Age, Biography and Wiki

Keiichi Okabe was born on 26 May, 1969 in Kobe, Hyōgo, Japan, is a Japanese composer and arranger (born 1969). Discover Keiichi Okabe's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 54 years old?

Popular As N/A
Occupation · Composer · arranger · musician · singer
Age 54 years old
Zodiac Sign Gemini
Born 26 May, 1969
Birthday 26 May
Birthplace Kobe, Hyōgo, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 26 May. He is a member of famous Composer with the age 54 years old group.

Keiichi Okabe Height, Weight & Measurements

At 54 years old, Keiichi Okabe height not available right now. We will update Keiichi Okabe's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Keiichi Okabe Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Keiichi Okabe worth at the age of 54 years old? Keiichi Okabe’s income source is mostly from being a successful Composer. He is from Japan. We have estimated Keiichi Okabe's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Composer

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Timeline

Keiichi Okabe (岡部 啓一) is a Japanese composer and arranger, best known for composing music for the Tekken and Drakengard series.

1994

He started his career at Namco in 1994, where he primarily composed for arcade games.

Outside of video games, he has composed for anime series such as Working!! and Yuki Yuna is a Hero, along with arranging tracks for J-pop artists.

After graduating from Kobe Design University, he joined Namco in 1994, with his first work being a handful of tracks for medal game Spiral Fall.

He would also work on titles such as Air Combat 22, along with some arrangements for the PS1 version of Tekken 2.

This would lead to him scoring Tekken 3 along with fellow Namco composer Nobuyoshi Sano.

Both composers chose to make big beat music for the game as it both fitted the atmosphere of the game and had not been done in video games before.

During the game's production, he became ill.

1999

He and Sano would also work on Tekken Tag Tournament with other composers in 1999.

In the later years of his employment at Namco, he did a handful of freelance composing and remixing gigs, such as composing background music for commercials and other video productions, as well as remixing pop songs with Junichi Soma.

2001

He left Namco in 2001 to become a fully independent freelancer; while he feels that the game industry served as an outlet for him to create music, he wanted more freedom to work on non-game projects.

In addition to further work on game projects and remixes, he also composed and arranged a number of songs for various artists, such as Ryuichi Kawamura.

However, being freelance resulted in him losing a lot of social trust, such as being unable to change residence or sign up for a credit card.

2004

He established the music production studio Monaca in 2004, which composes for various types of media.

Okabe started taking electric organ lessons as a child, covering contemporary pop and film music.

Although he did not learn from teachers, he would develop his musical skills through joining a band and recording music.

He has cited Henry Mancini, Ennio Morricone, and Ryuichi Sakamoto as being some of his musical influences.

These struggles resulted in him founding music production studio Monaca in 2004, three years later.

Although it originally consisted of just Okabe, he would later be joined by ex-Namco composers such as Satoru Kōsaki, who also wanted to work on non-game projects.

To this day, the studio frequently compose for both video games and anime, as well as other types of media such as live action films.

2010

In 2010, he served as the lead composer for Nier, being assisted by fellow Monaca composers Kakeru Ishihama and Keigo Hoashi, along with Cavia composer and sound director Takafumi Nishimura.

To fit with the game's story, he composed a soundtrack that he describes as "mysterious, delicate, and ephemeral".

The team were given creative freedom, while working under Yoko Taro's direction, who attended the same university as Okabe and was a 3D graphics designer at Namco.

The composers worked with English-Japanese singer Emi Evans, who wrote and sung the lyrics present in the game's songs.

As Taro wanted the game's musical direction to be well represented in the game, the team participated in the project as early as the planning stages, leading to Okabe composing three songs.

Various musical directions were also explored later in the game's development.

2017

Okabe, Ishihama and Hoashi would go on to compose for its 2017 sequel Nier: Automata, while being joined by Kuniyuki Takahashi.

Its music was acclaimed; it won the award for "Best Score/Music" at The Game Awards 2017, and was a runner-up for "Best Original Music" at IGN's Best of 2017 Awards.

2019

In 2019, he composed for battle royale game Cyber Hunter with fellow Monaca composer Ryuichi Takada, both working with violinist Yu Manabe.