Age, Biography and Wiki

Amy Hennig was born on 19 August, 1964 in United States, is an American video game director and script writer. Discover Amy Hennig's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 59 years old?

Popular As N/A
Occupation Video game writer, video game director
Age 59 years old
Zodiac Sign Leo
Born 19 August, 1964
Birthday 19 August
Birthplace United States
Nationality United States

We recommend you to check the complete list of Famous People born on 19 August. He is a member of famous writer with the age 59 years old group.

Amy Hennig Height, Weight & Measurements

At 59 years old, Amy Hennig height not available right now. We will update Amy Hennig's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

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Amy Hennig Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Amy Hennig worth at the age of 59 years old? Amy Hennig’s income source is mostly from being a successful writer. He is from United States. We have estimated Amy Hennig's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
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Source of Income writer

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Timeline

1964

Amy Hennig (born August 19, 1964) is an American video game writer and director, formerly for the video game company Naughty Dog.

She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super Nintendo Entertainment System game Michael Jordan: Chaos in the Windy City.

She later went to work for Crystal Dynamics, working primarily on the Legacy of Kain series (which she considers her greatest achievement).

With Naughty Dog, she worked primarily on the Jak and Daxter and Uncharted series.

Hennig graduated from University of California, Berkeley with a bachelor's degree in English literature.

She went on to the film school at San Francisco State University, when she was hired as an artist for an Atari game called ElectroCop.

Her work on the game made her realize that the video game industry interested her more than the film industry; she dropped out of film school soon after.

Hennig has said that her literature degree and film studies have helped her work: "Everything I learned as an undergraduate with English literature and in film school about editing and shots and the language of film has come into play, but in a way I couldn't possibly have planned."

1980

Hennig has worked in the video game industry since the late 1980s.

Most of her early jobs involved games on the Nintendo Entertainment System, where she was primarily employed as an artist and animator.

Her first job was as a freelance artist for Electrocop, an unreleased Atari 7800 game, based on the Atari Lynx launch title.

Afterwards she joined Electronic Arts as an animator and artist, doing work on an unreleased title, Bard's Tale 4, and Desert Strike.

She later moved to designing and directing video games.

Two years after being hired at Electronic Arts, Hennig worked as an artist on Michael Jordan: Chaos in the Windy City.

However, when the lead designer quit, Hennig landed the job.

1990

In the late 1990s, she moved to Crystal Dynamics, where she assisted Silicon Knights in the development of Blood Omen: Legacy of Kain.

Later, she acted as the director, producer, and writer for Legacy of Kain: Soul Reaver.

She also directed and wrote Soul Reaver 2 and Legacy of Kain: Defiance.

Hennig departed Crystal Dynamics to act as the creative director for Naughty Dog.

She contributed to the Jak and Daxter series before working as the game director for Uncharted: Drake's Fortune, and as head writer and creative director for the Uncharted series.

With Uncharted 2: Among Thieves, Hennig led the 150-person team who created the game, as well as acting as writer.

2014

After directing and writing for Uncharted 3: Drake's Deception and beginning work on Uncharted 4: A Thief's End for the PlayStation 4, Hennig left Naughty Dog in 2014.

In April 2014, Hennig joined Visceral Games with Todd Stashwick to work on Project Ragtag, a Star Wars game.

2017

It was reported in October 2017, that EA was shutting down Visceral Games and that their Star Wars project was delayed and moved to another studio to allow for "significant change".

A representative of EA told Polygon that EA are "in discussions with Amy about her next move".

Hennig announced the following June that she had left EA in January and started a small studio to explore options involving virtual reality games.

2019

In November 2019, Hennig announced she joined Skydance Media to start a new division there, Skydance New Media, for "new story-focused experiences [that] will employ state-of-the-art computer graphics to provide the visual fidelity of television and film, but with an active, lean-in experience that puts the audience in the driver's seat".

Stashwick said in May 2021 that he was working with Hennig on an action-adventure game; in September, this was revealed to be Forspoken.

Hennig and Stashwick are part of the writing team alongside Gary Whitta and Allison Rymer.

In October 2021, Skydance New Media later announced that it was working with Marvel Entertainment to produce a new action-adventure game that will take place in the Marvel Universe.

In September 2022, it was revealed that it was an untitled Captain America and Black Panther game

In April 2022, Skydance New Media and Lucasfilm Games announced they are working on a narrative-driven, action-adventure game "featuring an original story in the Star Wars galaxy", with Hennig at the helm.

Hennig believes the term "platformer" is outdated and misused with many modern games, preferring a different term like "traversal" for some.

She has also said that focusing too much on graphical realism can inhibit a game, predicting that as game technology improves, game developers would progress to using graphics for creative expression instead of realism.

She often uses supporting characters to highlight personality aspects of other characters through interactions within the script.

For example, Chloe Frazer acts as a foil for Nathan Drake, highlighting the darker aspects of his personality and past.

With her work in the Uncharted series, Hennig described the writing and plot as on the "bleeding edge" of the genre of cinematic video games.

She has won two Writers Guild of America Video Game Writing Awards in addition to several other awards for her work on Uncharted 2 and Uncharted 3.

Hennig has been cited as an example of a successful woman in a historically male-dominated industry, and of how women are taking more important roles within it.

Hennig herself says that she has not encountered sexism in the industry, but that differing perspective from men in the industry has helped on some occasions.