Age, Biography and Wiki

Martin Stig Andersen was born on 1973 in Aarhus, Denmark, is a Danish composer and sound designer (born 1973). Discover Martin Stig Andersen's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 51 years old?

Popular As N/A
Occupation Composer sound designer
Age 51 years old
Zodiac Sign N/A
Born
Birthday
Birthplace Aarhus, Denmark
Nationality Denmark

We recommend you to check the complete list of Famous People born on . He is a member of famous Composer with the age 51 years old group.

Martin Stig Andersen Height, Weight & Measurements

At 51 years old, Martin Stig Andersen height not available right now. We will update Martin Stig Andersen's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
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Martin Stig Andersen Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Martin Stig Andersen worth at the age of 51 years old? Martin Stig Andersen’s income source is mostly from being a successful Composer. He is from Denmark. We have estimated Martin Stig Andersen's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Composer

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Timeline

1973

Martin Stig Andersen (born 1973) is a Danish composer and sound designer, best known for his work on the video games Limbo and Inside, as well as contributions to Wolfenstein II: The New Colossus.

Andersen studied orchestral composition at the Royal Academy of Music in Aarhus, Denmark.

1980

Following the release of Limbo, Andersen created and directed the audio for Inside and composed the soundtrack with SØS Gunver Ryberg, taking inspiration from 1980s horror films, often using synthesizers.

The music was created by routing sound through a human skull, creating a "bone-conducting sound."

As the game had closer integration between gameplay and audio, Andersen was more involved with the developers, with the player character's breathing being tied to the chest movement.

Andersen was able to suggest changes to the game's structure, allowing the music to provide a coherent build-up.

2003

After graduating in 2003, he went on to study electro-acoustic composition at City University in London.

Andersen cited spectral composers such as Tristan Murail as inspiration.

2010

In 2010, he served as composer and sound designer for Limbo, joining mid-development after an earlier sound designer left the project.

For the game, Andersen focused on using abstract sounds to define the game's atmosphere.