Age, Biography and Wiki

RJ Mical was born on 26 January, 1956 in American, is an American programmer and hardware designer. Discover RJ Mical's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 68 years old?

Popular As N/A
Occupation Computer programmer Hardware designer Product manager
Age 68 years old
Zodiac Sign Aquarius
Born 26 January 1956
Birthday 26 January
Birthplace N/A
Nationality

We recommend you to check the complete list of Famous People born on 26 January. He is a member of famous Designer with the age 68 years old group.

RJ Mical Height, Weight & Measurements

At 68 years old, RJ Mical height not available right now. We will update RJ Mical's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

RJ Mical Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is RJ Mical worth at the age of 68 years old? RJ Mical’s income source is mostly from being a successful Designer. He is from . We have estimated RJ Mical's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Designer

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Timeline

1956

Robert J. Mical (born 26 January 1956) is an American computer programmer and hardware designer who has primarily worked in video games.

1979

Robert J. Mical graduated in 1979 from the University of Illinois with dual degrees in Computer Science and English and a minor in Philosophy.

1983

From 1983 to 1984, Mical was software engineer at arcade video game and pinball creator Williams Electronics.

He worked on special effects for Sinistar (1983) and coordinated the Star Rider LaserDisc racing project.

1984

From 1984 to 1986, Mical worked for Amiga Corporation and then Commodore International on the development of the Amiga 1000 and later models.

He created various development tools and the animation system software.

He developed Intuition, the Amiga user interface system software.

1985

He is best known for creating the user interface, Intuition, for Commodore's Amiga personal computer (1985), contributing to the design of the Amiga hardware, and co-designing, with Dave Needle, the Atari Lynx color handheld (1989) and the 3DO Interactive Multiplayer (1993).

1987

From 1987 to 1989, he was vice-president of game technology at Epyx, reuniting with two ex-Amiga employees: Dave Needle and Dave Morse.

He co-developed the first color handheld console, internally named "Handy."

He was the co-designer of the hardware and put together run-time libraries, a debugger, art and audio tools, and an emulator.

1989

The system was acquired by Atari Corporation and brought to market as the Atari Lynx in 1989.

He did some design for the launch titles Blue Lightning and Electrocop.

1990

In 1990, Mical co-founded New Technologies Group (NTG), a company established to create a new game system, working again with Needle and Morse.

Mical co-designed the hardware and headed the creation of the system's multitasking operating system, Portfolio.

The company later merged with The 3DO Company and their technology became the base of the 32-bit console 3DO Interactive Multiplayer.

1995

A 1995 article in Next Generation commented "It's true that of the machines that Mical and Needle have created, only the Amiga has been a true global mass market hit ... But it's only fair to put forward the argument that this is down to the marketing of the machines rather than the quality of the product."

1996

From 1996 to 2005, Mical worked on mobile and online projects.

In 1996 and 1997, Mical was part of the creation of a joint company effort, joining Prolific and founding Glassworks, which developed online games.

1998

In 1998 and 1999, he was as consultant for Rjave.

2000

In 2000 and 2001, he was vice president of software at Red Jade which was developing a handheld console.

2001

In 2001 and 2002, he was chief architect of Fathammer, a company which provided software development and runtime technology for the creation of 3D games on mobile phones.

2003

In 2003 and 2004, Mical was the vice president of software at Global VR, a company that created arcade versions of home games.

2005

He also worked on arcade video games at Williams Electronics, was the chief architect of the Fathammer mobile game engine, and was at Sony Computer Entertainment from 2005 to 2011 as a senior manager on the PlayStation product line.

From 2005 to 2011, he was employed by Sony Computer Entertainment working on developer tools for the PlayStation 3 and PlayStation Vita.

2011

Since 2011 he has worked on software games and inventions with his own company, Arjinx.

2012

In 2012, he was hired by Google.

He was hired to be Director of Games at Google in 2012.