Age, Biography and Wiki

Julian Gollop was born on 1965 in Harlow, United Kingdom, is a British video game designer (born 1965). Discover Julian Gollop's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 59 years old?

Popular As N/A
Occupation Game designer producer
Age 59 years old
Zodiac Sign N/A
Born 1965
Birthday
Birthplace Harlow, United Kingdom
Nationality United Kingdom

We recommend you to check the complete list of Famous People born on . He is a member of famous Game designer with the age 59 years old group.

Julian Gollop Height, Weight & Measurements

At 59 years old, Julian Gollop height not available right now. We will update Julian Gollop's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Who Is Julian Gollop's Wife?

His wife is Reni (m. 2003)

Family
Parents Not Available
Wife Reni (m. 2003)
Sibling Not Available
Children Not Available

Julian Gollop Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Julian Gollop worth at the age of 59 years old? Julian Gollop’s income source is mostly from being a successful Game designer. He is from United Kingdom. We have estimated Julian Gollop's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

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Timeline

Julian Gollop is a British video game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games.

He is known best as the "man who gave birth to the X-COM franchise."

1965

Julian Gollop was born in 1965.

He came of age in Harlow, England.

When he was a child, his father introduced him to many different types of games, including chess, card games, and board games.

His family played games regularly, choosing to play games instead of going to see films.

When he was about 14 years old, Gollop started playing more complex games like Dungeons & Dragons, SPI board games, and Avalon Hill board games.

After home computers became a reality while he was in secondary school, Gollop's fascination for complex strategy games helped him recognise how computers could allow him to make and play games he enjoyed.

1982

In 1982, while he was still in secondary school, Gollop started designing and programming computer games.

For £25, Gollop bought his first computer, a ZX81, from a school friend to learn programming.

Even though the ZX81 only had one kilobyte of memory and no real graphics processing ability, he was "amazed" at its capabilities.

1983

His first published games were Islandia and Time Lords, which he made for the BBC Micro in 1983 with programmer Andy Greene, a school friend.

Gollop subsequently upgraded to a ZX Spectrum and began creating video games like Nebula in BASIC.

He recognised that his future involved computers.

When Gollop went on to the London School of Economics to study sociology, he spent more time creating video games such as Chaos: The Battle of Wizards and Rebelstar than he spent studying.

He created the first Rebelstar by himself as a two-player game and brought it to a publisher that had an office near his college.

They wanted it to be a single-player game, something he had not made before, so Gollop created functional path-finding algorithms from scratch, the game got published, and it ended up doing well.

1988

In 1988, he was joined by his brother, Nick Gollop, in founding Target Games, a video game development company that subsequently changed to Mythos Games.

Under the Mythos name, the Gollop brothers designed and developed computer games such as Laser Squad, X-COM: UFO Defense and X-COM: Apocalypse.

Up to this time, Gollop had only made computer games for 8-bit and 16-bit home computers commonly found in Europe.

It was with X-COM: UFO Defense that he first beginning making video games directly for the MS-DOS and later Microsoft Windows operating system personal computers that at the time would be sold primarily in the United States.

2001

Despite the success of these and other games, Mythos Games was forced to close in 2001 after an essential publisher was acquired by a company that withdrew commitments for The Dreamland Chronicles: Freedom Ridge, which Mythos Games was in the process of developing.

After closing Mythos Games, Gollops founded Codo Technologies.

They were disheartened by how mainstream publishers treated them at Mythos Games, so they tried a different business model.

2002

The inaugural game of Codo Technologies in 2002 was Laser Squad Nemesis, a turn-based tactics game with asynchronous, multiplayer play-by-email features which required a monthly subscription.

2006

The Gollop brothers developed only one other game, Rebelstar: Tactical Command, before he moved to Bulgaria with his wife in 2006.

After moving to Bulgaria, Gollop began working for Ubisoft in Sofia as a game designer.

He was promoted quickly to producer, eventually leading the development of Tom Clancy's Ghost Recon: Shadow Wars for the Nintendo 3DS.

He then became the co-creative director of Assassin's Creed III: Liberation for the PlayStation Vita.

2012

Gollop left Ubisoft in 2012 with ideas to remake games from earlier in his career.

2015

Chaos Reborn, the studio's first game, was released by Snapshot Games in 2015.

2017

As of 2017, Gollop works in Sofia as the CEO and chief designer for Snapshot Games, an independent video game developer he co-founded in 2013 with David Kaye.

2019

He then led his company's development of Phoenix Point, which was released in December 2019.

IGN included him among the top hundred computer game creators of all time.

In the X-COM reboot, XCOM: Enemy Unknown, Firaxis Games gives homage to Gollop in the form of a "Gollop Chamber" facility in the game.

Jake Solomon, creative lead for this XCOM and its sequel, XCOM 2, credits Gollop for much of his success.