Age, Biography and Wiki

James Dallas Egbert III was born on 29 October, 1962 in Dayton, Ohio, United States, is an American student (1962–1980). Discover James Dallas Egbert III's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 17 years old?

Popular As N/A
Occupation College student
Age 17 years old
Zodiac Sign Scorpio
Born 29 October, 1962
Birthday 29 October
Birthplace Dayton, Ohio, United States
Date of death 16 August, 1980
Died Place Dayton, Ohio, United States
Nationality United States

We recommend you to check the complete list of Famous People born on 29 October. He is a member of famous student with the age 17 years old group.

James Dallas Egbert III Height, Weight & Measurements

At 17 years old, James Dallas Egbert III height not available right now. We will update James Dallas Egbert III's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

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James Dallas Egbert III Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is James Dallas Egbert III worth at the age of 17 years old? James Dallas Egbert III’s income source is mostly from being a successful student. He is from United States. We have estimated James Dallas Egbert III's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
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Source of Income student

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Timeline

1962

James Dallas Egbert III (October 29, 1962 – August 16, 1980) was a student at Michigan State University who disappeared from his dormitory room on August 15, 1979.

The disappearance was widely reported in the press, and his participation in the fantasy role-playing game Dungeons & Dragons was seized upon by press and investigators alike as being potentially related to his disappearance, propelling the previously obscure game to nationwide attention.

Egbert was born in Dayton, Ohio and grew up in Huber Heights, a Dayton suburb, attending Wayne High School.

He was a child prodigy, and entered Michigan State University at age 16, where he majored in computer science.

Personal problems cited in the reports of his suicide attempt and disappearance include depression, loneliness, parental pressure, drug addiction, and (according to detective William Dear) difficulty in coming to terms with his homosexuality.

1979

Egbert left his dormitory room at Case Hall on August 15, 1979, after writing a suicide note, and entered the university's steam tunnels.

He consumed some methaqualone, intending to commit suicide, but he survived.

He woke up the next day and went into hiding at a friend's house.

Gen Con XII, a convention dedicated to table-top role playing, began that day in Wisconsin, and some attendees reported that they had seen him there.

A police search for Egbert began.

On August 22, Egbert's parents hired William Dear, a private investigator who was an acquaintance of Egbert's uncle, to help locate their son.

According to Dear, in their first conversation Egbert's mother raised the possibility that her son had committed suicide, and complained that Michigan State had not notified them that their son was missing until August 20, five days after he was last seen.

On August 24, Michael Stuart, a journalist for the university's newspaper, The State News, published details of the case, including the assertion by an anonymous friend of Egbert's that the missing student was "known to leave campus before for destinations unknown."

Stuart's article prompted growing media interest in Egbert's disappearance.

After Dear learned that Egbert had played Dungeons & Dragons, he publicly amplified police theories that Egbert's disappearance was linked to the game.

Students were said to play live-action sessions of the game in the steam maintenance tunnels below the campus, and it was speculated that Egbert had entered the tunnels and had either been injured or lost his way.

This connection of the role-playing game to Egbert's disappearance prompted breathless coverage of both Egbert and the game in media outlets around the U.S. Dungeons & Dragons was described as a "bizarre and secretive cult" which players could only join "by invitation."

The search for Egbert continued unsuccessfully for several weeks.

It was later learned that during this time Egbert moved between two other houses in East Lansing, and then finally left the city via bus for New Orleans.

While he was in New Orleans, Egbert made a second suicide attempt by consuming a cyanide compound.

This attempt also failed.

He then moved on to Morgan City, Louisiana where he found employment as "a laborer at an oil field”, according to a 2014 online article by Jason Louv. After only four days on the job, Egbert, aware that private detective William Dear was searching for him, telephoned Dear and revealed his location. Dear traveled to Louisiana (other sources reported Texas) and recovered Egbert. Upon their meeting, Egbert asked the investigator to conceal the truth of his story. Dear agreed and released Egbert, who was still legally a juvenile, to the custody of his uncle Marvin Gross on September 13, 1979.

The New York Times, in its obituary for Egbert, summarized the phase of his life that began after Dear released him to the custody of Gross.

… The circumstances of the [1979] disappearance have never been explained, and Mr. Dear and the parents have refused to give details.

Since last Monday [when the 17-year-old was admitted to Grandview Hospital] the parents, Anna and James Dallas Egbert 2d, have declined to make comments of any kind.”

For example, "sales of the Basic Set rose dramatically. Right before the steam tunnel incident, the Basic Set might have sold 5,000 copies a month. By the end of 1979, it was trading over 30,000 copies per month, and only going up from there".

1980

“Dallas Egbert transferred last year from Michigan State to Wright State University [located near his parents’ Dayton, Ohio home], where he continued to study computer systems until he dropped out last April [1980].

Since then, he had been working in an optical store run by his father.”

On Monday, August 11, 1980, Egbert, age 17, was admitted to Grandview Hospital in Dayton because of a self-inflicted gunshot wound, almost exactly a year after his story generated national attention.

According to The New York Times, during the five days that followed, his parents were informed that he had no chance of survival, and they "gave the hospital permission to make various organs available for transplants. The hospital used a computer network to find recipients. [On Saturday night, August 16, several hours after Egbert’s death] the hospital spokesman [Max Peterson] said that organs would go to patients in several states, including New Jersey."

In a book authored by William Dear years later, he recalls visiting Egbert's bedside during the five days of hospitalization, and feeling horrified that a juvenile with so much intelligence was brain dead and connected to life support.

“The youth’s death came in mid-afternoon [Saturday, August 16, 1980],” The New York Times continued, “but the hospital did not confirm it until 10:30 P.M. Max Peterson, a spokesman for the hospital, said that the confirmation had been delayed for notification of family members.

The perceived link between Egbert's disappearance and Dungeons & Dragons was one of several controversies linked to the game during the 1980s.

The publicity surrounding the Mazes and Monsters novel and film heightened the public's unease regarding role-playing games.

However, it also increased the sales of D&D game manuals considerably, adding to the game's success.

1984

In 1984, William Dear authored the book The Dungeon Master: The Disappearance of James Dallas Egbert III, published in hardback by Houghton Mifflin and in paperback by Random House in 1985.

In the book, Dear tells Egbert's story.

The idea of Dungeons & Dragons players acting out real-life sessions in dangerous locations like the steam tunnels and losing touch with reality became ingrained into the cultural consciousness, inspiring books and movies such as Mazes and Monsters.