Age, Biography and Wiki
Paul Norman was born on 18 December, 1951, is an American video game designer (born 1951). Discover Paul Norman's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 72 years old?
Popular As |
N/A |
Occupation |
Video game designer |
Age |
72 years old |
Zodiac Sign |
Sagittarius |
Born |
18 December 1951 |
Birthday |
18 December |
Birthplace |
N/A |
Nationality |
American
|
We recommend you to check the complete list of Famous People born on 18 December.
He is a member of famous game designer with the age 72 years old group.
Paul Norman Height, Weight & Measurements
At 72 years old, Paul Norman height not available right now. We will update Paul Norman's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
Family |
Parents |
Not Available |
Wife |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Paul Norman Net Worth
His net worth has been growing significantly in 2023-2024. So, how much is Paul Norman worth at the age of 72 years old? Paul Norman’s income source is mostly from being a successful game designer. He is from American. We have estimated Paul Norman's net worth, money, salary, income, and assets.
Net Worth in 2024 |
$1 Million - $5 Million |
Salary in 2024 |
Under Review |
Net Worth in 2023 |
Pending |
Salary in 2023 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
game designer |
Paul Norman Social Network
Timeline
Paul Norman (born December 18, 1951) is an American game designer, musician, composer, and computer programmer.
He has been active in the music scene since 1970 and has been involved with the development of computer entertainment and information since 1982, including the production of Forbidden Forest in 1983.
Norman spent fifteen years working as a professional touring and studio musician.
Norman programmed his first major computer program in the 1980s: a video game called Forbidden Forest.
Norman's wanted to create a cinematic experience for its user, and he used 6502 machine language to program the game.
Forbidden Forest was originally developed for a company known as Synchro, which went out of business when the game was about three-quarters complete.
However, the game was eventually bought out by American developer Cosmi and brought to completion.
The finished game was described as a "technical masterpiece" by Retro Gamer.
The game was released in 1983.
Norman's second title was a graphic adventure game named Aztec Challenge, which was released in 1983 for the Commodore 64.
A game with the same title was released for the Atari 8-bit.
Norman authored the game's music, programming, and game design.
Like his previous game, Aztec Challenge received praise for its "high standard of graphics and sound" from the game magazine publication Your Commodore.
Following the release of Aztec Challenge, Norman developed another game titled Caverns of Khafka, inspired by an 8-bit Atari computer game of the same name by Robert Bonifacio.
The game was released sometime between 1983 and 1984.
On the development of Super Huey (claimed to be the first helicopter simulator launched on the gaming market), Norman cites the television show Airwolf and the movie Blue Thunder as inspirations for its gameplay.
The game went on to sell over two million copies.
A Steam version of the game and its sequel were made available to the public in 2021.
In 1990, Norman joined a CD-ROM development team at Tiger Media, acting as a scriptwriter, audio and music producer, creator, and engineer.
After two years as a design consultant for Sega, he was contracted to produce audio and video content for the Discovery Channel Software titled Carriers: Fortress at Sea.
Between 1995 and 1999, Norman became a consultant and contributor for internet projects, using Java programming to handle various responsibilities, from GUI to data processing.
He spent the next two years developing ideas and methods for a better model of Internet presentations and entertainment, employing Adobe Flash and Caligari Truespace as tools.
Later, he developed a web system for learning to play musical instruments, including guitar, piano, and harmonica.
Though the website was launched in 2014, it is no longer available to the public.