Age, Biography and Wiki

Jon Radoff was born on 17 September, 1972 in United States, is an American entrepreneur. Discover Jon Radoff's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 51 years old?

Popular As N/A
Occupation CEO, Disruptor Beam, Inc.
Age 51 years old
Zodiac Sign Virgo
Born 17 September, 1972
Birthday 17 September
Birthplace United States
Nationality United States

We recommend you to check the complete list of Famous People born on 17 September. He is a member of famous CEo with the age 51 years old group.

Jon Radoff Height, Weight & Measurements

At 51 years old, Jon Radoff height not available right now. We will update Jon Radoff's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Jon Radoff Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Jon Radoff worth at the age of 51 years old? Jon Radoff’s income source is mostly from being a successful CEo. He is from United States. We have estimated Jon Radoff's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income CEo

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Timeline

1972

Jon Radoff (born September 17, 1972) is an American entrepreneur, author and game designer.

His work has focused on online communities, Internet media and computer games.

He is CEO and co-founder of Beamable, a Live Game services platform that enables the creation of online games based on Unity.

Radoff began his career when he dropped out of college to found NovaLink, an early internet service provider.

1991

In 1991, while at NovaLink, he created Legends of Future Past, one of the first commercial MMORPGs.

Radoff lived in Northborough, Massachusetts and was a 1991 graduate of Algonquin Regional High School.

During his high school years, he developed Space Empire Elite, a bulletin board system strategy game for Atari ST BBS systems.

Much of the money Radoff earned from Space Empire Elite and his other Atari ST game, Final Frontier, later became seed capital which he used to start the company NovaLink.

Later authors who maintained or contributed to SEE include Jurgen van den Handel, Steven P. Reed, Carlis Darby, David Pence, Doc Wynne, David Jones, and Dick Pederson.

Also while in high school, Radoff purchased the rights to port the Atari ST BBS software StarLink, which supported FidoNet, to the Amiga; Radoff named the ported software Paragon BBS.

After a brief time studying at Worcester Polytechnic Institute, Radoff dropped out to form his first company.

The games developed, co-developed and/or directed by Jon Radoff:

1997

In 1997, he founded Eprise Corporation, a creator of Web content management software.

2000

Eprise went public on the NASDAQ stock market in 2000 and was acquired by Divine Inc. in 2001.

2006

On September 21, 2006, Radoff founded GamerDNA, a social media company that developed social gaming communities and a videogame advertising network.

GamerDNA is now part of Live Gamer.

2010

In March 2010, Radoff started a new social game company called Disruptor Beam that built games for Facebook.

2011

Radoff wrote Game On: Energize your Business with Social Games, which was published by Wiley in 2011.

The book discusses social games, which Radoff views as a 5,000-year-old phenomena, and how games can be applied to businesses to make them more engaging and profitable.

Radoff is generally critical of the gamification trend, and explains to businesses that they must incorporate story and immersion into their businesses if they really want to take advantage of the unique engagement offered by games.

2013

In February 2013, the company released Game of Thrones Ascent.

The company ultimately sold its games to other publishers, underwent a reorganization, and relaunched as Beamable.