Age, Biography and Wiki

Porpentine (game designer) was born on 1987 in United States, is an American video game designer, new media artist, writer and curator. Discover Porpentine (game designer)'s Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is she in this year and how she spends money? Also learn how she earned most of networth at the age of 37 years old?

Popular As N/A
Occupation Video game designer, artist
Age 37 years old
Zodiac Sign
Born 1987
Birthday 1987
Birthplace N/A
Nationality United States

We recommend you to check the complete list of Famous People born on 1987. She is a member of famous game designer with the age 37 years old group.

Porpentine (game designer) Height, Weight & Measurements

At 37 years old, Porpentine (game designer) height not available right now. We will update Porpentine (game designer)'s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
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Dating & Relationship status

She is currently single. She is not dating anyone. We don't have much information about She's past relationship and any previous engaged. According to our Database, She has no children.

Family
Parents Not Available
Husband Not Available
Sibling Not Available
Children Not Available

Porpentine (game designer) Net Worth

Her net worth has been growing significantly in 2023-2024. So, how much is Porpentine (game designer) worth at the age of 37 years old? Porpentine (game designer)’s income source is mostly from being a successful game designer. She is from United States. We have estimated Porpentine (game designer)'s net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

1987

Porpentine Charity Heartscape (born 1987) is a video game designer, new media artist, writer and curator based in Oakland, California.

She is primarily a developer of hypertext games and interactive fiction mainly built using Twine.

She has been awarded a Creative Capital grant, a Rhizome.org commission, the Prix Net Art, and a Sundance Institute's New Frontier Story Lab Fellowship.

2012

Porpentine's 2012 Twine game Howling Dogs incorporates themes of escapism, violence and religious experience, though she has stated that it should be open to interpretation.

She created Howling Dogs shortly after she started hormone-replacement therapy in 2012, in only seven days, while staying in a friend's remodeled barn.

It won the 2012 XYZZY awards in the "Best story" and "Best writing" categories.

The Boston Phoenix listed it as one of their "Top 5 indie games of 2012".

2013

During the 2013 Game Developers Conference, game designer Richard Hofmeier used the booth he had been given to showcase his own award-winning game Cart Life, to showcase Porpentine's Howling Dogs instead.

Hofmeier spray-painted the words "Howling Dogs" across the banner of his own booth, and showed Porpentine's game instead of his own.

Hofmeier stated he wished to give greater exposure to Porpentine's game.

2015

In 2015 she released Eczema Angel Orifice, a compilation of over 20 hypertext works from 2012 to 2015.

The compilation includes critically acclaimed games such as With Those We Love Alive, a queer Fable about isolation, abuse, and the relationship between art and power; and Ultra Business Tycoon III, a sprawling textual world disguised as edutainment software.

2016

In 2016, Rhizome commissioned Porpentine along with Neotenomie and Sloane through the series First Look: New Art Online resulting in Psycho Nymph Exile.

This work includes an online hypertext work, a booklet, and stickers.

The project depicts the experience of PTSD as a visceral physical substance, not an invisible, abstract force.

In 2022, Porpentine published her first full-length book Serious Weakness, a 625-page novel exploring themes of trauma, neurodivergency and manipulation.

The title is a translation of an autoimmune disease called myasthenia gravis, which causes weakness and fatigue within the skeletal and central nervous systems.

2017

Her work was included in the 2017 Whitney Biennial.

She was an editor for freeindiegam.es, a curated collection of free, independently produced games.

She was a columnist for online PC gaming magazine Rock, Paper, Shotgun.