Age, Biography and Wiki

Yoshiki Okamoto was born on 10 June, 1961 in Ehime Prefecture, Japan, is a Japanese video game designer. Discover Yoshiki Okamoto's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 62 years old?

Popular As N/A
Occupation Video game designer
Age 62 years old
Zodiac Sign Gemini
Born 10 June 1961
Birthday 10 June
Birthplace Ehime Prefecture, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 10 June. He is a member of famous game designer with the age 62 years old group.

Yoshiki Okamoto Height, Weight & Measurements

At 62 years old, Yoshiki Okamoto height not available right now. We will update Yoshiki Okamoto's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Yoshiki Okamoto Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Yoshiki Okamoto worth at the age of 62 years old? Yoshiki Okamoto’s income source is mostly from being a successful game designer. He is from Japan. We have estimated Yoshiki Okamoto's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

Yoshiki Okamoto (岡本 吉起), sometimes credited as Kihaji Okamoto, is a Japanese video game designer.

1942

He is credited with producing popular titles for Konami, including Gyruss and Time Pilot, and for Capcom, including 1942, Gun.Smoke, Final Fight and Street Fighter II.

He later founded the companies Flagship and Game Republic, and then created the hit mobile games Dragon Hunter and Monster Strike for Mixi.

He also played a role in the creation of Rockstar's Red Dead franchise.

Several franchises he helped create are among the highest-grossing video game franchises of all time, including Street Fighter II, Monster Strike and Red Dead.

1982

His early games Time Pilot (1982) and Gyruss (1983) innovated in the shoot 'em up genre during the golden age of arcade games.

The Killer List of Videogames included both Gyruss and Time Pilot in its list of top 100 arcade games of all time.

Although these games turned out to be successful titles for Konami, Okamoto's employer was not happy as apparently Okamoto had been told to create a driving game instead.

Internal disagreements, financial and credible, caused his termination from Konami.

1984

Joining Capcom in 1984, Okamoto directed several arcade games such as 1942 (1984), SonSon (1984), and Side Arms (1986).

1985

His 1985 shoot 'em up Gun.Smoke later inspired a spiritual successor, Red Dead Revolver, the first installment of the Red Dead series.

1989

The last game he directed was the 1989 CP System game Willow (1989).

He would oversee the development of Capcom's subsequent games as a producer and was responsible for recruiting character designer Akira Yasuda for Capcom.

Okamoto and Yasuda developed some of Capcom's biggest hits, most notably the beat 'em up game Final Fight (1989) and fighting game Street Fighter II (1991).

1996

Okamoto worked on the 1996 survival horror game Resident Evil (Biohazard in Japan).

Additionally, he produced the movie adaptation and its sequel.

1997

In 1997, he resigned from Capcom to start his own video game development company, Flagship.

He continued to develop video games for Capcom through Flagship.

Okamoto approached Angel Studios with the idea for an original intellectual property entitled S.W.A.T. It later adopted a Western theme at Okamoto's recommendation, redefining the acronym as "Spaghetti Western Action Team".

It was intended to be a spiritual successor to Gun.Smoke.

2000

Angel Studios began work on the game with Capcom's oversight and funding in 2000, and Capcom announced the game as Red Dead Revolver in March 2002.

2003

Okamoto then left Capcom, which canceled the game in August 2003.

Rockstar Games acquired the rights to Red Dead Revolver in December 2003 and resumed development, releasing it for the PlayStation 2 and Xbox in May 2004.

In 2003, he left Flagship to form another video game company.

2005

In 2005, Okamoto's new independent game company, Game Republic, released its first game Genji: Dawn of the Samurai.

Genji is a game set in Feudal Japan with a similar playing style to the Onimusha series.

2006

A sequel, Genji: Days of the Blade, was released on the PlayStation 3 in late 2006.

2007

A new Game Republic game called Folklore (Folkssoul in Japan) was released in 2007.

Okamoto also developed a typical party game called Every Party, which was a launch title for the Xbox 360 in Japan.

In 2007, Game Republic signed with Brash Entertainment and started working on licensed games like Clash of the Titans.

2008

But then in November 2008, Brash Entertainment went out of business, and Game Republic had to turn to Namco Bandai for the release of Clash of the Titans.

2011

In 2011, Game Republic also shut down due to debt, and a year later, Okamoto announced that he had retired from making console games and started working on mobile games.

2013

In recent years, he created the mobile games Dragon Hunter and Monster Strike (2013) for Mixi.

Dragon Hunter was a moderate success, before Monster Strike became a major hit, competing with Puzzle & Dragons for the top spot on mobile charts.

2017

Street Fighter II is estimated to have grossed US$10.61 billion as of 2017, making it the third highest-grossing video game of all time, after Space Invaders and Pac-Man.

Okamoto became the chairman of the Japan Game Culture Foundation in November 2017, an organization which seeks to support young game creators.

2018

By 2018, Monster Strike had grossed over $7.2 billion, surpassing Puzzle & Dragons to become the highest-grossing mobile app of all time.

In 2018 he made the Malaysian game development company Okakichi.

In November 2022 he was appointed as "game advisor" for the Whole Earth Foundation, a Japanese organization seeking to raise infrastructure maintenance awareness through a cryptocurrency smartphone game.

2020

Since 2020 he has also made three YouTube channels which he uses to discuss various topics.