Age, Biography and Wiki

Jun Ishikawa (composer) was born on 1964 in Chiba Prefecture, Japan, is a Jun Ishikawa is Japanese video game. Discover Jun Ishikawa (composer)'s Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 60 years old?

Popular As N/A
Occupation Composer musician
Age 60 years old
Zodiac Sign N/A
Born 1964
Birthday
Birthplace Chiba Prefecture, Japan
Nationality Chiba

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Jun Ishikawa (composer) Height, Weight & Measurements

At 60 years old, Jun Ishikawa (composer) height not available right now. We will update Jun Ishikawa (composer)'s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
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Jun Ishikawa (composer) Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Jun Ishikawa (composer) worth at the age of 60 years old? Jun Ishikawa (composer)’s income source is mostly from being a successful Composer. He is from Chiba. We have estimated Jun Ishikawa (composer)'s net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Composer

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Timeline

Jun Ishikawa (石川 淳) is a Japanese video game composer who is employed at game company HAL Laboratory.

Along with fellow HAL composer Hirokazu Ando, he is best known for composing music for the Kirby series, starting with its debut title Kirby's Dream Land.

He has also composed for other games developed by the company, such as the BoxBoy! series and Picross 3D.

Ishikawa started taking piano lessons aged 3-4, but felt he could never become good at it despite practice.

Later, he discovered artists such as Paul Mauriat, Isao Tomita, Kraftwerk, Yellow Magic Orchestra, and Brian Eno.

He also purchased a Roland SH-2, as he wanted fellow students to get into Tomita's music, but the synth was the cheapest he could afford.

Later he attended Nihon University's College of Art, studying film music.

As a student, he gained experience with recording and mixing for a theater, while occasionally writing what he considered to be poor pieces of music.

Ishikawa worked at two companies prior to joining HAL Laboratory.

1990

He eventually found an advertisement for a sound creator job at HAL; although he had not previously heard of this profession before, he decided to apply for it, which led to him joining in 1990.

His first work was composing one track and sound effects for Uchuu Keibitai SDF, along with senior composer Hideki Kanazashi who had already written most of the music prior to Ishikawa joining.

He was not directly taught how to write music for the Nintendo Entertainment System, so he had to watch Kanazashi doing so.

Kanazashi left HAL just two weeks after Ishikawa joined.

1992

His experience with composing for the NES led to him scoring the Game Boy game Kirby's Dream Land in 1992, which established the direction the music of later games would take.

He intentionally wrote simple melodies and chords, feeling that complex chords did not sound good on the Game Boy's speakers.

The previous year, composer Hirokazu Ando also joined HAL after sending a demo track; Ishikawa was impressed and met with him before joining the company.

He felt that Ando's style was not much different from his own.

1993

After Ando was given an exercise to write a track using NES tools, he served as the lead composer of Kirby's Adventure in 1993, and went on to compose for several future titles in the franchise, frequently working with Ishikawa and other sound team composers.

1996

Ishikawa also composed for Kirby Super Star in 1996, feeling that the ideas in the tracks he wrote were what he had always imagined would fit in certain settings.

For Kirby's Dream Land 3, Ishikawa decided to incorporate influences from genres such as techno and drum'n'bass, wishing to evolve the franchise's sound further.

Seniors at the company did not initially understand the soundtrack's shift in musical style, although then-HAL president Satoru Iwata did not object to it, which relieved Ishikawa.

Kirby: Canvas Curse also featured a change in sound direction, with the music incorporating elements of glitch.

The final stage music originally had nearly inaudible notes and no melody, but because testers believed the distorted music to be a bug, it was tweaked to have a more discernible melody.

2010

In 2010, he contributed additional tracks to Kirby's Epic Yarn along with Ando and Tadashi Ikegami.

HAL were only given a month to compose additional tracks for the game.

He tried to make the tracks fit with those of lead composer Tomoya Tomita, which had already been completed at the time; however, he composed the final boss theme in his typical style to surprise players.

As well as the Kirby series, Ishikawa and Ando have also composed for the BoxBoy! series, which features chiptune-inspired music.

His first public appearance was in an Iwata Asks interview for Kirby's Epic Yarn in 2010.

2017

In 2017 he did a speech at the Kirby 25th Anniversary Orchestra Concert, along with fellow HAL composers.

In 2022, arrangements of the team's music were performed at Kirby 30th Anniversary Music Festival, which was streamed on YouTube.

The composers also performed a medley of King Dedede's theme songs under the name HAL Laboratory Dream Band, with Ishikawa on keyboards, Ando on bass, Ogasawara on drums, Ikegami on saxophone, Megumi Ohara on keyboards and flute, and Shogo Sakai on guitar.

The composers commented their thoughts about the festival on the promotional video posted prior to it, with Ishikawa feeling that his tracks were usually not written with the intention to be performed live.

Ishikawa's music often features electronic elements, as well as an emphasis on melodies and fast tempos.

His music sometimes incorporates unusual time signatures, although Ishikawa has stated that this may result from experimenting with a sequencer, rather than intending to be eccentric.

While he is fond of modular synths, he does not use them in his game music due to regarding them as inconvenient for creating music.

As his tracks are written for the purposes of entertaining players, he never thinks about how they would sound performed live, and has also admitted that he would not be able to perform most of his own compositions live.

2018

In 2018, he composed for Kirby Star Allies along with Ando and newcomer Yuuta Ogasawara.

Creating the sound effects involved trial and error; some of the sound effects he created were also made using nutrition drink bottles and cans.

Ishikawa prefers to keep a low profile and runs for cover when asked in interviews to pose for photos.

He has stated that this attitude is a result of his discipline from being at school while studying film music.