Age, Biography and Wiki

Paul Norman was born on 18 December, 1951, is an American video game designer (born 1951). Discover Paul Norman's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 72 years old?

Popular As N/A
Occupation Video game designer
Age 72 years old
Zodiac Sign Sagittarius
Born 18 December 1951
Birthday 18 December
Birthplace N/A
Nationality American

We recommend you to check the complete list of Famous People born on 18 December. He is a member of famous game designer with the age 72 years old group.

Paul Norman Height, Weight & Measurements

At 72 years old, Paul Norman height not available right now. We will update Paul Norman's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Paul Norman Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Paul Norman worth at the age of 72 years old? Paul Norman’s income source is mostly from being a successful game designer. He is from American. We have estimated Paul Norman's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

1951

Paul Norman (born December 18, 1951) is an American game designer, musician, composer, and computer programmer.

1970

He has been active in the music scene since 1970 and has been involved with the development of computer entertainment and information since 1982, including the production of Forbidden Forest in 1983.

Norman spent fifteen years working as a professional touring and studio musician.

1980

Norman programmed his first major computer program in the 1980s: a video game called Forbidden Forest.

Norman's wanted to create a cinematic experience for its user, and he used 6502 machine language to program the game.

Forbidden Forest was originally developed for a company known as Synchro, which went out of business when the game was about three-quarters complete.

However, the game was eventually bought out by American developer Cosmi and brought to completion.

The finished game was described as a "technical masterpiece" by Retro Gamer.

1983

The game was released in 1983.

Norman's second title was a graphic adventure game named Aztec Challenge, which was released in 1983 for the Commodore 64.

A game with the same title was released for the Atari 8-bit.

Norman authored the game's music, programming, and game design.

Like his previous game, Aztec Challenge received praise for its "high standard of graphics and sound" from the game magazine publication Your Commodore.

Following the release of Aztec Challenge, Norman developed another game titled Caverns of Khafka, inspired by an 8-bit Atari computer game of the same name by Robert Bonifacio.

The game was released sometime between 1983 and 1984.

On the development of Super Huey (claimed to be the first helicopter simulator launched on the gaming market), Norman cites the television show Airwolf and the movie Blue Thunder as inspirations for its gameplay.

The game went on to sell over two million copies.

A Steam version of the game and its sequel were made available to the public in 2021.

1990

In 1990, Norman joined a CD-ROM development team at Tiger Media, acting as a scriptwriter, audio and music producer, creator, and engineer.

After two years as a design consultant for Sega, he was contracted to produce audio and video content for the Discovery Channel Software titled Carriers: Fortress at Sea.

1995

Between 1995 and 1999, Norman became a consultant and contributor for internet projects, using Java programming to handle various responsibilities, from GUI to data processing.

He spent the next two years developing ideas and methods for a better model of Internet presentations and entertainment, employing Adobe Flash and Caligari Truespace as tools.

Later, he developed a web system for learning to play musical instruments, including guitar, piano, and harmonica.

2014

Though the website was launched in 2014, it is no longer available to the public.