Age, Biography and Wiki

Jordan Mechner was born on 4 June, 1964 in New York City, United States, is an American video game designer (born 1964). Discover Jordan Mechner's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 59 years old?

Popular As N/A
Occupation Video game designer · graphic novelist · screenwriter · author · filmmaker
Age 59 years old
Zodiac Sign Gemini
Born 4 June, 1964
Birthday 4 June
Birthplace New York City, United States
Nationality United States

We recommend you to check the complete list of Famous People born on 4 June. He is a member of famous game designer with the age 59 years old group.

Jordan Mechner Height, Weight & Measurements

At 59 years old, Jordan Mechner height not available right now. We will update Jordan Mechner's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
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Who Is Jordan Mechner's Wife?

His wife is Whitney Hills (m. 2014-2017)

Family
Parents Not Available
Wife Whitney Hills (m. 2014-2017)
Sibling Not Available
Children Not Available

Jordan Mechner Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Jordan Mechner worth at the age of 59 years old? Jordan Mechner’s income source is mostly from being a successful game designer. He is from United States. We have estimated Jordan Mechner's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

1964

Jordan Mechner (born June 4, 1964) is an American video game designer, graphic novelist, author, screenwriter, filmmaker, and former video game programmer.

Mechner was born in New York City in 1964, into a family of European Jewish immigrants.

His father is psychologist Francis Mechner, and his mother was a programmer.

1980

He attended Yale University in the 1980s.

While at Yale, Mechner wrote several Apple II games that he submitted for publication, but which were rejected.

Asteroid Blaster, an Asteroids clone, was submitted to Hayden Software and abstract arcade game Deathbounce to Broderbund.

1984

A major figure in the development of cinematic video games and a pioneer in video game animation, he began his career designing and programming the 1984 martial arts game Karateka for the Apple II while a student at Yale University.

The game was a bestseller.

He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit.

Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation.

Mechner then spent two years at Yale writing his first published game, Karateka (1984), which went to number one on the Billboard software chart.

1989

His second game, Prince of Persia, was released in 1989 after more than three years of work.

He wrote both games in the 6502 assembly language for the Apple II, though that system was in decline through the late 1980s, and little new software was released by 1989.

Initially, Prince of Persia sold poorly, but as it was ported to other systems, sales increased.

Eventually, it was adapted for about thirty computer and console platforms.

Following the completion of Prince of Persia, Mechner attended film school, traveled to Cuba to produce and direct a short documentary film, and lived in Paris for a year.

1990

Smoking Car grew to sixty people, a huge team for the mid-1990s, and the game took longer to finish than anticipated.

1993

In 1993, Mechner founded Smoking Car Productions to design and direct the adventure game The Last Express.

While commercially unprofitable at the time of its release, the game has garnered a cult following and is recognized as an innovative work in interactive narrative.

During this period, he designed and directed the sequel, Prince of Persia 2: The Shadow and the Flame, released in 1993.

He founded the independent developer Smoking Car Productions in 1993, where he led the production of the CD-ROM adventure game The Last Express.

1997

When finally released in 1997, it was positively reviewed but did not recoup its budget.

It has since become a fan favorite with adventure gamers and critics alike.

2001

In 2001, Mechner worked with Ubisoft to reboot Prince of Persia.

2003

In 2003, Mechner directed the award-winning documentary Chavez Ravine: A Los Angeles Story.

Developed at Ubisoft Montreal with Mechner as game designer, writer, and creative consultant, Prince of Persia: The Sands of Time was released in 2003.

It received twelve nominations and eight awards at the Interactive Achievement Awards.

Ubisoft has since published four more Prince of Persia sequels and several spinoffs, including the Assassin’s Creed franchise, which was initially conceived as a sequel to Sands of Time.

In 2024, Ubisoft released Prince of Persia: The Lost Crown, a new relaunch of the franchise, developed at its Montpellier studio.

Mechner became one of the few video game creators to adapt his own creation as a feature film, with Disney's Prince of Persia: The Sands of Time, produced by Jerry Bruckheimer, directed by Mike Newell, and starring Jake Gyllenhaal, Gemma Arterton, Ben Kingsley, and Alfred Molina.

2009

In 2009, he was chosen by IGN as one of the top 100 game creators of all time.

2010

Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games, published by Ubisoft.

2012

The Last Express was re-released in 2012 by French publisher DotEmu for mobile and other platforms.

He released the recovered source code to the original Prince of Persia game in 2012 and published his 1980s journals, detailing the development process that went into making Karateka and Prince of Persia.

2013

As an author, Mechner has written graphic novels in collaboration with different illustrators, including the New York Times bestseller Templar (2013), Monte Cristo (2022), and Liberty (2023).

In 2023, Mechner made his debut as a graphic novel writer–artist, with the autobiographical Replay: Memoir of an Uprooted Family.

Replay was awarded the 2023 Chateau de Cheverny prize for historical graphic novels.

2017

Mechner is the recipient of many accolades, including the 2017 GDC Pioneer Award.

His works are often included in all-time lists of the game industry's best and most influential titles.

In 2017, he won the Honorific Award at the Fun & Serious Game Festival.