Age, Biography and Wiki
Andrei Alexandrescu was born on 1969 in Bucharest, Romania, is a Romanian-American computer programmer. Discover Andrei Alexandrescu's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 55 years old?
Popular As |
N/A |
Occupation |
Developer of the D programming language |
Age |
55 years old |
Zodiac Sign |
N/A |
Born |
1969 |
Birthday |
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Birthplace |
Bucharest, Romania |
Nationality |
American
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We recommend you to check the complete list of Famous People born on .
He is a member of famous computer with the age 55 years old group.
Andrei Alexandrescu Height, Weight & Measurements
At 55 years old, Andrei Alexandrescu height not available right now. We will update Andrei Alexandrescu's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
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Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Who Is Andrei Alexandrescu's Wife?
His wife is Sanda Alexandrescu
Family |
Parents |
Not Available |
Wife |
Sanda Alexandrescu |
Sibling |
Not Available |
Children |
Not Available |
Andrei Alexandrescu Net Worth
His net worth has been growing significantly in 2023-2024. So, how much is Andrei Alexandrescu worth at the age of 55 years old? Andrei Alexandrescu’s income source is mostly from being a successful computer. He is from American. We have estimated Andrei Alexandrescu's net worth, money, salary, income, and assets.
Net Worth in 2024 |
$1 Million - $5 Million |
Salary in 2024 |
Under Review |
Net Worth in 2023 |
Pending |
Salary in 2023 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
computer |
Andrei Alexandrescu Social Network
Timeline
Andrei Alexandrescu (born 1969) is a Romanian-American C++ and D language programmer and author.
He is particularly known for his pioneering work on policy-based design implemented via template metaprogramming.
These ideas are articulated in his book Modern C++ Design and were first implemented in his programming library, Loki.
He also implemented the "move constructors" concept in his MOJO library.
He contributed to the C/C++ Users Journal under the byline "Generic ".
Alexandrescu received a B.S. degree in Electrical Engineering from Polytechnic University of Bucharest (Universitatea Politehnica din București) in July 1994.
His first article was published in the C/C++ Users Journal in September 1998.
He was a program manager for Netzip, Inc. from April 1999 until February 2000.
When the company was acquired by RealNetworks, Inc., he served there as a development manager from February 2000 through September 2001.
From 2000 onwards, Alexandrescu has advocated and popularized the scope guard idiom.
He has introduced it as a language construct in D. It has been implemented by others in many other languages.
Alexandrescu earned a M.S. (2003) and a PhD (2009) in computer science from the University of Washington.
In 2006 Alexandrescu began assisting Walter Bright on the development of the D programming language.
He released a book titled The D Programming Language in May 2010.
From 2010 to 2014, Alexandrescu, Herb Sutter, and Scott Meyers ran a small annual technical conference called C++ and Beyond.
He became an American citizen in August 2014.
Alexandrescu worked as a research scientist at Facebook for over 5 years, before departing the company in August 2015 in order to focus on developing the D programming language.
In January 2022, Alexandrescu began working at Nvidia as a Principal Research Scientist.
Expected is a template class for C++ which is on the C++ Standards track.
Alexandrescu proposes as a class for use as a return value which contains either a T or the exception preventing its creation, which is an improvement over use of either return codes or exceptions exclusively.
Expected can be thought of as a restriction of sum (union) types or algebraic datatypes in various languages, e.g., Hope, or the more recent Haskell and Gallina; or of the error handling mechanism of Google's Go, or the Result type in Rust.
He explains the benefits of as:
For example, instead of any of the following common function prototypes:
he proposes the following: