Age, Biography and Wiki

Jordan Weisman was born on 1960, is an American video game designer. Discover Jordan Weisman's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 64 years old?

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Occupation Game designer author
Age 64 years old
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Born 1960
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We recommend you to check the complete list of Famous People born on . He is a member of famous Game Designer with the age 64 years old group.

Jordan Weisman Height, Weight & Measurements

At 64 years old, Jordan Weisman height not available right now. We will update Jordan Weisman's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

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He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

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Jordan Weisman Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Jordan Weisman worth at the age of 64 years old? Jordan Weisman’s income source is mostly from being a successful Game Designer. He is from . We have estimated Jordan Weisman's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
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Source of Income Game Designer

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Timeline

Jordan Weisman is an American game designer, author, and serial entrepreneur who has founded five game design companies, each in a different game genre and segment of the industry.

Weisman graduated from Francis W. Parker High School, in Chicago, Illinois.

He went to the Merchant Marine Academy and briefly attended University of Illinois at Chicago, before leaving school to pursue his business interests.

1980

In 1980, Weisman founded role playing game publisher FASA Corporation (short for the Freedonia Aeronautics & Space Administration, named after the fictional country in the Marx Brothers film Duck Soup) with partner L. Ross Babcock.

Weisman and Babcock made a few hundred photocopies of the early adventures that Weisman wrote for the pen and paper role-playing game, Traveller, and sold the adventures to a local store in Chicago before sending them to nationwide distributors.

Weisman started his business working out of his basement, and when he and Babcock wanted outside talent they brought William H. Keith, Jr. and his brother J. Andrew Keith into the company from freelancing for Game Designers' Workshop.

The first professional publication from the company was I.S.P.M.V Tethys (1980), a set of ship deckplans illustrated by Weisman.

1981

FASA agreed in August 1981 to publish the magazine High Passage, with Weisman and Babcock responsible for the layout and editing.

1982

Weisman wanted FASA to produce its own science-fiction roleplaying game, so he and Babcock secured the rights in 1982 to produce their own Star Trek: The Role Playing Game which was published in 1983.

1983

FASA published a game involving battling mechanoids called Combots (1983), by Weisman and Fawcett.

FASA later produced the successful BattleTech and Shadowrun franchises.

1987

In 1987, Weisman and his father Morton Weisman founded Environmental Simulations Project — later renamed Virtual Worlds Entertainment — the company that produced the BattleTech Centers.

Working with Incredible Technologies, VWE created the world's first immersive networked location-based virtual reality gaming centers.

VWE was a critical, though not a commercial success.

As Weisman got more involved in VWE, Sam Lewis became FASA's president.

1995

In 1995, Weisman founded FASA Interactive with Denny Thorley and Morton Weisman to personally take over the development and production of the hit MechWarrior PC games; as part of this arrangement, the tabletop role-playing company FASA Corporation provided a license to the computer game company FASA Interactive for its game properties in exchange for stock in the company.

The franchise is one of the top-selling PC games of all time, with sales of over 9 million units worldwide.

1998

Weisman had been developing a computer game design called Corsairs!, which took place in the United States of an alternate universe, and he arranged for FASA Corporation to publish the board game Crimson Skies (1998) with the intend of increasing the value of computer game.

1999

Microsoft acquired both Virtual World Entertainment Group and FASA Interactive on January 7, 1999; Microsoft sold Virtual World to some of its developers, while Microsoft rebranded FASA Interactive as FASA Studio.

Babcock and Weisman went to work for Microsoft, with Weisman becoming the Creative Director of Microsoft games from 1999 to 2002.

While working at Microsoft, Weisman and his unit created a new genre of interactive entertainment called alternative reality games, and developed the alternate reality game "The Beast", to promote the Steven Spielberg film A.I.

2000

In 2000, he founded WizKids, with his miniatures games involving the "clix" style of miniature figure that contained a dial that can be turned to show the statistics for each figure.

WizKids produced the games Mage Knight, HeroClix, and Pirates of the Spanish Main.

WizKids grew rapidly and went from start-up to over $30M in annual sales in just two years.

The company focused on miniature figure games that are easy to learn for younger players.

2003

Weisman sold WizKids to Topps in 2003.

In 2003 he founded 42 Entertainment, a design company in the new field of the alternate reality game or ARGs.

42 has created multiple ARGs, including, "I Love Bees", to promote the Xbox game Halo 2, and "Year Zero" to promote the Nine Inch Nails album of the same name.

2006

In 2006, his Cathy's Book, a novel with interactive elements co-written by Sean Stewart and illustrated by Cathy Brigg appeared from Running Press.

The book was a best seller in Germany and sold over 100,000 copies in the USA.

2007

In 2007, FASA Studio was closed and all of its FASA rights were licensed back to Weisman.

In 2007 Weisman founded Smith & Tinker (named after the characters in The Wizard of Oz).

Weisman relicensed his FASA properties through Smith & Tinker.

Smith & Tinker licensed the electronic entertainment rights to Crimson Skies, Shadowrun, MechWarrior and other FASA properties that had belonged to Microsoft.

The same year Weisman co-founded the start-up Fyreball with Pete Parsons (formerly of Bungie and currently serves on the Board of Advisors along with Ed Fries).

The company is now operating under the name Meteor Solutions.

2009

On May 27, 2009 Weisman's Smith & Tinker announced their first game had been released to public beta.

This was Nanovor, an online battle game targeted to 7-12 year olds.

2010

However, it was not a success, and was closed down in December 2010.

2012

Smith & Tinker closed down November 8, 2012.