Age, Biography and Wiki

Michael Land was born on 1961 in North Shore, MA, is an American video game composer. Discover Michael Land's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 63 years old?

Popular As N/A
Occupation N/A
Age 63 years old
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Born 1961
Birthday
Birthplace North Shore, MA
Nationality United States

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Michael Land Height, Weight & Measurements

At 63 years old, Michael Land height not available right now. We will update Michael Land's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

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Michael Land Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Michael Land worth at the age of 63 years old? Michael Land’s income source is mostly from being a successful composer. He is from United States. We have estimated Michael Land's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
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Source of Income composer

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Timeline

1961

Michael Z. Land (born 1961) is an American video game composer and musician best known for his scores for various games produced by LucasArts.

Michael Land was born in the North Shore area north of Boston, Massachusetts.

His parents enrolled him in classical piano lessons when he was five, and he continued in these until he chose to stop out of frustration at age twelve.

He started to play the electric bass guitar a couple of years later.

He focused more on improvisation, and he played with several bands throughout high school.

1979

In 1979, Land enrolled in the music program at Harvard University, where he concentrated on electronic music.

He also rekindled his interest in classical music, particularly that of Ludwig van Beethoven.

After graduation, he entered Mills College in Oakland, California to further study electronic music.

He broadened his study to Renaissance polyphony, and he also studied computer programming.

1987

When Land graduated from Mills in 1987, he took a job as a digital technician at an audio signal processor manufacturer called Lexicon.

Land worked for the company for three years, a period he spent honing his programming skills and writing operating system software for the company's MIDI remote controllers.

1990

By 1990, the home video game market was beginning to blossom, particularly for personal computers.

In April of that year, Land obtained a job at the fledgeling Lucasfilm Games (today known as LucasArts), a software company owned by Star Wars creator George Lucas.

Land became the first in-house audio programmer and musician at the company, which had mostly outsourced its sound production duties to third-party developer Realtime Associates in the previous few years.

Land's first project with LucasArts was The Secret of Monkey Island.

The soundtrack of the game gave the composer a chance to show his flexibility, as it is almost entirely made up of Caribbean-flavored themes, something different from anything Land had composed before.

2004

His music from Monkey Island has been performed live by a full orchestra at the Symphonic Game Music Concert in 2004.

The event took place in Leipzig, Germany.

The sound engine used in Monkey Island bothered Land, however.

He found it nearly impossible to synchronize music with action in the game.

Land began work on LucasArts' iMUSE interactive music system to solve this problem.

The project was more daunting than Land had anticipated, so he brought in his friend, Peter McConnell, to help.

The two designed the iMUSE system as an advanced MIDI sequencer, but over the years, it has come to be, as Land describes it, "a methodology" that allows game producers greater control over in-game music, transitions, etc. Land also headed the company sound department, and since he was preoccupied with iMUSE, he hired another friend to the company, Clint Bajakian, to take over some composing projects.

With iMUSE completed, Land returned to work as composer.

He worked on several titles, including more Monkey Island games and various projects based on Lucasfilm properties.

Land continues to widen his repertoire, and he is currently studying classical cello and violin.

He plans to release an album of music he has written outside of LucasArts sometime in the future.

Michael Land also worked on the Telltale installment of the Monkey Island series, Tales of Monkey Island, and reprises his role in the new Return to Monkey Island with Clint Bajakian and Peter McConnell.

During his teen-age years, Land consciously studied and emulated the styles of performers such as Yes, the Grateful Dead, and Jimi Hendrix.

To this day, he cites Hendrix's mellow style as a great influence on his own music, and he claims that the Dead's style is deeply rooted in his own work.

In his adult years, he also studied classical composers, particularly Beethoven, a composer whose accomplishments he describes as "a mountain in the distance … no matter how much ground you cover, it's always just as far away."

He also developed an interest in Renaissance polyphony.

Land's work shows great variation, a common trait for video game composers.

He begins each project by reading over production notes for the game and then deciding on a musical style with the game's producers.

Once this is decided, Land listens to different examples of that style.

His soundtracks are as varied as the games they accompany.

The music of the Monkey Island series is Caribbean in style, tunes performed on light woodwinds and marimbas.

On the other hand, his soundtrack for The Dig is cinematic, with dark, brooding themes played out slowly.

Land himself cites The Dig score as the work that comes closest to his own personal style.

Another trait Land has in common with other video game composers is his ability to compose music that remains listenable when played on a continuous loop.