Age, Biography and Wiki

Jamie Chambers (James Edwin Vartanian Chambers) was born on 25 January, 1975 in Atlanta, GA, is an American game designer. Discover Jamie Chambers's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 49 years old?

Popular As James Edwin Vartanian Chambers
Occupation Game designer
Age 49 years old
Zodiac Sign Aquarius
Born 25 January, 1975
Birthday 25 January
Birthplace Atlanta, GA
Nationality United States

We recommend you to check the complete list of Famous People born on 25 January. He is a member of famous Game designer with the age 49 years old group.

Jamie Chambers Height, Weight & Measurements

At 49 years old, Jamie Chambers height not available right now. We will update Jamie Chambers's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
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Children Not Available

Jamie Chambers Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Jamie Chambers worth at the age of 49 years old? Jamie Chambers’s income source is mostly from being a successful Game designer. He is from United States. We have estimated Jamie Chambers's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

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Timeline

1975

Jamie Chambers (born January 25, 1975) is an American game designer who works primarily on role-playing games, contributing in a variety of genres.

1988

Chambers worked with Margaret Weis at Sovereign Press in 1988, then transitioned with her to Margaret Weis Productions (MWP) where he served as Vice President and Lead Designer.

While there, he created the Cortex System, a role-playing game ruleset that has been used by MWP since that time.

Jamie Chambers wrote short stories which added to the Sovereign Stone world mythos, and also ran the Sovereign Stone website.

2003

Margaret Weis and Don Perrin, with Chambers and Christopher Coyle, authored the Dragonlance Campaign Setting (2003) through the d20 license with by Wizards of the Coast who published the book, with the license also allowing Sovereign Press to continue to expand and supplement that book.

2005

Chambers designed Serenity Role Playing Game (2005) using the Cortex System, the first release from Margaret Weis Productions.

Through Margaret Weis Productions, Chambers also created and published the role playing games Battlestar Galactica and Supernatural.

At the time, Serenity RPG was the most popular role playing game since the original Dungeons and Dragons, requiring four print runs in the first year of publishing.

Chambers created the Cortex System for the Serenity Role Playing Game during his time at Margaret Weis Productions.

He then used it for additional licensed game supplements, several of which were based on television shows and movies, including Battlestar Galactica and Supernatural.

The Cortex System shifted away from gameplay determined by the rules toward a gaming experience guided by them, which was considered a necessary step to counterbalance the computerization of role playing games.

The system allows the game to evolve throughout a game session, providing the players with ways to create and modify the rules to meet their needs.

The system was later adapted into Cortex Plus and Cortex "Prime" by Cam Banks when he took over for Chambers at Margaret Weis Productions as lead designer.

Banks later founded Magic Vacuum, a production studio that has licensed the original Cortex System and the revised Cortex Plus, which is considered more narrative than the original Cortex system, building on the move away from systems constrained by rules and allowing further differentiation from computerized role playing games.

Roleplaying Supplements

Short Fiction

Short Nonfiction

2007

He served as Vice President of the non-profit Game Manufacturers Association, a trade association for the hobby games industry, from 2007 until 2016, when he chose not to seek re-election.

He succeeded Marcus King for the post.