Age, Biography and Wiki

Mark Lorenzen was born on 1965, is an American video game designer (born 1965). Discover Mark Lorenzen's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 58 years old?

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Age 58 years old
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Born 1966
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We recommend you to check the complete list of Famous People born on . He is a member of famous game designer with the age 58 years old group.

Mark Lorenzen Height, Weight & Measurements

At 58 years old, Mark Lorenzen height not available right now. We will update Mark Lorenzen's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
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Mark Lorenzen Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Mark Lorenzen worth at the age of 58 years old? Mark Lorenzen’s income source is mostly from being a successful game designer. He is from . We have estimated Mark Lorenzen's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

1965

Mark Lorenzen (born 1965) is a video game designer and entrepreneur.

Lorenzen was born in Virginia.

He got primary education from Huntington Beach High School, and later attended Point Loma Nazarene University, finishing with a Bachelor's Degree in Visual Art.

Lorenzen first entered the video game industry by joining Blue Sky Software in the early 90s.

While there, he served as design director on such games as Jurassic Park, Vectorman and Ren & Stimpy: Stimpy's Invention.

1995

After leaving Blue Sky in 1995 Lorenzen joined Shiny Entertainment, working on Earthworm Jim 2.

One of the levels he designed was named "Lorenzen's Soil" in his honor.

1996

In 1996 a handful of Shiny members formed The Neverhood, Inc. (further history could be read here).

The Neverhood included Mark's brother Tim, who worked at 7th Level.

Lorenzen later led art design on The Neverhood, Inc.-made Skullmonkeys, and programming on BoomBots.

1999

In 1999 The Neverhood, Inc. disbanded, and Lorenzen with four partners formed the game company Monkeytropolis, based in Rancho Santa Margarita, California.

The company was active for 3 years, working on various projects, both internal and for outside publishers.

2002

Monkeytropolis disbanded in 2002.

In April 2002, Lorenzen joined Electronic Arts, to work as software engineer on various real-time strategy games such as Command & Conquer: Generals and The Lord of the Rings: The Battle for Middle-earth.

2005

In 2005, Lorenzen moved to Utah, working for EA Salt Lake on Tiger Woods PGA Tour 07, Nerf N-Strike Elite and on various titles in the Electronic Arts The Sims 3 franchise.

2014

In January 2014, Pencil Test Studios announced that Lorenzen was working as the lead programmer on their upcoming Armikrog game.

2015

In 2015, Lorenzen was hired at GALXYZ Inc. as principal designer and developer of a Science Education app called Blue Apprentice.

2017

in 2017, Lorenzen served as senior 3D developer at Telltale Games.

Mark Lorenzen is married to Jodi Lorenzen.

He is based in Utah.