Age, Biography and Wiki

Jun Maeda was born on 3 January, 1975 in Mie Prefecture, Japan, is a Japanese screenwriter, lyricist, and composer (born 1975). Discover Jun Maeda's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 49 years old?

Popular As N/A
Occupation Author, composer, lyricist, manga author
Age 49 years old
Zodiac Sign Capricorn
Born 3 January, 1975
Birthday 3 January
Birthplace Mie Prefecture, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 3 January. He is a member of famous Author with the age 49 years old group.

Jun Maeda Height, Weight & Measurements

At 49 years old, Jun Maeda height not available right now. We will update Jun Maeda's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Jun Maeda Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Jun Maeda worth at the age of 49 years old? Jun Maeda’s income source is mostly from being a successful Author. He is from Japan. We have estimated Jun Maeda's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Author

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Timeline

Jun Maeda (麻枝 准) is a Japanese writer and co-founder of the visual novel brand Key under Visual Arts.

He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company produces.

His style was originally inspired by James Herbert Brennan, and is influenced by Haruki Murakami's novel Hard-Boiled Wonderland and the End of the World.

Originally from Mie, Japan, Maeda graduated from Mie high school and later went on to graduate from Chukyo University with a major in psychology.

Before forming Key, Maeda worked for the company Tactics where he had a hand in the creation of two games for that company, Moon and One: Kagayaku Kisetsu e.

After forming Key, Maeda has put much work into such titles as Kanon, Air, Clannad, Little Busters!, Angel Beats!, Charlotte, Summer Pockets, and The Day I Became a God.

He is also the author of a manga series titled Hibiki's Magic.

Jun Maeda started writing at a young age; while attending elementary school, Maeda wrote his first amateur gamebook.

Maeda was initially inspired by the Grailquest series of gamebooks by J.H. Brennan, especially the first two books in the series The Castle of Darkness and The Den of Dragons which he found to be especially interesting.

Through junior-high school, Maeda worked on the school newspaper and even had some short stories published in the paper.

Once attending Mie high school, he started to write lyrics and compose music.

It was at this time that he became immersed in the fantasy genre of fiction.

While attending Chukyo University, Maeda managed to get some short stories published in Kadokawa Shoten's seinen light novel magazine The Sneaker.

Finally, when he was writing his graduation thesis, he started listening to techno music.

While still attending university, Maeda sought to begin working as a musical composer for video games, and desired to work at big-name companies like Nihon Falcom Corporation, Namco, and Capcom, but he was unsuccessful.

He eventually was able to be granted an interview with the video game developer TGL, but was unable to supply correct documentation, and did not get the job.

As he was unable to get a job working with music, Maeda decided to change his occupational choice to that of a scenario writer for a video game company.

1990

At the time in the mid-1990s, scenario writers for consumer video games were inexperienced, so Maeda decided to shoot for adult games instead.

During a period of one month, Maeda wrote a long, 300-page erotic story, intending to sell it to an adult game developer.

He first tried with AliceSoft, makers of the popular Rance series, but finally ended up working for the company Scoop.

1996

Around this time, Jun Maeda was inspired by Hiroyuki Kanno's pioneering 1996 eroge visual novel YU-NO: A Girl Who Chants Love at the Bound of this World.

It demonstrated the storytelling potential of the visual novel medium, and influenced Maeda's later works.

1997

At Scoop in 1997, he contributed as the main scenario writer for the company's first game, Chaos Queen Ryōko; however, Maeda was not happy with the work environment and promptly filed his resignation with the company shortly after finishing his work on the scenario.

After leaving Scoop in 1997, Maeda went to work for the newly formed company Tactics under the publisher Nexton.

1998

There, he went to work on the scenario and musical composition of Tactics' second game Moon, followed by his work on the scenario for their third game One: Kagayaku Kisetsu e in 1998.

After realizing the positive reception received for both titles, Maeda and much of the staff who made both Moon and One, including Itaru Hinoue, Shinji Orito, Naoki Hisaya, and OdiakeS, left Tactics to work under the video game publishing company VisualArt's where they formed the company Key.

1999

After forming Key, Maeda worked on the music and scenario for their first title Kanon released in 1999, which proved to be very popular in the adult game market in Japan.

Beside Maeda, the majority of Kanon scenario was written by Naoki Hisaya, but he quit Key shortly after Kanon was produced.

Following this, Maeda wrote most of the scenario for Key's next title Air, along with again working as the lyricist and one of the composers for the music featured in the game.

2004

After a period of four years in 2004, Key released their third and longest game Clannad where Maeda did a vast amount of the writing for the game; in all, Maeda put in around 75% of the work that went into the creation of Clannad.

Also in 2004, Maeda began writing his first manga entitled Hibiki's Magic, which was first conceived as a short story he wrote as a student.

2005

In 2005, Maeda worked on the scenario and music for Key's fifth game Tomoyo After: It's a Wonderful Life, followed by Key's sixth title Little Busters! released in July 2007 which he also worked on in regards to the scenario and music.

2007

Maeda was reported to say in the February 2007 issue of Comptiq that after the completion of Little Busters!, he would not be working on the scenario staff for Key any longer.

However, in an interview in the December 2007 issue of Dengeki G's Magazine, Maeda said that he would still be working on the music for Key's next game.

In 2007, Maeda also composed the ending theme for the game Himawari no Chapel de Kimi to for the company Marron, and he was on the music staff for Ram's game 5 released in July 2008.

Maeda worked in collaboration with Na-Ga and ASCII Media Works' Dengeki G's Magazine to the anime series and mixed media project Angel Beats! as the planner and writer, as well as composing the anime's music.

Maeda worked on Key's ninth game Rewrite with the composition of the game's music and as the quality checker.

2015

In 2015, Maeda designed and co-wrote the scenario for the Angel Beats! visual novel, as well as composing some of the game's music.

Maeda once again collaborated with Na-Ga, Dengeki G's Magazine, P.A. Works, and Aniplex to produce his second anime series Charlotte in 2015, contributing as the planner, writer, and composing the anime's music.

2016

In 2016, Maeda revealed that he was suffering from dilated cardiomyopathy, and that to recover from this condition, he would need a heart transplant.