Age, Biography and Wiki

Tetsuya Mizuguchi was born on 22 May, 1965 in Otaru, Hokkaido, Japan, is a Japanese video game designer, producer and businessman. Discover Tetsuya Mizuguchi's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 58 years old?

Popular As N/A
Occupation Video game producer, Video game director, Music producer,
Age 58 years old
Zodiac Sign Gemini
Born 22 May 1965
Birthday 22 May
Birthplace Otaru, Hokkaido, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 22 May. He is a member of famous producer with the age 58 years old group.

Tetsuya Mizuguchi Height, Weight & Measurements

At 58 years old, Tetsuya Mizuguchi height not available right now. We will update Tetsuya Mizuguchi's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
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Children Not Available

Tetsuya Mizuguchi Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Tetsuya Mizuguchi worth at the age of 58 years old? Tetsuya Mizuguchi’s income source is mostly from being a successful producer. He is from Japan. We have estimated Tetsuya Mizuguchi's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income producer

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Timeline

Tetsuya Mizuguchi (水口 哲也) is a Japanese video game designer, producer, and businessman.

Along with ex-Sega developers he is one of the co-founders of the video game development firm Q Entertainment.

He formerly worked for Sega as a producer in their Sega AM3 'arcade machines' team, developing games like Sega Rally Championship and Sega Touring Car Championship, before moving on to become the head of Sega's United Game Artists division, the team responsible for Rez and Space Channel 5.

Mizuguchi is better known for creating video games that incorporate interactive synesthesia into his game design, regardless of genre, evidenced by Rez, Lumines, Child of Eden, and Tetris Effect.

1990

Mizuguchi worked for Japanese game developer Sega from 1990 to 2003 and began his career – not on a game – but by designing arcade cabinets and an interactive 'ride' titled Megalopolis, combining then-embryonic 3D polygonal graphics and CGI (Computer-generated imagery) with the physical experience of Sega's hydraulic 'AS-1' motion simulator.

He went on to develop the acclaimed racing simulator, Sega Rally Championship, which was influential in the racing space, inspiring future racing game franchises like Colin McRae Rally (another rally simulator) and the rally segments of Gran Turismo.

After forming his own division within Sega, Sega AM Annex, he continued in the racing genre with Sega Rally Championship 2 and Sega Touring Car Championship.

1998

During one trip to Zürich in 1998, Mizuguchi witnessed a music festival in which he observed how people were moving toward the music and how the music, sounds, colors, and dancing would change accordingly.

Mizuguchi recognized what he observed as synesthesia and decided to focus on rhythm-based music games where he co-created Space Channel 5, Space Channel 5: Part 2, and Rez.

Both Space Channel 5 and Rez are referenced in modern gaming media as essential and influential to the development of the modern wave of music-rhythm games, with Harmonix Music Systems co-founder, Alex Rigopulos citing Mizuguchi as an influence in Harmonix's history.

Mizuguchi's final position at Sega was Chief Creative Officer of Sega's United Game Artists game division.

2003

In September 2003, Sega performed an internal restructuring of its staff.

Among these changes was the dissolution of United Game Artists and the transfer of its members into Sonic Team.

The following month, Mizuguchi announced that he would leave Sega on October 10, 2003.

He cited the changes in the corporate culture after the Sega-Sammy merger and viewed that as an obstacle to what he wanted to do.

He announced that he would work independently in the video game industry through an – at the time – unnamed company.

That company would be Meguro-based Q Entertainment (which he co-founded with a core team of ex-Sega veterans) which initially produced two puzzle games for portable, handheld gaming systems: Lumines for the PlayStation Portable and Meteos for the Nintendo DS.

Both games have been released in Japan, North America, and Europe.

2005

Later, to coincide with a Microsoft event at Tokyo Game Show in 2005, Mizuguchi announced that Q Entertainment was working on an action game called Ninety-Nine Nights.

A departure from his focus on musical games, Ninety-Nine Nights was Mizuguchi's attempt through an action game to tell the story of a massive, international conflict as viewed through the eyes of various factions.

To facilitate the completion of Ninety-Nine Nights, he traveled regularly between Japan and South Korea to work with Ninety-Nine Nights external developer, Phantagram.

Mizuguchi also oversaw the development of Gunpey (for PlayStation Portable and Nintendo DS), an update on the puzzle franchise originally created by Game Boy creator Gunpei Yokoi's development team, Koto Laboratory.

The PSP version was rendered in a very Rez style, with vector graphics visuals and an electronic music soundtrack, while the DS version was aimed at a younger audience, featuring a more cartoon-like approach.

2006

With Q Entertainment, he later produced Lumines Live! which was released for the Xbox 360 through Microsoft's Xbox Live Arcade service on October 18, 2006.

On November 7, 2006, he also produced Lumines II for PSP, the sequel to the popular original (this time supplementing the original score with heavy integration of music videos), and a shooter/puzzle hybrid game called Every Extend Extra (a heavily modified 'synesthesia' update to an existing PC freeware title, Every Extend, by indie developer "Omega"), which was released on August 7, 2006.

2007

Additionally, around the same time, a new version of Every Extend Extra was produced by Q Entertainment for Xbox Live called Every Extend Extra Extreme, which was released on October 17, 2007.

2009

In 2009, he was chosen by IGN as one of the top 100 game creators of all time.

Before entering the game industry, Mizuguchi majored in literature at Nihon University's Faculty of Arts.

One of the influences for Mizuguchi joining the game industry was a photograph of NASA's view VR headset.

Asked how he chose a career in video games, he explained, "I preferred doing something in relation to human senses or entertainment - something more in relation with human nature, a field where I could do some research. ... Unlike the arts, where it is often a matter of taste whether something is good or not, creating good interactive entertainment is more easily definable. I chose Sega because it was using new technology and I was able to study things like human movements."

2010

At the 2010 Electronic Entertainment Expo in Los Angeles, took the stage at the start of game publisher Ubisoft's annual media event to reveal, to the surprise of the assembled media, the spiritual successor to his game Rez, called Child of Eden.

2011

The game was released in July 2011, one of the marquee games for Xbox 360's Kinect motion control system.

In late September 2011, Child of Eden was released for PlayStation 3, adding high-definition in-game cinemas, and support for motion control via PlayStation Move, as well as Stereoscopic 3D viewing.

2012

His company's latest game is Lumines Electronic Symphony, which launched on February 22, 2012, and currently holds an aggregate score of 83 out of 100 with at least 45 out of 50 reviews registering as 'positive.' The game is considered a reboot of the Lumines series, and the true sequel to the original PSP game.

Mizuguchi put an all-new team in charge of the project, with the task of revitalizing the series, and completing the game in time for the PlayStation Vita's North American and European launch.

Besides designing video games, Mizuguchi has expressed interest in directing music videos.

One of the music videos included in Lumines II for the song Heavenly Star by Genki Rockets was directed by Mizuguchi, who also co-wrote the lyrics of the song.

He is known for collaborating with various DJs and music producers for the soundtracks of his games, including Ken Ishii, Tsuyoshi Suzuki, and Mondo Grosso.

2013

He left Q Entertainment in 2013.

2014

He is currently the CEO of Enhance, Inc., a company he founded in 2014.