Age, Biography and Wiki
Trip Hawkins (William Murray Hawkins III) was born on 28 December, 1953 in Pasadena, California, U.S., is an American businessman (born 1953). Discover Trip Hawkins's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 70 years old?
Popular As |
William Murray Hawkins III |
Occupation |
Entrepreneur |
Age |
70 years old |
Zodiac Sign |
Capricorn |
Born |
28 December 1953 |
Birthday |
28 December |
Birthplace |
Pasadena, California, U.S. |
Nationality |
United States
|
We recommend you to check the complete list of Famous People born on 28 December.
He is a member of famous Entrepreneur with the age 70 years old group.
Trip Hawkins Height, Weight & Measurements
At 70 years old, Trip Hawkins height not available right now. We will update Trip Hawkins's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Who Is Trip Hawkins's Wife?
His wife is Lisa Proctor Hawkins
Family |
Parents |
Not Available |
Wife |
Lisa Proctor Hawkins |
Sibling |
Not Available |
Children |
4 |
Trip Hawkins Net Worth
His net worth has been growing significantly in 2023-2024. So, how much is Trip Hawkins worth at the age of 70 years old? Trip Hawkins’s income source is mostly from being a successful Entrepreneur. He is from United States. We have estimated Trip Hawkins's net worth, money, salary, income, and assets.
Net Worth in 2024 |
$1 Million - $5 Million |
Salary in 2024 |
Under Review |
Net Worth in 2023 |
Pending |
Salary in 2023 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
Entrepreneur |
Trip Hawkins Social Network
Timeline
William Murray "Trip" Hawkins III (born December 28, 1953) is an American entrepreneur and founder of Electronic Arts, The 3DO Company, and Digital Chocolate.
A fan of the Strat-O-Matic Football pen and paper games, Hawkins started his first business as a teenager trying to create a knockoff version.
He borrowed $5,000 from his father to start up the venture and advertised his game in NFL Game Programs, but the business failed.
Eventually, he received his first computer and became interested in creating a digital football game, because it would allow players to avoid the challenging math of the game, which was all handled internally.
he designed his own undergraduate major at Harvard University in Strategy and Applied Game Theory.
Around this time, in 1975, Hawkins estimated that it would take home computer saturation seven years to make a viable career out of game design.
He was the Director of Strategy and Marketing at Apple Computer in 1982 when he left to found Electronic Arts (EA), a video game publisher.
EA was successful for many years under his leadership.
He has been credited with spearheading the games industry's evolution from simple one-person creations to complex team projects during this time.
One of his first big wins was to sign John Madden on as a spokesperson and a consultant to his company's football game which would eventually lead to the popular Madden NFL series of video games.
At this point, Electronic Arts was a computer software company which did not want to deal with Nintendo's strict licensing policies.
He saw his opportunity when Sega released the Genesis.
Not wanting to pay licensing fees, he hired a team to reverse engineer the system for his company to make unlicensed games on it.
Hawkins eventually revealed his intentions to Sega, while offering a partnership to combat Nintendo telling them, "You can sue, but we did the tech fair and square and have great lawyers. So make us an official licensee. And give us a reduced rate."
Sega, anticipating that Hawkins would sell his research to other third-party companies, agreed and made them a partner.
Though he remained chair of the board, he transitioned from EA in 1991 to form 3DO, a video game console company.
It launched at an expensive US$599 1991, compared to other major systems under $200.
Sales were poor due to its exorbitant price and weak games that relied excessively on full-motion video sequences (which were state-of-the-art for the time) at the expense of gameplay.
Meanwhile, 3DO was formed in partnership with several other companies including EA. Upon its release in 1993, the 3DO was the most powerful video game console at the time.
He resigned from the board of EA in July, 1994.
Hopes for the system were further damaged in 1994 with the arrival of the Sony PlayStation and Sega Saturn, both of which were more expensive than the 3DO but had more modern hardware and stronger first party support.
While acknowledging the 3DO's failure in the marketplace, Next Generation listed Hawkins in their "75 Most Important People in the Games Industry of 1995", calling him "one of the game market's visionaries".
In 1996, 3DO stopped developing the system and transitioned into a video game developer, making games for the PlayStation, PC, and other consoles.
While remaining chairman and CEO of the company, Hawkins took on the additional role of creative director.
Hawkins focused on branding and 6-to-9-month production timetables for games.
As a result, quality and sales suffered.
Hawkins had used cash reserves to bail out the failing company before, but declined to do so a final time.
Due to poor sales of its titles, it went bankrupt in May 2003.
The defunct company sold most of its intellectual property, including the Might and Magic franchise, to publisher Ubisoft, while Trip Hawkins retained ownership of the 3DO console hardware and software.
In late 2003, Hawkins launched a new video game development company called Digital Chocolate.
The company focused on developing games for handheld devices.
In 2005, Hawkins became the eighth person to be inducted into the Academy of Interactive Arts & Sciences Hall of Fame.
He stepped down from the CEO position at Digital Chocolate in May, 2012.
In 2012, Hawkins joined the board of directors of Israeli technology company Extreme Reality, which is working on developing motion control software that can read a person's movement in 3D, but which only requires a 2D camera.
On March 20, 2013, Nativex, a mobile ad technology platform for games, announced Trip Hawkins as a senior advisor to their board of directors.
Hawkins also joined the advisory board at Skillz, a mobile eSports platform, as a strategic advisor in December 2014.
His newest startup, If You Can Company, aims to foster social and emotional development in children, teaching compassion and anti-bullying lessons.
Their first game, "IF...", uses a free-to-play model and is meant for teachers and students in an educational environment.
Hawkins lives in Santa Barbara, California where he served from 2016 to 2019 as a professor of entrepreneurship and leadership at the University of California, Santa Barbara.