Age, Biography and Wiki

PlayerUnknown was born on 29 March, 1976 in Ireland, is an Irish video game developer. Discover PlayerUnknown's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 47 years old?

Popular As N/A
Occupation Video game designer, video game director
Age 47 years old
Zodiac Sign Aries
Born 29 March 1976
Birthday 29 March
Birthplace Ireland
Nationality Ireland

We recommend you to check the complete list of Famous People born on 29 March. He is a member of famous game designer with the age 47 years old group.

PlayerUnknown Height, Weight & Measurements

At 47 years old, PlayerUnknown height not available right now. We will update PlayerUnknown's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

PlayerUnknown Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is PlayerUnknown worth at the age of 47 years old? PlayerUnknown’s income source is mostly from being a successful game designer. He is from Ireland. We have estimated PlayerUnknown's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

1976

Brendan Greene (born March 29, 1976), better known as PlayerUnknown, is an Irish video game developer.

He is best known for his work on PUBG: Battlegrounds.

2013

In 2013, Greene was living in Brazil as an event photographer and freelance website designer.

While trying to save up enough money to buy a plane ticket back to Ireland, he found himself playing video games, particularly the open world survival DayZ mod for Arma 2.

He modded the game himself, working under the pseudonym "PlayerUnknown".

After experimenting with last-man-standing gameplay, in 2013, he eventually released a mod called DayZ: Battle Royale, named after the 2000 Japanese sci-fi film Battle Royale.

After the release of Arma 3, Greene started working on a modification for the game, named PlayerUnknown's Battle Royale.

The mod followed the same basic last-man standing principle of the Battle Royale DayZ mod, while also introducing some new features like the airplane that dropped players across a wider terrain and an online leaderboard.

After DayZ: Battle Royale and PlayerUnknown's Battle Royale achieved success within the Arma 2 and Arma 3 Community, Greene was recruited by Sony Online Entertainment as an advisor for the development of a battle royale game mode for H1Z1, recreating the basic elements of DayZ: Battle Royale.

2015

H1Z1 released into early access in 2015 with a battle royale mode now known as H1Z1: King of the Kill.

2016

In 2016, H1Z1: King of the Kill caught the attention of South Korean game company Krafton, which reached out to Greene about creating his own game based on his previous work.

Greene moved to Korea to join Krafton as a creative director, working on the game that became PlayerUnknown's Battlegrounds, which Greene described as "that sort of final realization of my vision".

2019

He left active development on the game to form PUBG Special Projects and PlayerUnknown Productions in March 2019.

In March 2019, Greene left development at PUBG and moved to Amsterdam to form PUBG Special Projects.

In December 2019, Greene announced a new game called Prologue under a new studio PlayerUnknown Productions, described as "an exploration of new technologies and gameplay."

Greene announced in August 2021 that he was leaving Krafton while maintaining his PlayerUnknown Productions in Amsterdam.

He stated that the studio would not work on the battle royale genre but something more experimental.

The new studio continued work on the Prologue game.