Age, Biography and Wiki

Jonatan Söderström was born on 9 October, 1985 in Sweden, is a Swedish video game designer. Discover Jonatan Söderström's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 38 years old?

Popular As N/A
Occupation Game designer
Age 38 years old
Zodiac Sign Libra
Born 9 October, 1985
Birthday 9 October
Birthplace Sweden
Nationality Sweden

We recommend you to check the complete list of Famous People born on 9 October. He is a member of famous Game Designer with the age 38 years old group.

Jonatan Söderström Height, Weight & Measurements

At 38 years old, Jonatan Söderström height not available right now. We will update Jonatan Söderström's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Jonatan Söderström Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Jonatan Söderström worth at the age of 38 years old? Jonatan Söderström’s income source is mostly from being a successful Game Designer. He is from Sweden. We have estimated Jonatan Söderström's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Game Designer

Jonatan Söderström Social Network

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Timeline

Jonatan Söderström, also known as Cactus, is a Swedish video game developer noted for his unusual and innovative games.

2008

His game Clean Asia! was nominated for both Excellence In Visual Arts and Excellence in Audio at the Independent Games Festival in 2008.

2009

At the GDC 2009, he delivered a talk called "The Four Hour Game Design", describing the methods he uses in producing his games.

When asked about his game design style in an interview, Söderström replied "Variation can be good, but so can consistency. When I make games I try to keep them unified and to the point, so I don't drift off too far. It's also one of the reasons most of my games are so short, when I feel like I want to turn the game in a new direction I usually explore that new direction in a separate game instead".

This further explains Söderström's unusually high output of concentrated games, most of which were developed within a span of two years.

The games Söderström has created include:

2010

In 2010, he won the IGF's Nuovo Award, which honours unconventional game development, for his puzzler Tuning.

All of Söderström's games prior to Hotline Miami were created with Game Maker, and he was one of the most influential developers in the Game Maker community, together with others like Derek Yu.

2012

He is best known as the co-designer and programmer of Hotline Miami (2012) and Hotline Miami 2: Wrong Number (2015), but had prior to those games developed over 40 small freeware games, many of which were reviewed and lauded even in the mainstream video game press.