Age, Biography and Wiki
Jim Bambra was born on 1956 in United Kingdom, is a Role-playing game designer. Discover Jim Bambra's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 68 years old?
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He is a member of famous Game designer with the age 68 years old group.
Jim Bambra Height, Weight & Measurements
At 68 years old, Jim Bambra height not available right now. We will update Jim Bambra's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
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Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
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Jim Bambra Net Worth
His net worth has been growing significantly in 2023-2024. So, how much is Jim Bambra worth at the age of 68 years old? Jim Bambra’s income source is mostly from being a successful Game designer. He is from United Kingdom. We have estimated Jim Bambra's net worth, money, salary, income, and assets.
Net Worth in 2024 |
$1 Million - $5 Million |
Salary in 2024 |
Under Review |
Net Worth in 2023 |
Pending |
Salary in 2023 |
Under Review |
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Game designer |
Jim Bambra Social Network
Timeline
Jim Bambra (born 1956) is a British designer and reviewer of fantasy roleplaying games (RPG), and a former company director.
He is particularly known for his contributions to Dungeons & Dragons, Fighting Fantasy, Warhammer, and Star Wars: The Roleplaying Game which was based on the Star Wars films.
Later he became head of design at MicroProse, then managing director of Pivotal Games, a publisher of video games including Conflict: Desert Storm.
Jim Bambra worked on game design and materials for various companies during the 1980s and early 1990s, including TSR (publisher of Dungeons & Dragons), Games Workshop (Warhammer), and West End Games (Star Wars RPG).
In 1983, Bambra wrote "The Beginner’s Guide to Roleplaying Games" (with Paul Ruiz), published in Imagine magazine Issue 6 (Sept 1983), explaining what an RPG is and accompanied by a comic strip, "The Adventures of Nic Novice".
He was a reviewer and writer for Imagine magazine 1983-1985, and reviewer for White Dwarf and Dragon magazines during the late 1980s and early 1990s.
In 1989, Bambra co-wrote the Fighting Fantasy gamebook Dead of Night for Puffins, a Penguin inprint, with Stephen Hand.
During the 1990s he was Head of Design at MicroProse, where he worked on projects including Fields of Glory, Grand Prix, Special Forces, various X-COM products, and Gunship.
In 1996 Bambra founded Pumpkin Studios, which achieved success with Warzone 2100, a computer game with a post-nuclear scenario.
This company closed in 2000 after Eidos Interactive cancelled its then current project, Saboteur, a PlayStation video game.
In 2003 he became managing director at Pivotal Games Ltd, a videogame development company based in Bath and owned by SCi Ltd. During his period at the firm it published the series of Conflict: videogames, the most successful of which was Conflict: Desert Storm.
Between 2005 and 2009 he was also a board member of The Independent Games Developers Association Ltd.
Jim Bambra produced the following gamebooks and materials for roleplaying games, many in collaboration with other authors:
Echoes of the Jedi: Episode IV of Star Wars: Dawn of Defiance was dedicated to "Jim Bambra and all the unsung authors of the early Star Wars Expanded Universe".
He remained as director until 2008, when SCi closed down the company.