Age, Biography and Wiki

Nasir Gebelli was born on 1957 in Iran, is an American video game designer. Discover Nasir Gebelli's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 67 years old?

Popular As N/A
Occupation Programmer, video game designer
Age 67 years old
Zodiac Sign N/A
Born 1957
Birthday
Birthplace Iran
Nationality American

We recommend you to check the complete list of Famous People born on . He is a member of famous game designer with the age 67 years old group.

Nasir Gebelli Height, Weight & Measurements

At 67 years old, Nasir Gebelli height not available right now. We will update Nasir Gebelli's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
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Wife Not Available
Sibling Not Available
Children Not Available

Nasir Gebelli Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Nasir Gebelli worth at the age of 67 years old? Nasir Gebelli’s income source is mostly from being a successful game designer. He is from American. We have estimated Nasir Gebelli's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

1957

Nasir Gebelli (, also Nasser Gebelli, born 1957) is an Iranian-American programmer and video game designer usually credited in his games as simply Nasir.

Gebelli wrote Apple II games for Sirius Software, created his own company Gebelli Software, and worked for Squaresoft (now Square Enix).

Gebelli was born in Iran in 1957.

1978

He then began programming video games in either 1978 or 1979.

As a college student, he demonstrated a slide show program he wrote at a computer store to the stores' owner Jerry Jewell.

1979

Because of his family relationship with the Iranian royal family of the Pahlavi dynasty, he migrated to the United States to avoid the 1979 Iranian Revolution and study computer science.

He was inspired by Golden age arcade games, such as Space Invaders.

Gebelli's first project for the Apple II was EasyDraw, a logo and character creation program he used for his later games.

1980

He became known in the early 1980s for producing fast action games for the Apple II, including 3D shooters.

From the late 1980s to the early 1990s, he developed home console games for Squaresoft.

He was part of Square, programming the first three Final Fantasy games, the Famicom 3D System titles 3-D WorldRunner and Rad Racer, and Secret of Mana.

In 1980, he joined a new company founded by Jewell and Terry Bradley, Sirius Software.

Gebelli's first game was Both Barrels.

Within a year, Gebelli programmed twelve games.

He wrote the code in his head, then quickly entered it before forgetting the details.

1981

His action games were well-received, and three of his games, Phantoms Five, Cyber Strike, and Star Cruiser, appeared on Softalk's Top Thirty software list in March 1981.

Six of his games later appeared on Softalk's Top Thirty list in August 1981, with the highest at number three.

His best-selling titles were Space Eggs and Gorgon, which were clones of Moon Cresta and Defender, respectively.

Electronic Games referred to Gebelli as "ace designer Nasir" and gave Gorgon a positive review.

BYTE assured readers that Gorgon would not disappoint "Nasir Gabelli fans".

1982

Gorgon sold at least 23,000 copies in a year, making it one of the best-selling computer games through June 1982.

Gebelli's games used page flipping, which eliminated the flickering that early Apple II games experienced.

He left Sirius in 1982 to establish his own software company, Gebelli Software, which released its first game that same year.

Entitled Horizon V, the game was a first-person shooter with a radar mechanic.

Sirius released the Apple II game Zenith later in 1982, which added the ability for players to rotate their ships.

In October 1982, Arcade Express reviewed Zenith and scored it 9 out of 10, stating "celebrated Nasir proves his reputation" with "this visually striking first-person space piloting and shooting" game.

Horizon V sold 5,000 copies during its first few months on sale in 1982.

1983

In March 1983, however, Andromeda (fourth place for Atari 8-bit), Russki Duck (tied for sixth for Apple) and Horizon V (tenth place for Apple) received Softline's Dog of the Year awards "for badness in computer games" based on reader submissions.

IBM arranged for Gebelli to produce launch titles for the IBM PCjr, announced in late 1983.

Gebelli's company was not successful, and the video game crash of 1983 caused Gebelli Software to close.

Afterward, Gebelli went on an extended vacation traveling the world.

When he retired from Apple II development, Gebelli had eight games on Softalk's Apple II best-seller lists, more than any other game designer.

1986

In 1986, Gebelli became interested in developing games again and met with Doug Carlston, his friend and owner of video game developer Broderbund.

Carlston told him about the rise of the Nintendo Entertainment System and how he should start creating games for the console.

Gebelli was interested, and so Doug offered to fly to Japan with Nasir and introduce him to his contacts at Square.

Nasir had the opportunity to meet with Masafumi Miyamoto, founder and president of Square, who decided to hire him.

The programmers, especially Hironobu Sakaguchi (a long-time fan of Gebelli's work), were aware of Nasir's reputation and were excited to have him join.

1987

While at Square, Nasir programmed the game Tobidase Daisakusen for the Famicom Disk System, released in the United States in early 1987 as 3-D WorldRunner on the NES.

3-D WorldRunner was a pseudo-3D third-person platform game where players move in any forward-scrolling direction and leap over obstacles and chasms.

It was also notable for being one of the first stereoscopic video games.