Age, Biography and Wiki

Shinji Mikami was born on 11 August, 1965 in Iwakuni, Yamaguchi, Japan, is a Japanese video game designer, director and producer. Discover Shinji Mikami's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 58 years old?

Popular As N/A
Occupation Video game designer director producer
Age 58 years old
Zodiac Sign Leo
Born 11 August 1965
Birthday 11 August
Birthplace Iwakuni, Yamaguchi, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 11 August. He is a member of famous game designer with the age 58 years old group.

Shinji Mikami Height, Weight & Measurements

At 58 years old, Shinji Mikami height not available right now. We will update Shinji Mikami's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Shinji Mikami Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Shinji Mikami worth at the age of 58 years old? Shinji Mikami’s income source is mostly from being a successful game designer. He is from Japan. We have estimated Shinji Mikami's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

Shinji Mikami (三上 真司) is a Japanese video game designer, director, and producer.

1979

Mikami said that Resident Evil was a response to his disappointment with Zombi 2, a gory 1979 film by Italian director Lucio Fulci; Mikami was determined to make a game with none of the failings of the movie.

The resulting game became Biohazard, an action-adventure game which combined 3D polygonal characters and objects with pre-rendered backgrounds and featured zombies (among other monsters) heavily influenced by George A. Romero's Dead films.

1990

Starting his career at Capcom in 1990, he has worked on many of the company's most successful games.

He joined Capcom in 1990 as a junior game designer, Mikami and fellow new hires were sent to a warehouse and ordered to "think hard about game design", then left unsupervised for the entire day.

After a few months of just doing that, he was suddenly placed on a team and given a leadership position despite knowing nothing about game development.

His first title, a quiz game for the Game Boy titled ''Capcom Quiz: Hatena?

no Daibōken'', was made in three months.

His three subsequent releases were all based on Disney-licensed properties: Who Framed Roger Rabbit for the Game Boy, and Aladdin and Goof Troop for the Super NES.

Aladdin was his first hit, selling over 1.75 million units worldwide.

1992

Mikami also worked on Super Lap, an unreleased F1 racing game for the Game Boy that was scheduled to be released in 1992, but was canceled after eight months of development.

Mikami learned by observing his seniors; whenever he showed them his game design documents, they called his work "uninteresting" without giving any advice.

He found this environment comfortable, since it engendered independence and freedom of thought.

To Mikami, the art of game making was instilled in him by Tokuro Fujiwara.

1993

After the release of Goof Troop, Mikami began development in 1993 of a horror-themed adventure game for the PlayStation set in a haunted mansion, called Resident Evil, originally conceived as a remake of Sweet Home (an earlier Famicom game by Capcom based on the Japanese horror film of the same name).

Sweet Home director Fujiwara entrusted Mikami, who was initially reluctant because he hated "being scared", with the project, because he "understood what's frightening."

1996

He directed the first installment of the Resident Evil series in 1996 and the first installment of the Dino Crisis series in 1999, both survival horror games.

The game was retitled Resident Evil during its English localization under Capcom USA's suggestion and was released in Japan and North America on March 22, 1996, and became one of the PlayStation's first successful titles.

It was the first game to be dubbed a survival horror, a term Capcom coined to promote the game.

It was later ported to the Sega Saturn.

Resident Evil was considered the defining title for survival horror games and was responsible for popularizing the genre.

Its control scheme becoming a staple of the genre, and future titles would imitate its challenge of rationing highly limited resources and items.

The game's commercial success is credited with helping the PlayStation become the dominant game console, and also led to a series of Resident Evil films.

Mikami had creative control over the screenplay and script of the first movie being dubbed a creative consultant.

2002

He returned to Resident Evil to direct the remake of the first game in 2002 and the third-person shooter Resident Evil 4 in 2005.

2006

In 2006, he directed his final Capcom game God Hand, a beat 'em up action game.

2009

In 2009, he was chosen by IGN as one of the top 100 game creators of all time.

Mikami grew up in the Yamaguchi Prefecture of Honshū island.

His father, who had to enter the workforce early and drop out of high school to support his family, beat him almost daily.

Beyond family life, his was a normal childhood, without video games but full of outdoor play: "Back in those days, kids had to be somewhat creative in coming up with games to play, because there wasn't that much else to occupy your free time".

His dream career was to be a Formula One driver.

In his adolescence Mikami became “obsessed” with horror films, such as The Texas Chain Saw Massacre and The Evil Dead.

Another hobby was the study of karate and kendo.

After failing entrance exams two years straight, Mikami enrolled into and graduated from Doshisha University, where he majored in the study of merchandise.

Although Mikami played arcade video games often, his entrance into the industry came by happenstance:

His application was rejected at the screening process, then approved one week later.

2010

Mikami worked at PlatinumGames to direct the third-person shooter Vanquish in 2010.

The same year, he founded his own studio Tango Gameworks which has since been acquired by the American company ZeniMax Media.

2014

Under his studio, he directed the third-person horror game The Evil Within in 2014.

He has also served the roles of producer and executive producer for many games.