Age, Biography and Wiki

Robin Walker was born on 1976 in Australia, is an Australian video game designer. Discover Robin Walker's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 48 years old?

Popular As N/A
Occupation Video game designer
Age 48 years old
Zodiac Sign N/A
Born
Birthday
Birthplace N/A
Nationality Australia

We recommend you to check the complete list of Famous People born on . He is a member of famous game designer with the age 48 years old group.

Robin Walker Height, Weight & Measurements

At 48 years old, Robin Walker height not available right now. We will update Robin Walker's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Robin Walker Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Robin Walker worth at the age of 48 years old? Robin Walker’s income source is mostly from being a successful game designer. He is from Australia. We have estimated Robin Walker's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

Robin Walker Social Network

Instagram
Linkedin
Twitter Robin Walker Twitter
Facebook
Wikipedia Robin Walker Wikipedia
Imdb

Timeline

1975

Robin Walker (born 1975) is an Australian video game designer best known for co-developing Quake Team Fortress, Team Fortress Classic, Team Fortress 2, and Half-Life: Alyx.

Walker attended RMIT University in Melbourne, Australia.

1996

Together with John Cook and Ian Caughley, Walker started working on Team Fortress as a mod for id Software's QuakeWorld in 1996.

Due to the popularity of the product, the team was hired by the then-small Valve to work on Team Fortress Classic and later on Team Fortress 2.

Walker has played development roles in various Valve games, including Half-Life 2 and Dota 2.

More recently, Walker has been focused on the collision of economics and game design, in an attempt to transform Team Fortress 2 into a free-to-play, microtransaction-based game.

2020

Walker worked on Valve's flagship virtual reality game, Half-Life: Alyx, released on March 23, 2020.

Walker used Team Fortress 2 updates to research what additional features are and aren't popular.

The results of which he has used for the development of Dota 2, as well as for later Team Fortress 2 updates.

Walker also stated that he cannot guarantee that he would keep working on Team Fortress 2 indefinitely and that at some point, he will move on to a new project.

Walker believes in the importance of communication between players and developers of modern PC games, stating that "being close to your customers – being able to talk directly to your customers – is valuable."

In his experience, successful multiplayer games "innovate in gameplay both on release, but also over time post-release, and that those innovations are significant and of interest to customers."

Walker is notably not worried about video game piracy, stating that to fight piracy, he is "looking at the things that pirates are providing and asking [himself] how [he] can provide something better than that."

By releasing frequent updates of his games after launch, he constantly improves on his games in a way that pirates could not keep up with.

Walker is a supporter of the free-to-play model, as he says that the model supports a wider variety of customers, including those with "very little money," and that such a variety of players results in greater opportunities for richer experiences.