Age, Biography and Wiki

David Crane was born on 1954 in Nappanee, Indiana, United States, is an American video game designer and programmer. Discover David Crane's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 71 years old?

Popular As N/A
Occupation Game designer Game programmer
Age 71 years old
Zodiac Sign N/A
Born 1953
Birthday
Birthplace Nappanee, Indiana, United States
Nationality United States

We recommend you to check the complete list of Famous People born on . He is a member of famous Game designer with the age 71 years old group.

David Crane Height, Weight & Measurements

At 71 years old, David Crane height not available right now. We will update David Crane's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

David Crane Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is David Crane worth at the age of 71 years old? David Crane’s income source is mostly from being a successful Game designer. He is from United States. We have estimated David Crane's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

David Crane Social Network

Instagram
Linkedin
Twitter David Crane Twitter
Facebook
Wikipedia David Crane Wikipedia
Imdb

Timeline

David Crane (born in Nappanee, Indiana, United States) is an American video game designer and programmer.

Crane grew up fascinated by technology and went to DeVry Institute of Technology.

Following college, he went to Silicon Valley and got his first job at National Semiconductor.

1972

Once Crane graduated in 1972, he could code in three different programming languages.

Crane went to the DeVry Institute of Technology in Phoenix, Arizona.

He completed the four-year course in 33 months and received his degree in electrical engineering.

1975

Following college, he moved to Silicon Valley and got his first job at National Semiconductor in 1975.

At the company, he worked on linear integrated circuits in order to become proficient in electronic design.

While playing tennis with Alan Miller, he was told by his friend that Atari was looking for game programmers.

After proofreading a newspaper ad his friend had made for the position, Crane wrote a resume, was interviewed the next day at 10 am and had the job by 2 pm.

1977

Through his friend Alan Miller he learned about potential video game design work at Atari, Inc. and began work there in 1977.

Crane joined Atari, Inc. in the third quarter of 1977 and first began producing Arcade-inspired titled such as Outlaw and Canyon Bomber for the Atari VCS (later known as the Atari 2600).

Crane was initially unsure about programming games, but found he enjoyed microprocessor programming and game design.

Atari began their new line of computers with the Atari 800 and required help with software development.

This led to Atari having all of its game designers, including Crane, step in to work on the machine's operating system.

1979

After Crane and other programmers felt they were not being paid fairly at Atari, he left the company in 1979.

Crane and Miller formed Activision, the first company to independently publish games for the Atari 2600.

In 1979, Crane and other game developers at Atari, including Miller, Larry Kaplan, and Bob Whitehead received a memo indicating that their games were the most financially successful for Atari, making up $60 million of Atari's $100 million game cartridge sales in 1978.

As they were making a salary of $30,000, they asked for a raise and, according to Crane, were told by Ray Kassar that Crane was "no more important to the success of those products than the person on the assembly line who puts them together."

Crane and Miller left Atari in August 1979.

They had a plan to create an independent development and publishing company to produce games for Atari's VCS console, which had not been attempted previously.

Crane was suggested by a lawyer to Jim Levy in 1979.

Levy had been working for GRT Records and was raising money to go into business making cassette tape software and believed abilities in marketing and the business skills to help create their new company Activision.

Initially working out of Crane's apartment, Miller and Crane began programming a development system for Activision.

Whitehead and Kaplan would join shortly after.

1982

The company grew to be massively successful, with Crane's game Pitfall! (1982) being one the biggest sellers for the company.

Crane continued to work for Activison making several games for the Atari 2600 and later the Commodore 64.

After Activision hired Bruce Davis as the new CEO, Crane left Activison and later joined Garry Kitchen at Absolute Entertainment.

At Absolute, Crane began working on several games for the Atari 2600, Nintendo Entertainment System and Super Nintendo Entertainment System.

1995

After Absolute closed in 1995, Crane formed Skyworks Technologies who would make browser games in the mid 1990s and was among the first developers of games that would later be known as advergames.

While at Skyworks, Crane designed two of the companies biggest App store sellers with Arcade Bowling and Arcade Hoops Basketball.

2010

In the 2010s, Crane would develop games for AppStar for iPhone and iPad and by the end of the decade created Audacity Games, a company that would develop games for older consoles such as the Atari 2600.

David Crane was born in Nappanee, Indiana.

When he was young, Crane was fascinated by technology and engineering.

He would dismantle a black and white television to create a channel tuner near his bedside and make a TV in a cabinet on his wall and create a laser that could ignite a match at the end of a workbench.

He intended to work on making gadgets that would help people in their lives, but on reflection in 2010, he stated "Ironically, video game design was even a better fit for that combination of skills. But as I was growing up there was no such thing as a videogame, so how could I know?"

Crane's first encounter with a video game was with the Magnavox Odyssey that his parents bought him.

He later admitted he was "bored by the rudimentary games" but was fascinated by the technology's potential.

Crane first encountered a computer through a Boy Scout master who worked in data processing and began learning Hollerith code for punched cards.

He attended a computer programming extension campus.