Age, Biography and Wiki
James Duesing was born on 1958 in United States, is an American animator and educator. Discover James Duesing's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 66 years old?
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He is a member of famous Animator with the age 66 years old group.
James Duesing Height, Weight & Measurements
At 66 years old, James Duesing height not available right now. We will update James Duesing's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
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Not Available |
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Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
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James Duesing Net Worth
His net worth has been growing significantly in 2023-2024. So, how much is James Duesing worth at the age of 66 years old? James Duesing’s income source is mostly from being a successful Animator. He is from United States. We have estimated James Duesing's net worth, money, salary, income, and assets.
Net Worth in 2024 |
$1 Million - $5 Million |
Salary in 2024 |
Under Review |
Net Worth in 2023 |
Pending |
Salary in 2023 |
Under Review |
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Animator |
James Duesing Social Network
Timeline
James Duesing (born 1958) is an American animator and educator.
He has worked in many forms of animation, from traditional hand drawn and early digital work to 3D and motion capture projects.
Duesing studied painting and writing at the University of Cincinnati earning a BFA in 1980.
He also received his MFA in film and video from the University of Cincinnati in 1983.
After graduate school Duesing worked on live action video and television projects while continuing to work on hand drawn animation.
During this time he was exposed to, and began to explore, early digital imaging techniques on mainframe computers.
In 1986 he went shopping for a typewriter and ended up buying a desktop computer.
This began his experiments with what then was considered low-end digital imaging.
In 1986 he was hired as an assistant professor at the University of Cincinnati.
His 1990 animation Maxwell's Demon is considered one of the earliest examples of creative use of desktop computing for animation production.
Duesing has taught at The University of Cincinnati, College of Design, Architecture, Art and Planning and is a professor at Carnegie Mellon University.
Duesing's work has been exhibited and broadcast throughout the world including: The Sundance Film Festival, SIGGRAPH, The Tate Gallery, Film Forum, and The Museum of Modern Art, New York.
He has received numerous awards and grants including a Creative Capital grant, an award of distinction and an honorable mention from Prix Ars Electronica, an American Film Institute Independent Filmmaker Fellowship, National Endowment for the Arts grants, and a residency at the Headlands Center for the Arts.
In 1997 he moved to Carnegie Mellon University as an associate professor.
Duesing's animation work is visually lush and playful.
In all of his work there are no cuts.
His animation does not appear to be edited in any way.
Instead of simply cutting away, metamorphosis continuously changes characters and environments to fit a new scene.
Reality is often subjugated to emotional and relationship themes.
As his work developed from hand drawn to 3D computer the technical complexity of this metamorphosis increased.
There are several themes that reoccur in Duesing's animation.
These themes include: how fear or confusion affects decisions and how humanity is altered through cosmetic culture, technology and social media.
The themes are often handled simultaneously on different levels, sometimes with sarcasm or subtle humor, other times characters are emotionally void.
His characters usually have some particular flaw, whether physical or emotional.
Through metamorphosis all of these themes are interconnected, usually with an open-ended resolution.
Duesing's animation frequently offers comical and eccentric reflections on human interactions and desires in a realm poisoned by environmental disaster, cut off from nature or populated by smooth operators and creepy manipulators.
On one level his imagery is composed of entertaining cartoon-like characters in various kinds of richly rendered environments.
On another level his work probes serious sociological issues in a way that is both provocative and disturbing.
This futuristic landscape, can feel curiously familiar.
Phantom relationships, in which hybrids of animals and humans communicate through fragments of conversations, often sound like clips from forgotten films or television shows.
The narratives can be ambiguous, unfolding with the logic of dreams and the speed of cyber-communication.
Duesing has spoken and taught about animation in the context of social history.
He has also discussed his perceptions on the relationship between historic works of art and the desire for artists throughout the millennia to represent motion and sequence in their work.
These interests can also be seen in his work.
Duesing has done collaborative installation work and been involved in a variety of print and book projects.
His frequent collaborator is Carnegie Mellon Computer Science Professor, Jessica Hodgins.
His print and installation projects relate to his animation work with characters and sequential action.
They are frequently flipbooks, character portraits or comic books.