Age, Biography and Wiki

Michael Todd was born on 25 August, 1989 in Toronto, Canada, is an A canadian video game designer. Discover Michael Todd's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 34 years old?

Popular As N/A
Occupation Video game developer
Age 34 years old
Zodiac Sign Virgo
Born 25 August 1989
Birthday 25 August
Birthplace Toronto, Canada
Nationality Canada

We recommend you to check the complete list of Famous People born on 25 August. He is a member of famous game designer with the age 34 years old group.

Michael Todd Height, Weight & Measurements

At 34 years old, Michael Todd height not available right now. We will update Michael Todd's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Michael Todd Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Michael Todd worth at the age of 34 years old? Michael Todd’s income source is mostly from being a successful game designer. He is from Canada. We have estimated Michael Todd's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

1987

Todd was born in 1987 in Toronto, and was home schooled as his family followed his father, a Reverend with the Anglican church.

He is the brother to four siblings, three of whom are adopted from various countries, including Ethiopia and China.

Todd moved with his family to the Northwest Territories, through Europe, and then to Halifax, Nova Scotia.

At age 10, Todd's interest in computer games began to develop even though his father would not allow Todd to have a computer or video games.

Todd was suggested by a friend, Zachary, to turn his drawings into video games.

Todd's first attempt at creating a video game was a failure, but it sparked a curiosity in him that led him to want to learn more.

He began to explore videogames in secret and built his first computer at the age of 13 after some persuasion as well as paid for his own internet.

Game designing was trial and error for Todd during his early years.

At age 12, Michael Todd travelled with the Bluenose Jugglers, a Nova Scotian busker troop.

At age 13, he learned to unicycle.

He eventually moved back in Toronto following a soul-searching trip to Africa.

As a video game developer, Todd is primarily self-taught, and has been creating games with various levels of success since he was 13 years old, and has been developing games as his professional, full-time occupation since age 17.

1989

Michael Todd (born 1989) is a Canadian independent video game programmer and designer.

He is an active member of the Toronto video game developer community, and an advocate for mental health awareness within the profession.

2009

His first financially successful commercial title is Engine of War in 2009.

Throughout his career, Todd has headed a number of small game development studios, varyingly composed of himself only, or himself along with a small team of employees.

These include:

Todd is a prolific speaker and has lectured at worldwide events, including GDC, PAX, GamerCamp, NoMoreSweden, IGDA Toronto, IGDA Phoenix and the Hand Eye Society.

Todd takes an active interest in speaking to those learning about game development.

His topics include: game design, lifestyle and professional development in the video games industry, the benefits of going indie vs. AAA, formal and vocational education, skill set development, and employment standards.

He has engaged his audiences in Q&A sessions, seminars, round-table discussions, and welcomes students' questions and participation in the industry.

He has helped develop Toronto Skillswap's events, a collective that runs workshops related to various game development topics.

2011

In 2011, Michael Todd gave a lecture during the Independent Game Summit of the Game Developers Conference titled "Turning Depression into Inspiration".

In the talk, Todd discussed his own decade-long battle with depression, and the coping mechanisms he had devised to funnel his emotions into his creative work.

2013

In 2013, as Todd was putting the final touches on Electronic Super Joy, he gave an interview to Polygon about his process of developing games through depression.