Age, Biography and Wiki
Takashi Iizuka was born on 16 March, 1970 in Kawaguchi, Saitama, Japan, is a Japanese video game designer and developer. Discover Takashi Iizuka's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 53 years old?
Popular As |
Takashi Iizuka |
Occupation |
Video game designer
producer
director
writer |
Age |
53 years old |
Zodiac Sign |
Pisces |
Born |
16 March 1970 |
Birthday |
16 March |
Birthplace |
Kawaguchi, Saitama, Japan |
Nationality |
Japan
|
We recommend you to check the complete list of Famous People born on 16 March.
He is a member of famous game designer with the age 53 years old group.
Takashi Iizuka Height, Weight & Measurements
At 53 years old, Takashi Iizuka height not available right now. We will update Takashi Iizuka's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
Family |
Parents |
Not Available |
Wife |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Takashi Iizuka Net Worth
His net worth has been growing significantly in 2023-2024. So, how much is Takashi Iizuka worth at the age of 53 years old? Takashi Iizuka’s income source is mostly from being a successful game designer. He is from Japan. We have estimated Takashi Iizuka's net worth, money, salary, income, and assets.
Net Worth in 2024 |
$1 Million - $5 Million |
Salary in 2024 |
Under Review |
Net Worth in 2023 |
Pending |
Salary in 2023 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
game designer |
Takashi Iizuka Social Network
Timeline
Takashi Iizuka (飯塚 隆) (born March 16, 1970) is a Japanese video game director, producer, designer and screenwriter.
In 1999, he and a small part of Sonic Team moved to San Francisco to establish Sonic Team USA (later renamed Sega Studio USA), in order to gain feedback from the western market.
Over in the U.S. his team worked on the international release of Sonic Adventure.
Afterward, his team started to develop their own games, where he was the director and lead designer for Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, and Nights: Journey of Dreams.
In an effort to further broaden Sonic's appeal to western markets, Iizuka gave western developer, Backbone Entertainment, a shot at developing Sonic titles (Sonic Rivals and Sonic Rivals 2) under his team's supervision for the PlayStation Portable console.
Since 2008, Iizuka has been the vice president of product development for the Sonic the Hedgehog series at Sega, as well as the head of Sonic Team although he has been working on games in the Sonic series since 1994.
His first collaboration with Sega involved working with Sega Technical Institute on Sonic the Hedgehog 3 as a designer.
Later, he helped supervise Traveller's Tales with the development of Sonic R.
He was also the lead designer for Nights into Dreams, and director for Sonic Adventure.
In 2008, Sega's American division, Sega Studio USA, was absorbed back into Sonic Team Japan, making Iizuka the producer for the Sonic series at Sonic Team and the head of the company as well.
In 2016, Iizuka relocated to Los Angeles to become the VP of Product Development at Sega of America, while retaining his title as the head of Sonic Team.
In 2022, it was revealed that Iizuka designed a game named Devi & Pii for the Sega Genesis in 1992, but it was never released.
It would finally be released on October 27, 2022, for the Sega Genesis Mini 2, however.
Game journalist from Wired described Takashi Iizuka as a difficult man to read, as he tends to slip into corporate speak especially when discussing mixed reception of Sonic games.
His long time colleague and composer, Tomoko Sasaki, however described him as someone who "offered a different and fresh, almost unpredictable, way of thinking" and got along well with him from the very start.