 December, 1975
Birthday 9 December
Birthplace Winnipeg, Manitoba, Canada
Nationality Canada

We recommend you to check the complete list of Famous People born on 9 December. She is a member of famous computer with the age 48 years old group.

Regan Mandryk Height, Weight & Measurements

At 48 years old, Regan Mandryk height not available right now. We will update Regan Mandryk's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

She is currently single. She is not dating anyone. We don't have much information about She's past relationship and any previous engaged. According to our Database, She has no children.

Family
Parents Not Available
Husband Not Available
Sibling Not Available
Children Not Available

Regan Mandryk Net Worth

Her net worth has been growing significantly in 2023-2024. So, how much is Regan Mandryk worth at the age of 48 years old? Regan Mandryk’s income source is mostly from being a successful computer. She is from Canada. We have estimated Regan Mandryk's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income computer

Regan Mandryk Social Network

Instagram
Linkedin
Twitter
Facebook
Wikipedia
Imdb

Timeline

Regan Lee Mandryk is a Professor of Computer Science at the University of Saskatchewan.

She specializes in Human-computer interaction.

1975

Mandryk was born on December 9, 1975, in Winnipeg, Manitoba.

1997

Mandryk earned her Bachelor of Science degree from the University of Winnipeg in 1997.

She completed her Master's degree and PhD at Simon Fraser University in British Columbia.

Mandryk's PhD dissertation applied physiological measures to model user emotion in interactive play environments.

2005

She was awarded the 2005 Dean of Graduate Studies Convocation Medal in Applied Sciences and was nominated for the Canadian Association of Graduate Studies Distinguished Dissertation Award.

She then completed post-doctoral fellowships at the University of British Columbia and Dalhousie University.

Upon completing her fellowships, Mandryk joined the University of Saskatchewan's Human-Computer Interaction Lab under the guidance of Carl Gutwin to research video games.

She had originally never looked at the university for she had no family connections to Saskatoon but was convinced by Gutwin's work.

As an assistant professor, she co-received a Natural Sciences and Engineering Research Council grant to study how to increase university-aged students physical activity.

Alongside Kevin Stanley, they developed a game called Gemini which would incorporate a player's real-world activities such as walking, running or riding a bicycle into a role-playing computer game.

2015

In January 2015, Mandryk was selected as an inaugural member of the Royal Society of Canada’s College of New Scholars, Artists and Scientists.

She later received the University of Saskatchewan's New Researcher Award.

The following year, Mandryk and researchers at the Interaction Lab began developing concentration exercises to assist children with fetal alcohol spectrum disorder.

Their game involved the player's avatar runs endlessly forward, collecting coins and avoiding obstacles, while the player wore a headset to monitor their brain activity.

Through the use of positive reinforcement, Mandryk's research team were attempting to train those with fetal alcohol spectrum disorder to focus.

She also received a $1.65 million grant to create a graduate program in game-user research for the Saskatchewan Waterloo Games User Research Initiative.

Mandryk later began researching whether video games could be used to assess mental health.

This project earned her a E.W.R. Steacie Memorial Fellowship, $250,000 over two years, by the Natural Sciences and Engineering Research Council of Canada to fund her research.

During the COVID-19 pandemic in North America, Mandryk promoted the use of video games while isolating as a way to deal with stress, anxiety and other mental health challenges.

She said that due to social isolation, children were missing out on interactions with their friends and video games were a way to socialize.